Garry's Mod

Garry's Mod

Dragonred: Dynamic Triggers [v0.15] [New Update ( Interactables )]
129 Comments
zac bro 10 Jul @ 5:58am 
when I make saves, almost every entity gets reset and I have to manually re-assign them. For anything from 'Set Entity Position' to 'Entity Emit Sound'. I don't know what I'm doing wrong
zac bro 9 Jul @ 12:51pm 
is it possible to make a trigger execute a console command? would be perfect.
Gordon Freeman 4 Jul @ 11:36am 
please let us make bigger texts in the choice in "textbox with options"
Ёжик 20 Jun @ 2:59am 
make it so we can change interactables position/angle with commands
_harbii_ 12 Jun @ 12:34pm 
how to change npc models? i tried to change them through PM but npc just stand in t-poses
SalaaMohamed05 7 Jun @ 2:25pm 
it not added but hope next major update is goat
_harbii_ 7 Jun @ 2:25pm 
is there a trigger in the mod that executes commands in the console? if not, could you add it in the next update
Norilsk_top 2 Jun @ 8:43am 
does the trigger not work when you are in transport?
Notispadiko 29 May @ 7:44am 
this mod is great, I am making my own campaing rn
SalaaMohamed05 23 May @ 5:03am 
sadly no but i think next major or normal update will add it
Driftini 23 May @ 5:02am 
is there no way to create an entity that isn't an NPC through a trigger? other than this my experience with the addon has been quite great, compared to similar ones I tried in the past
SalaaMohamed05 23 May @ 1:01am 
there only 1 website i know will work url
phoenixfazbear 23 May @ 1:00am 
yeah i need help with the sound/music thing i'm trying to put in custom music and it need's URL'S
but when i do they don't work i'm trying to use Bluster Cluster but i cant seem to get the right URL if any of you can help that would be nice :steamthumbsup: .
SalaaMohamed05 22 May @ 12:02pm 
let speak at dm
Hosterle 22 May @ 12:01pm 
yeah, I had this issue for months
SalaaMohamed05 22 May @ 11:57am 
you mean you dont see trigger box when you made it?
Hosterle 22 May @ 11:56am 
can we please get an option to see trigger borders...
SalaaMohamed05 8 May @ 11:31am 
i agree
Radical_Eggman 8 May @ 6:07am 
So Im creating a horror like chase sequence, the npc spawns and it chases you through a hallway, at the end of the hallway there is a door, the door shuts behind you, and the npc is suppose to despawn...But I dont know how to do this...I know that there is a way to delete an already existing entity. But Is there a way for a trigger to delete an entity that got spawned by another trigger? If not, then this is literally the only thing that this mod needs...Otherwise this mod is really great, I fucking love it. It is the thing that I needed for years, but I never actually thought that someone will literally make this, a mod to create a game inside of Gmod...Incredible.
Dragonred  [author] 1 May @ 11:42am 
in the Edit Settings of the NPCs in the command 'Spawn Bosses', scroll Down and there will be specific extra settings to edit, including the boss' custom name.
SalaaMohamed05 1 May @ 11:29am 
i honestly dont know if you can do that i been using this for weeks
Notispadiko 1 May @ 11:28am 
i need to know how to change a Boss name in the healthbar
Notispadiko 30 Apr @ 7:14am 
this is great, i love it, i always hoped for something like that on the workshop !
SalaaMohamed05 28 Apr @ 9:18am 
i think no you should save it with gmod save system
Bondrewd 27 Apr @ 11:48pm 
Are the entities saved upon preloading the map the second time along with the triggers?
The bread king 18 Apr @ 12:06pm 
Hey dragonred, is there a command to activate an entity instead of dealing damage?
my names dog 16 Apr @ 1:15pm 
yo thanks dude!
SalaaMohamed05 16 Apr @ 4:20am 
oh im stupid
Dragonred  [author] 16 Apr @ 2:14am 
Sorry for the Late Response, but Yes, there is a way to randomize the Triggers, when using the Variables Commands, you can use the 'Random' Type, to define a value that goes from 0 - defined_value, with that you can randomize the results with a Conditional Branch.
Kattgod_Gaming. 16 Apr @ 12:44am 
it's working wonderfully but... only on gm maps like gm_construct or flatgrass. not on others :/
but hey still better than nothing :D
my names dog 15 Apr @ 6:22pm 
is there a randomize trigger?
SalaaMohamed05 15 Apr @ 5:57am 
cant do anything
SalaaMohamed05 15 Apr @ 5:56am 
kattgod steam chat is broken
SalaaMohamed05 14 Apr @ 10:16am 
i can help
Kattgod_Gaming. 14 Apr @ 8:10am 
the things don't trigger and i can't even set the trigger up well. it just makes a tiny cube... help ?
Kattgod_Gaming. 14 Apr @ 7:50am 
i have no idea how it works i tried everything...
SalaaMohamed05 13 Apr @ 1:47am 
i learned how to make cutscene camera before dragonred updates again
SalaaMohamed05 7 Apr @ 11:11pm 
setup pos and change settings not clone
Nocny Koczkodan 7 Apr @ 11:57am 
So HOW should I set it up correctly?
SalaaMohamed05 7 Apr @ 10:34am 
you didnt setup correctly
Nocny Koczkodan 6 Apr @ 10:56am 
trigger with command "Spawn NPCs", dont spawn npcs
Petra 31 Mar @ 12:06pm 
, i can't make good campaigns without it lol
Petra 31 Mar @ 12:05pm 
are you planning on making the npc movement trigger able to work with npcs spawned by triggers
Ёжик 28 Mar @ 7:43am 
@alibaster after ambience command, add Yield command and set the duration to ambience`s duration, after that add the Repeat Branch command, ambience should loop now
cheese man cora 16 Mar @ 2:55pm 
i would love an update where nextbot/ npc could interact to the trigger cubes so my map could work :( anyways still love the mod this is just a suggestion
cheese man cora 16 Mar @ 12:54pm 
this is the best mod ever
Petra 16 Mar @ 10:23am 
why aren't the default half life 2 sounds good enough
alebaster 16 Mar @ 9:47am 
Is there a way to make a sound loop? I'm using the "Play URL Ambiance" and I want to make the sound loop. Is there any way to do that?
P*** ON THE MOON 14 Mar @ 10:55am 
1000/10
BioShip0706 14 Mar @ 8:06am 
Also the label "I'm an interactable" doesn't go away for me, even if i don't have the toolgun in hand.