DayZ
MetroWatch 1.28
27 Comments
Oktogon9 18 Jul @ 3:45pm 
Danke....I've read the old message. Will put a link and liked already.
GeStoertebecker  [author] 9 Jun @ 5:03am 
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="Metro_Watch">
<nominal>35</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Office" />
<usage name="School" />
<usage name="Town" />
<usage name="Village" />
<tag name="shelves" />
</type>
</types>
nvc 9 Jun @ 1:49am 
Thanks, king.
PaPaSc0oBy42o 8 Jun @ 6:19pm 
Great mod! Any types file for integrating into load outs/loot table?
Dienamik 5 Jun @ 10:36pm 
Thank you for the update!
GeStoertebecker  [author] 4 Jun @ 5:10am 
The update for version 1.28 is finished. Please excuse the double upload—I had mixed up the folder structure.
Daxolion 3 Jun @ 10:46am 
The enum that makes the error in 4_world script, has to be deleted.

It is already declared in 3_game/enums.c

as far as i can tell.
Black Soull 3 Jun @ 9:12am 
Update please for 1.28
Dienamik 3 Jun @ 7:10am 
@GeStoertebecker 1.28 update causes this error and crash:

Metro_Watch/scripts/4_World/metro_watch\entities\metro_watch.c(64): Class/Enum definition inside block. (missing '}' ?)
SCRIPT (E): Failed to load entities script!
SCRIPT (E): NULL pointer to instance. Variable '(null)' during call 'array<EntityAI>.Clear'
Class: 'EntityAI'
Entity id:-9223196114608337471
camo 9 May @ 5:03am 
After the last update, players have 150 health points instead of 100.
I'm not a programmer, but I suspect that the problem is in Metro_Watch_Slot.pbo.
In the file config.cpp :

class CfgVehicles
{
class Clothing;
class Metro_Watch: Clothing
{
inventorySlot[] += {"Metro_Watch"};
};
class Man;
class SurvivorBase: Man
{
attachments[] += {"Metro_Watch"};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 150;
healthLevels[] = {{1,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0,{""}}};
};
};
.......

I tried changing 150 to 50 and it works. Players have 50 health points.
GeStoertebecker  [author] 1 May @ 10:12am 
@Dienamik yes of course
Dienamik 30 Apr @ 11:17pm 
Can I please repack this?
Dienamik 22 Apr @ 11:48am 
Awesome, works great! Thank you!
starrlinn 11 Apr @ 10:29am 
@GeStoertebecker Thank you! <3
Temnyu 10 Apr @ 10:48am 
Thank you buddy
GeStoertebecker  [author] 10 Apr @ 4:41am 
@starrlinn its repaired.
starrlinn 5 Apr @ 1:48pm 
Hi. Getting this error every time I've tried to install this mod:

[Error] Mod Error: the workshop id is 0, this normally means the author of mod has not updated the mod. Manually set the publishedid in C:\TCAFiles\Users\*****\195591\@MetroWatch 127\meta.cpp to the workshop id or ask the author to update the mod.

By the way, thank you for this 1.27 update. Hoping to get it to work onto our server. It's a great mod.
mr.gitoon 4 Apr @ 3:40pm 
Indeed, all of them work properly. Thank you very much ;)
GeStoertebecker  [author] 1 Apr @ 8:14am 
The clock should be visible. For me, the slot displays the HUD and the clock. Do you have any other mods that access this? What I noticed is that the HUD color can't be customized. I'll fix that as soon as I have time.
mr.gitoon 29 Mar @ 5:08pm 
Hello
Thanks for the compatibility of the mod following 1.27. The watch is not visible on the player's wrist, is this normal or is it a display bug ?
x_EpicZ_x 28 Mar @ 5:08pm 
hab gesehen das ich mit dir auch deutsch schreiben kann machts einfacher

Ich hab die Mod runtergeladen aber bei mir und anderen Spielern wurde die MOD als nicht Erkannt angezeigt.. mussten die Mod über den Client selbst in die Modliste laden dann ging es :)
GeStoertebecker  [author] 27 Mar @ 12:50pm 
@ x_EpicZ_x I've checked the download. The PBOs are there. The bisigns are there. The key is there. The mod works for me. Which PBOs are missing?
x_EpicZ_x 26 Mar @ 2:46am 
Hi, I downloaded the mod but somehow the PBOs are missing
GeStoertebecker  [author] 25 Mar @ 5:48pm 
This is the Setting:
energyUsagePerSecond = 0.0001;
M109ARR 24 Mar @ 1:57pm 
Oh great! I had a battery drain override for the old one. I shouldn't need that this time then.
GeStoertebecker  [author] 24 Mar @ 12:14pm 
Sure. I only updated the older version to 1.27. Repacking is of course allowed. However, this version requires all three components (Watch/Slot/HUD), as the watch can only be placed in the watch slot. Additionally, battery consumption has been reduced, so you don't have to change the watch daily.
M109ARR 24 Mar @ 12:30am 
May I repack this please? We removed the old original mods due to breaking with 1.27. My players want it back!