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<types>
<type name="Metro_Watch">
<nominal>35</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Office" />
<usage name="School" />
<usage name="Town" />
<usage name="Village" />
<tag name="shelves" />
</type>
</types>
It is already declared in 3_game/enums.c
as far as i can tell.
Metro_Watch/scripts/4_World/metro_watch\entities\metro_watch.c(64): Class/Enum definition inside block. (missing '}' ?)
SCRIPT (E): Failed to load entities script!
SCRIPT (E): NULL pointer to instance. Variable '(null)' during call 'array<EntityAI>.Clear'
Class: 'EntityAI'
Entity id:-9223196114608337471
I'm not a programmer, but I suspect that the problem is in Metro_Watch_Slot.pbo.
In the file config.cpp :
class CfgVehicles
{
class Clothing;
class Metro_Watch: Clothing
{
inventorySlot[] += {"Metro_Watch"};
};
class Man;
class SurvivorBase: Man
{
attachments[] += {"Metro_Watch"};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 150;
healthLevels[] = {{1,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0,{""}}};
};
};
.......
I tried changing 150 to 50 and it works. Players have 50 health points.
[Error] Mod Error: the workshop id is 0, this normally means the author of mod has not updated the mod. Manually set the publishedid in C:\TCAFiles\Users\*****\195591\@MetroWatch 127\meta.cpp to the workshop id or ask the author to update the mod.
By the way, thank you for this 1.27 update. Hoping to get it to work onto our server. It's a great mod.
Thanks for the compatibility of the mod following 1.27. The watch is not visible on the player's wrist, is this normal or is it a display bug ?
Ich hab die Mod runtergeladen aber bei mir und anderen Spielern wurde die MOD als nicht Erkannt angezeigt.. mussten die Mod über den Client selbst in die Modliste laden dann ging es :)
energyUsagePerSecond = 0.0001;