XCOM 2
Viper's Proficiency Psi Priest
19 Comments
Dęąth Viper  [author] 24 Apr @ 1:28pm 
Just add me bro. I cant keep up with your comments haha.
blasterscope 24 Apr @ 1:10pm 
do you need this mod RPG Overhaul - Psi Priest Class Specializations or dose it just make the game better
@Savion: Check the config files of Pistol Slot 2.0. There is an INI file you can edit to add the classes' pistol slots back, including setting them to allow empty slots to prevent mobility loss. I don't remember which file, but check through Alternate Mod Launcher.

From there? Go to Classdata.ini (or something) for each of your class mods to get the names, paste them into Pistol Slot 2.0's INI file, and add the template you see there to get their pistol slots restored.

Furthermore, I'd STRONGLY recommend backing this up in a text file, for future revision. Especially if you uninstall, or clean your configs often. YMMV, but this did work for me with a few on my end. I sincerely hope this helps.
Savion 21 Mar @ 11:21am 
Yeah, it's weird, but not a big deal. Once you release the full class-pack I'll probably start a new campaign with mostly your classes.
Dęąth Viper  [author] 21 Mar @ 11:17am 
ohhh.. lol...
Savion 21 Mar @ 11:09am 
No that's just it, I was following your instructions. And it worked, your classes worked fine. It was other classes that lost their pistol slots.
Dęąth Viper  [author] 21 Mar @ 11:03am 
Folllow to lwotc compatible instructions for the pistol slot to work with LWOTC. Its a silly thing but it breaks my classes since most use a 3 weapon system.
Savion 21 Mar @ 10:48am 
I'll check them out; your classes have all looked very interesting. Sadly, Pistol Slot 2.0 doesn't seem to play nice with my mod list. So, I play LWOTC and use a variety of custom classes. I was able to get your Blood trio working just fine, but everyone else lost their pistol slots. It was weird.
Dęąth Viper  [author] 21 Mar @ 10:34am 
Let me know if you have any other bugs or concerns! for sure check out the 3 new mods I just released last night too :)
Savion 21 Mar @ 10:31am 
I'll see what I can do from that direction. Thanks for helping troubleshoot.
Dęąth Viper  [author] 20 Mar @ 6:27am 
Gotcha. Sadly, I didn't create that ability, its a part of mitzruti perk pack. For sure bring it up on his mod so he can do a possible fix on it.
Savion 19 Mar @ 6:03pm 
Oh I don't have a rifle equipped, it just plays the rifle firing effects instead of the usual Mind Merge psi effects.
Dęąth Viper  [author] 19 Mar @ 2:24pm 
@Savion Not sure what to do with this my friend... You shouldnt be able to even use a rifle with these guys lol.

@Hottt3 thanks!
hottt3 19 Mar @ 3:23am 
It seems very interesting. Take my award.
Savion 14 Mar @ 5:37pm 
When I use Congregation it plays the animation and fx for firing a rifle. I think it's working correctly otherwise.
Dęąth Viper  [author] 13 Mar @ 5:05pm 
Working on a new weapon for these guys to use.
grammarsalad 13 Mar @ 7:34am 
Nice. Gonna use this as an additional Skirmisher variant
LeyShade 13 Mar @ 1:49am 
Now these original classes added to the mix is what we're about. Keep them coming, looking forward to seeing them in action in our environment, especially some of the more interesting combinations!
Nu-13 12 Mar @ 8:14pm 
First