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I am aware of the bug, it was present since the original version , so far I was managed to only fix manual ejection for Ak47 and M4A1(and affected):
You should be able to grab the mag manually in eject it.
To make things clear why this addon require vrmod x64:
one of the changes was to remove melee system from ArcVR, because I already have a melee system in the VRMod X64. Also picking up ALVR weapons from the ground needed to updated to work with a global system of picking up any weapon in the x64 branch, It might work on OG, I did not test and not planning to make it compatible.
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Eventually I will fix vrmod x64 for the Windows.
Gmod x64 has a much better performance as x86 not unitizing enough resources. Apart from that I am doing the code optimization and preparing vrmod for servers (that's why Linux is a priority right now). In the future it will be optimized enough for the larger number of players.
This version includes the ArcVr base, so you can use packs (such as hl2).
Practically it's just a ArcVr beta (base), with extra packs and a couple of fixes, adjusted to work with different code structure of x64.
Warning! Detected missing render.PopRenderTarget call!
[[VRMod]ArcVR:All in one] lua/weapons/arcticvr_base/cl_think.lua:12: attempt to call method 'DetectMeleeStrike' (a nil value)
1. VRThink - lua/weapons/arcticvr_base/cl_think.lua:12
2. v - lua/autorun/cl_arcticvr.lua:71
3. Call - lua/includes/modules/hook.lua:102
4. v - lua/vrmodunoffcial/vrmod.lua:868
5. unknown - lua/includes/modules/hook.lua:102
Also, are any of the ArcVR bases required to use this, or do these weapons work on their own?