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Now fake will end it's power at battle end (´∀`)
I can't tell, from the English description of "Fake", whether that is intended.
Once again, thank you friend.
I tried to fix the crash when viewing history run.
The damage coefficient for "Bully" was logarithmic, and I mistakenly set the base incorrectly, which resulted in an exaggerated health gap being required for the effect. Thank you for spotting this bug. After reconsidering, I realized that a logarithmic scale isn't suitable for low-health enemies, so I redesigned "Bully." It's coefficient is now fixed at 2x.
The original design of "Thorn React" was indeed as you thought, but the damage amplification was too significant, so I added some limitations.
I've also tried optimizing Jade Sterr's actions, and she shouldn't experience such long delays anymore.
I truly appreciate your kind offer, but accessing Github from my location is quite difficult, and sometimes completely cannot connect (like right now). As a result, I'm not very familiar with Github, and using it poses a challenge for me.
修了_(:з)∠)_
Mods in stacktrace:
- mercurylampe (1.0.0)
Cause:
java.lang.NullPointerException
at Codes.cards.Sword.Strike$1.onAttacked(Strike.java:70)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:795)
at com.megacrit.cardcrawl.actions.common.InstantKillAction.update(InstantKillAction.java:18)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
* "Bully" is dealing more damage to minions, but not to non-minion enemies with lower current health than your current health, even though it should deal more in both cases. "Rebel" seems to be working fine.
* The way Thorn Aura is written: when Thorn Aura reduces, it deals damage, and when an enemy attacks, Thorn Aura reduces. This works. "Thorn React" says that when an enemy attacks, Thorn Aura increases instead, and that is what happens: when attacked, Thorn Aura increases not reduces. But, since it did not reduce, it did not deal damage.
Technically, that is working as written. However, I think the idea of "Thorn React" was to turn "get attacked -> decrease Thorn Aura -> deal damage" into "get attacked -> increase Thorn Aura -> deal damage", not "get attacked -> increase Thorn Aura". If what "Thorn React" did is not what you meant, that's a bug.
* The Jade Sterr interrupt after you deal damage to prevent escape is unreasonably long, like 15 seconds.
Mods in stacktrace:
- mercurylampe (1.0.0)
Cause:
java.lang.NullPointerException
at Codes.cards.Others.Double$obtainPatch.Prefix(Double.java:92)
at com.megacrit.cardcrawl.cards.CardGroup.addToTop(CardGroup.java)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.reloadCards(RunHistoryScreen.java:455)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.reloadWithRunData(RunHistoryScreen.java:349)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.resetRunsDropdown(RunHistoryScreen.java:317)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.refreshData(RunHistoryScreen.java:235)
I had a crash when clicking Run History on the main menu:
Mods in stacktrace:
- mercurylampe (1.0.0)
Cause:
java.lang.NullPointerException
at Codes.cards.ALiBAT.Items.AbstractItemCard$Patch.Prefix(AbstractItemCard.java:70)
at com.megacrit.cardcrawl.cards.CardGroup.addToTop(CardGroup.java)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.reloadCards(RunHistoryScreen.java:455)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.reloadWithRunData(RunHistoryScreen.java:349)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.resetRunsDropdown(RunHistoryScreen.java:317)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.refreshData(RunHistoryScreen.java:235)
...
Applying a DEBUFF without applying a scar is a bug, and I have fixed it. Thank you for your feedback.
In some other games, Buffs and Debuffs are referred to as statuses. When designing an Artifact of Rozen, I took this into consideration and designed a passive, Rozenfact, negates both powers and statuses.
Items are from the game AliBat. After picking up an Item, you can keep it in your hand until it is used up or a new Item is picked.
I am not well at English, the following content is translated by AI.
Thank you very much for your appreciation.
In the Rozen Maiden anime, Mercury Lampe revels in her formidable power and indulges in battle, only to later discover that Medium is nearly lifeless. After that, she holds back her power in combat. I envisioned a scenario, players enjoy playing cardsinfinitely until their health significantly drops, and then they start to play more cautiously.
