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because of this bug, it makes dry season way too dangerous, and I will have this mod disabled until it is fixed. (I know appeasing the volcano is also a thing, but its a bit tedious)
other bugs I encountered is the sail stick being invisible and unable to be clicked on if dropped in world (pressing space near it causes the character to pick it up normally), no clue if other items have this same issue, I only noticed the sail stick
twiggy trees sometimes generate "out of bounds", what I mean by this is in SW, they sometimes generate in the water (And I think the caves, but I haven't seen too much to say much about this, so take it with a grain of salt).
Can't say much about twiggies in HAM, not enough playtime there.
The developers wrote that they plan to add the majority of A New Reign content.
Ancient Fuelweaver is likely to be the latest, as it is the latest in the update chain.
So there should still be at least 4-5 updates before it.
Regarding your feedback: fixing the textures is a bit tricky, I'd have to create lower-resolution versions for every animation, which would be a massive amount of work.
As for the meteor shower, that will be fixed in the next major update. It'll include Asura’s work, which, from my testing, makes the meteor shower behave almost exactly like it does in DST.
The textures look too hd for small screens, this is not a big problem it just feels weird compared to official textures. And PLEASE if it's possible change meteor showers. As these aren't officially in the game I build my base next to a mosaic biome. It wouldnt be too big of a problem as the only things there is the cave entrance so no buildings, but i noticed that the meteor shower spawns around YOU and not in the biome, so if I run to my base after caving it just follows me until it ends.
That said, because of that, they can't make their crock pot recipes (as in, GE Garlic can't make ANR crock pot recipes that call for garlic, and vice versa).
So it will be a bit annoying that you might not get the right crop for the crock pot, but other then that, I do not see any other issues, and I have no idea if you can make any sort of compatibility with GE.
There is a option to turn off the "New Crops!", this also does mean I disable wheat which locks out of some recipes, other then that I don't see any other potential conflicts
But I still wonder if this would conflict with GE.
Speaking of GE, would this mod conflict with GE?
And also if you want you can put the sporecaps of toadstool to be in the first cave
not in the ruins cuz he doesn;t fit much there
For the mod, right now I'm focusing on fixing some animation issues in SW (like the meteor). In terms of new content, the Potter's Table is now fully functional, and I've started working on the Shadow Pieces.
This is what we all wanted!
I know it's a big project, but keep going it's gonna be sooo good!
Also, good point about the boss despawning and health config, I’ll add it to my list of things to check.
Yes, both Bee Queen and Klaus are planned in future updates.