Starbound

Starbound

[oSB] Cumulative Dynamic Lights
25 Comments
Time_pug 12 Jul @ 1:07pm 
Turns out enabling new lightning makes everything overly bright and blown out. Any fix for this?
Time_pug 12 Jul @ 5:41am 
Why is my character ultra bright, I went from pale to ultra pale/washed out.
Kate Hanami 2 Jun @ 8:38am 
could there be a pseudo fog-of-war mod? maybe make anything the player can't see into light level 0?
[SUB] WIZ 27 May @ 7:49am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Caliperstorm 13 May @ 11:05am 
Would it be possible to modify the flickering of the torch object? For example, making the variance in the light level lessen somewhat?
chililisoup  [author] 29 Apr @ 7:15pm 
Torches receive the same modification as everything else, I think them acting as point lights just makes the flickering more noticeable? The flickering itself is the exact same as it is in vanilla. I'm not too sure what the best solution would be, maybe an alternate mod that does not alter flickering lights?
Caliperstorm 29 Apr @ 5:51pm 
I'm also experiencing a strong pulsing effect from torches. They both switch between red and white and pulse in intensity, which is rather distracting. Is this intentional? If it is, I'd recommend tuning it down quite a bit
Mabra 13 Apr @ 7:15am 
This mod gives a weird flicker to torches.
chililisoup  [author] 12 Apr @ 4:48pm 
This mod overrides OpenStarbound's light type for the objects it patches, so turning it off/on wouldn't change them being a regular point light. The lights being additive is still controlled by having new lighting enabled, though, so I would keep it on.
AnomNom 8 Apr @ 8:15pm 
just to clarify, is this intended to be used with the new lighting enabled, or should it be disabled if using this mod?
Super Brasilis 26 Mar @ 12:44pm 
Light beats shadows, always!
chililisoup  [author] 25 Mar @ 6:25am 
It means the lights cast shadows
+ 24 Mar @ 10:24pm 
What does that mean? Dynamic lighting?
chililisoup  [author] 21 Mar @ 9:38am 
No, sorry
valkikot 21 Mar @ 4:25am 
Will StarExtensions work with this?
chililisoup  [author] 20 Mar @ 8:39am 
Sorry for the oversight, it should be fixed now. Thanks!
Super Degenerate 20 Mar @ 12:55am 
Hey, I would recommend adding a check to see if an object is already a pointLight to your patch. Currently lights objects that project light in a cone (like the floodlight) are converted to point lights, which isn't optimal.
joolsdgg 18 Mar @ 9:53am 
great thank you
chililisoup  [author] 17 Mar @ 12:56pm 
It should be
joolsdgg 17 Mar @ 9:24am 
this is client side right?
BITney, The Pixel Heister 15 Mar @ 3:15pm 
Ty <3
Elf Waifu 15 Mar @ 9:56am 
Pretty much

Jk this is awesome thank you
chililisoup  [author] 15 Mar @ 9:50am 
Pretty much
Elf Waifu 15 Mar @ 8:25am 
So this is like a replacement for TLO?
BITney, The Pixel Heister 15 Mar @ 8:19am 
So this is like a replacement for TLO?