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If you already did, then I advice similar to Richard Ramirez one comment down: You can localy copy the mod out of Steam\steamapps\workshop\content\[gameID] and into Steam\steamapps\common\Mount & Blade II Bannerlord\Modules .
From there, delete the "bin" folder and open SubModule.xml. Delete the 4 lines of "DependedModule" and "DependedModuleMetadata" that ask for Harmony and MBOptionScreen. Finally, in <SubModules> delete the two <SubModule> tags (12 lines altogether) that ask for MCMv5.dll. Save it and done. You now have only the length change, but the physics patch that depends on Harmony will be gone.
The best solution would have been to have a slider that locks into certain values and displays exactly the +-% you get there, but that would require to make an entire new design element to replace the old slider which can't do this; - a lot more work. I might update that at some point, but currently I am still satisfied with the results.
If you are very bothered by it, you can read Mod Description where I described how I did this and change it to +-20% yourself. Weird that the mod became so popular and no one thought to do this before, because in comparison to my other mods, I mostly only edited official .xml settings here.
i just thought i'd mention this because if we had a uniform scaling for both length and width (not necessarily the wacky values just the uniform scaling) i think this mod could be more lucrative and compelling, even though its already very good.
If I were to now also develop for top-heavies, then I would probably need to look at the whole mechanic itself and change it, which honestly I tried to avoid. I didn't want this mod to distance yourself too much from the vanilla experience, but really rewriting this physics part would make it too deep an alteration I think.
I will look into it still. You are right that damage drop in pole-maces is bogus. Maybe I will just make a separate mod for the physics then to keep everything clean.
If I remember correctly, the game has some physics terms that counter-balance damage increase from weight via a "top-heavy" judgement term. Swords which get longer tend to become gradually more top heavy, which maybe they saw a good exploit to introduce damage falloff, not sure. However, this of course also and even more strongly work with actually top heavy weapons like axes and hammers, where it quickly becomes the deathknell of any large weapon. (that is a vanilla physics bug/design flaw though)
I want a 90 cm mace without having to have almost half the damage of a shorter one.
thank you sir for bringing to life my Bannerlord dream.
A much easier way to get this would be to introduce wider sized blades as new components. So it is more of modeling job.
In result, I made some "Godsbane Lances" in my time. ;) Don't abuse it. With great lances comes great responsibility.