Crusader Kings III

Crusader Kings III

AGOT - Secrets of the Higher Mysteries
160 Comments
Zarathustra  [author] 11 hours ago 
Given the rather acrimonious seperation between myself and LOV, (I was their coding lead, and project manager) the mechanics I had begun to write for Asshai magic sadly won't ever see the light of day.
Zagreb 12 hours ago 
Sorry my bad for Asshai, so this place is from LoV alone?

It would have been super cool to be able to study magic there (as the place is pretty useless currently)
Zarathustra  [author] 19 Jul @ 11:31am 
This mod has 0 to do with Asshai. It only is built against the AGOT base mod.
Zarathustra  [author] 19 Jul @ 11:31am 
NPC's will only use appropriate magic. IN time I will let them use more in the combat system, and to fight dragons. But doing more than that is a real limit with the AI.

There are many features of CK3 that the AI simply cannot use.
Zagreb 19 Jul @ 7:10am 
Hi thanks for this amazing mod, little question i cannot find any answer for :

Is it possible to learn and do magic in Asshai? When i play as Elyria, there no POI there to study magic, is it only avaible if you have enough diplo range? or do you have to play as Asshai to be able to study there?

last question, when I do magic studies, I can only select higher mystery, and never a specific magic school is it intended?
LoLYeah16 19 Jul @ 5:46am 
thanks for making such a cool mod, but it seems that very little, if any npc ever has the acolyte trait or uses magic at all. It sort of makes using magic feel like cheating. Am I just doing the mod wrong or...
swboy2021 18 Jul @ 12:12pm 
Really miss that system
swboy2021 18 Jul @ 12:11pm 
Is this like the magic system that used to be in LOV?
Zarathustra  [author] 18 Jul @ 3:08am 
Magic can be found in several pre-set locations around the world. Look for the little burning book icon and the POI on the map. When you find a magic scroll it will unlock the magic window on the left side of the screen from where you can manage the learning of magic.
Zagreb 18 Jul @ 2:39am 
Hi, first, thanks for this mod, it looks very intresting and complete! I have a few questions, I'm completly lost on how to get to learn magic, I understood that i should visit the ruins in Valyria, but when i do a pilgrimage, it dosen't show me the magic book icons, only the regular vailla pilgrimage icons for holy sites
Zarathustra  [author] 17 Jul @ 2:02pm 
Hey Tarkain, just send me a message on Discord and I will make it easier to manage this. I just got back to AU after spending 3 months in France, and enjoyed myself thoroughly.
Tarkain 17 Jul @ 1:49pm 
If needed, here is the link to the French translation mod—please consider adding it so that French-speaking players can find it easily

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3528225256
Tarkain 17 Jul @ 1:48pm 
Hello Zarat, would it be possible for you to include the artifact crafting panel and the scroll study/scroll crafting panels in the language files so I can translate them? Even if they're "easy" to understand, people are asking for more simplicity. Thanks in advance
Zarathustra  [author] 8 Jul @ 2:40am 
So new UI features next update, the removal of the magic interaction and the addition of several new UI features.

If you use my Province Window Mod, you will be able to target provinces/counties in magic casting directly from the province view window.

Otherwise, you can target a character from the outliner, or from a new button on the top of the interaction window.

This means there is no confirmation window for casting mysteries as that is all done in the mystery window. It also means there has been some clean up of windows when you begin the process of casting a mystery.
Zarathustra  [author] 6 Jul @ 4:24am 
Pushed the promised update. Expect more loc and changes next week after the inevitable AGOT update.
Zarathustra  [author] 6 Jul @ 3:18am 
It will be coming later tonight. I expect that I have missed some localisation and other little bits, but the code is stable and I have reduced the number of errors in my log to around 50 or so loc related issues.
flippinemthebird 6 Jul @ 2:50am 
Can't wait for the update!
prdanitvtv 5 Jul @ 12:16pm 
Is there an option to make money extremely fast?
Zarathustra  [author] 5 Jul @ 1:42am 
You learn magic by finding a magic scroll.
prdanitvtv 5 Jul @ 1:27am 
Im the game rules do I need to turn the magic debug option on or not because I don‘t see an option to use magic
Korvet 4 Jul @ 6:38pm 
Oh, I totally missed you needed to find a scroll first! Thanks! Wishing you a hassle-free update!
Zarathustra  [author] 4 Jul @ 4:16pm 
look to book icon on the left side. if you find a scroll it will let you learn magic
Korvet 4 Jul @ 3:56pm 
Is there a way to add the magic trait to preexisting characters? I've been able to add it to characters made in the creator but none of the already existing ones, or find a way for them to study magic or gain the trait.

