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mod conflict was with hobbies's jukebox @RedChili
function: fetch -- file: ISWorldObjectContextMenu.lua line # 367 | Vanilla
function: fetch -- file: SpectateRemoveContext.lua line # 63 | MOD: TchernoLib
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 630 | Vanilla
function: createMenu -- file: ShowAttackDistance_ContextMenu.lua line # 39 | MOD: Show Attack Distance
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla
ERROR: General f:699579, t:1748440615374> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: find of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Does it throw any errors when you right click?
About the "round" corners, just look at the map, there are plenty corners with "roundish" shape, your mod only provides one 45° angle, the one I mean in a flat triangle+angled square if that makes sense. I think they shouldn't be any harder to make than the current ones.
Could you upload a screenshot of the rounded corner you mention? I can see if it's an easy tile to make
Also the vanilla tiles did not have changed, right? So when laying out a road 3 tiles wide, the middle vanilla strip is still affected by erosion and plant growth?
Also there is a need for another type of tiles to match round corners. I have a dirt road leading to my house and with the available tiles I simply can't cover the existing path on the corners properly.
Anyways, that might be something you could improve, there might be a not so dumb usecase to put gravel on hard ground tiles. The sound effect wont make any difference if one uses them on grass or dirt i guess.
Theirs won't blend on all types of floors because they are adding the blended edge based on the tile they are on (it's a very smart system, but a bit more limiting). Mine blends wherever you put it because the sprite itself has blended edges, so you can put gravel on streets/dirt/sand/anything and it will blend, but with their system it only blends if it detects specific tiles.
The way I did it (using custom sprites) means that I can add/remove and tweak features much easier and have more control over how they're placed/removed etc. as well.
If you think the blended edges need to be adjusted a bit just let me know and I can definitely tweak the sprites to blend better.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3448915927
I think it's in a pretty good place now so updates will slow down a bit. I'm gonna actually play the game again lol
Please let me know if you bump into any issues though and I'll do my best to fix asap
I have now added sand as another option, with diagonal, corner and path options.
Also added full square buildable grass floors in 3 different colors, they require grass cuttings to place.
The shovel is also automatically equipped, but there's no digging animation playing, will work on that later since it's purely cosmetic.
Next up is to add 2 new types of gravel floors, one is a version of the vanilla gravel floor, but instead of clean straight edges it will have the same blended edges as the diagonal/corner floors.
The other one is a different type of corner which will allow for even more flexibility when making paths and roads.
After those are added and tested then I will start adding more types of floors with sand being the first.
Also fixed so that when placing a new diagonal/corner floor it will remove any bushes/grass, just like vanilla gravel floors.
This will only take effect on new floors placed though, any existing ones will still have erosion unfortunately.
Next up is to make it so that removing a corner/diagonal floor gives the gravel back, and also auto equip the shovel before removing (and also fix the shovel detection so it will work with most modded shovels)
good work
Good news is that with help from Erika in the mapping discord the issue with corners clipping has been resolved! If you have placed any "Gravel Floor Corner" then you will have to place them again ("Gravel Floor Diagonal" is not affected)
The bad news is that making a b41 version seems more difficult than I anticipated, and I'd rather keep working on the b42 version since there's already other mods that can help with building these corners and diagonals. I have updated the name of the mod to reflect this.
If anyone wants to use my custom corner tiles (floorCorners.tiles and floorCorners.pack) and make their own version for b41 then please feel free to do so