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I've made a visual tweak mod for it that fixes the walk animation and beefs up the core sprites a bit. Requires this mod of course. (Hope thats okay Fermint! I'll delete it if not)
Check it out here
I also don't know if this is an issue in the original mod itself.
The daze itself is just the usual daze debuff that you see on the workshop nowadays
would make them more versatile and not a sale fodder if the class is not in use.