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@TROCH22, Roknar Thanks for bringing that to my attention, didnt even know that was a thing
@John Might be a conflict with some other mod, try disabling any others
Both things Raknar pointed out is very useful.
Normally any cosmetic mod that doesn't have the DLCName in it... I just unsubscribe. Only exception is, if it's going to be a core cosmetic or something really awesome. Like all these Space Marine mods you have made.
Main reason for the DLCName= for me is. When having a huge character pool to select from, & 5 million cosmetic mods.
Any mods that dont have the DLCName wont show up when trying to identify them in the CP. There might be other reason for it. But these are the 2 important ones imo.
that said, it can help in identifying which mod is adding a given cosmetic.
Other then that, all of these mods are fantastic. Thank you for your work and sharing it!
Edited previous comment:
@Tex Hopefully your issue is solved by now. If not, try disabling any other extra mods until you find the one conflicting
@Da Pinky O' Gork Many people have been asking for weapons but I am not sure how to do that, or what the easiest way to port them over is
(good job)
still, that made sure made my day lol.
@Max thanks for the bug fix, I thought that checkbox didnt do anything because UE didnt update the SM in realtime
@adebert08 Project Dollhouse lets you scale characters up
Tick "Override Parent Two-Sided" in your Material Instances.
>When soldiers are on the ship in their default clothing, legs still appear and clip through the default legs
All Armor Avenger.
Thanks and this looks awesome!