Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any plans for a sibling mod that does the same thing, but for Helixien gas nodes? It's okay if you don't want to!
I love this mod to pieces as it is right now and thank you for making it!
so with that post in mind:
deepdrilling research -> [new station] Fracking Drill (200 Steel, 8 components, 1-3 reinforced Barrel) -> 2500 work. drill gets removed upon completion
Requires research: Fracking (which has a dependency of Deep drilling).
Costs:
200 Steel
4 Components
1 Advanced Component
Has a chance of spawning an infestation, and the chance can be configured in the mod settings.
You could also add a bill/item to close/remove the steam vents.
Overall, this mod seems similar to ED-Laser-Drill (Continued) , so maybe adding these options will make this one differ a little bit.
320 steel
10 components
1 hydraulic pressurizer/1-2 advanced components
Not sure how long a fracking drill should operate to actually make a vent before self-destructing. 5 days to a quadrum sounds good, although a quadrum is certainly pushing it.
And a setting to go with whichever people want to play with.
considering i have yet to ever see one in my 5000+ hours without spawning it i have to disagree
An antigrain warhead seems like a fine solution. It's uncraftable so you can't just casually cover your whole map in geysers and seems like something that would have the explosive power to create a geothermal vent
for balance i would thing of it like: make it its own research and locate it behind deep drilling. there are a lot of mods that make of steamvents (bad hygiene, hot springs just to name examples). Add its own type of machinery to do it (this would be the material investment - just basic ressources).
for QoL i'm on csc001s side to make the natural vents deconstructable as well. in theory that should only take a minor patch to do (but I could be wrong). primarily aesthetical but sometimes the vents can also be off by just a few tiles which can annoyingly mess with dense base designs.
thank your mod again
Out of curiosity, what would be your intention for this? Purely aesthetics or creating more functional space?
@Sera @Нубас @twitch. tv/Mattikush @polskirzomek @ObscureParticle @Halcyon – I was working through different scenarios for balancing, considering either additional cost requirements and/or potential infestations that scale based on various factors. Given the mixed feedback on balance, what do you all see as a fair middle ground? For example, I could make it cost an antigrain warhead, but that seems a bit extreme.
@LumberingTroll Looking into gas vents.
@Dust Lmao, yes, exactly. Nailed it, brother.
as for balance i thing it's perfect. Takes a long time to make locked behind the right research and you have to deal with every other negative of a steam vent being inside (excessive heat) or outside (drop raid mortar target)