Actually, about the Black Angel and playing cards without energy, there is a tutorial at the first time enterint a battle. If you missed it, you can enable the tutorial display in the mod settings.
* Rozenfact also prevents Status cards from being added to your deck in combat.
* There seem to be two Black Angel counters, the one always visible (like on Happy Flower, Ink Bottle), and another in the tooltip for Black Angel counting up to 20 and resetting to give you Suffering. When you "Stack Black Angel", both counters increase. The game seems to call the first one the "Black Angel" counter and the second one the "suffering" counter. The RosaMystica Fatal effect decreases only the first counter (and when it does, you gain 1 Max Health).
* After playing an item card, if it has more uses it will return to your hand immediately instead of being discarded.
And the most important one:
* You can play cards costing energy even if you don't have enough energy. If you do, you stack Black Angel equal to the amount of energy you are missing.
The following mechanics I've had to figure out experimentally:
* Each Black Angel stack you gain permanently reduces your Max Health by 1.
* Dealing non-zero unblocked damage is the only thing that counts as a negative effect for Sword and Feather applying SilverScar/BlackScar. Applying a buff/debuff (like Weak) does not. SilverScar/BlackScar ignore Artifact and other negative effect prevention.
谢谢反馈,已经修复了
Thanks, I have fixed it.
Mods in stacktrace:
- mercurylampe (1.0.0)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 4
at Codes.util.Wiz.getStanceString(Wiz.java:424)
at Codes.CharacterFile.AddPowerTips(CharacterFile.java:351)
at Codes.hooks.Character.AddPowerTipsHook.Hook(AddPowerTipsHook.java:27)
at Codes.hooks.Character.AddPowerTipsHook$PlayerPatch.patch(AddPowerTipsHook.java:35)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderPowerTips(AbstractPlayer.java:2204)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderPlayerBattleUi(AbstractPlayer.java:2192)
at com.megacrit.cardcrawl.rooms.AbstractRoom.render(AbstractRoom.java:619)
...
成功修复了_(:з)∠)_
- mercurylampe (1.0.0)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 1
at Codes.cards.Feather.OverlappedFeatherBlade.applyPowers(OverlappedFeatherBlade.java:47)
at Codes.Script.playCard(Script.java:151)
at Codes.Script.playCard(Script.java:161)
at Codes.Script.playCard(Script.java:165)
at Codes.cards.Others.Foreshadow$2$1.update(Foreshadow.java:64)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
使用 预示+ 拉出一张 交叠羽刃+ 下一回合开始时出的bug
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
java.lang.ArrayIndexOutOfBoundsException: 1
at Codes.cards.Feather.OverlappedFeatherBlade.applyPowers(OverlappedFeatherBlade.java:47)
at com.megacrit.cardcrawl.cards.CardGroup.applyPowers(CardGroup.java:185)
at com.megacrit.cardcrawl.vfx.cardManip.ShowCardAndAddToHandEffect.<init>(ShowCardAndAddToHandEffect.java:70)
at com.megacrit.cardcrawl.actions.common.MakeTempCardInHandAction.addToHand(MakeTempCardInHandAction.java:102)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
java.lang.ArrayIndexOutOfBoundsException: 1
at Codes.cards.Feather.OverlappedFeatherBlade.applyPowers(OverlappedFeatherBlade.java:47)
at com.megacrit.cardcrawl.cards.CardGroup.applyPowers(CardGroup.java:185)
at com.megacrit.cardcrawl.vfx.cardManip.ShowCardAndAddToHandEffect.<init>(ShowCardAndAddToHandEffect.java:70)
at com.megacrit.cardcrawl.actions.common.MakeTempCardInHandAction.addToHand(MakeTempCardInHandAction.java:102)
已修复,感谢反馈
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.events.shrines.GremlinMatchGame.initializeCards(GremlinMatchGame.java:82)
at com.megacrit.cardcrawl.events.shrines.GremlinMatchGame.<init>(GremlinMatchGame.java:51)
at com.megacrit.cardcrawl.helpers.EventHelper.getEvent(EventHelper.java:315)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getShrine(AbstractDungeon.java:2441)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2360)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:22)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)