Just found this mod, waiting for the update before playing around with it too much, but looking forward to trying it out! :D
Zarathustra  [author] 3 Jul @ 5:30am 
Look for the interaction enact mystery
Warpflare 3 Jul @ 5:13am 
How do you use magic? I have the trait for magic but thats it
Zarathustra  [author] 2 Jul @ 9:07pm 
I am expecting to post an update this coming weekend. Please be advised, I have done a major refactor of all mysteries to help streamline the process of adding new mysteries. This means that when this update drops on Sunday, European time, it will be very deleterious to all current saves.
Zarathustra  [author] 28 Jun @ 11:30pm 
If you use the water mystery mystery of purity, it should give a stacking gold income bonus to a province of your choice.
MarcelHSS13032000 28 Jun @ 7:56pm 
Hello, fantastic mod, it is possible to add blackstone walls and roads too ? thanks for the work.
Bielo96 28 Jun @ 5:02pm 
Don't worry, I'm used to starting new games by now. Anyway, I wanted to thank you for a great job, keep up the good work, champ.
Zarathustra  [author] 27 Jun @ 11:50pm 
AGOT's patch today was incompatible with save games as they changed the way dragon data was stored. I am currently trying to update the mod (steam is being a pain) but you are going to need to start a new save game.
Bielo96 27 Jun @ 8:47pm 
There is a problem. This mod turns all dragons (even adult ones) into puppies and lower their statistics
Malenkovixc 27 Jun @ 6:44am 
This mod is great and definitely deserves a special place in my collection of mods for AGOT. I'll try to translate it into Russian...
Zarathustra  [author] 27 Jun @ 4:21am 
You can redirect them to the feed which is on the bottom right.
The Ultimate Decoy 27 Jun @ 3:41am 
Would be a helpful feature. Reason I was asking is because there is no option to hide event outcome messages so I can't really get rid of it.
Zarathustra  [author] 27 Jun @ 3:35am 
In the next update it will be possible to hide away successful spell outcomes. I have added new message categories for Spell Success, Spell Failure, and Spell Miscasts. This should help clean that up.
Zarathustra  [author] 27 Jun @ 2:25am 
Just change event output messages to be hidden or to be feed entries.
The Ultimate Decoy 27 Jun @ 2:20am 
Do you know how I could edit that value for my character or stop the spell?
It's quite unplayable because at 100 dream skill, it's constant notifications and there doesn't seem to be a duration indicator anywhere
Zarathustra  [author] 26 Jun @ 5:18pm 
Next update should be a pretty large one. Wrote a custom single combat engine to make Magic attack mysteries trigger combat with spell options. A more powerful mage can brute force the combat, and weaker mages can be killed by strong prowess characters.

Also included options for dragon duels and battles on the ground where magic can be used to deal with these threats.

Thanks to a volunteer, there will also be more work to setup set magical scrolls at locations with event content to go with it.

I might just call this coming update, The Flavouring :D
Zarathustra  [author] 26 Jun @ 11:22am 
Those are telling you that new secrets have been learned.

That mystery has a duration determined by your dream magic skill
The Ultimate Decoy 26 Jun @ 10:37am 
how to stop the constant event message spam from spells?
I cast the dream mystery of secrets twice now i keep getting constant revealed secret event messages
X.Org 26 Jun @ 5:14am 
zz_valyria_magic_dragon_life_extension = {
trigger = {
has_trait = dragon

liege_or_court_owner ?= {
has_trait = zz_magister
It would be better if dragon immortality were a spell you would cast instead of just giving it to every novice acolyte dragonrider
celia 26 Jun @ 12:01am 
The new version keeps giving crashes after some time playing e.g.

[08:26:18][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid dynasty 'dynn_Setenon'
Script location: file: common/on_action/Magic/zz_valyria_magic_original.txt line: 267 (zz_valyria_dynn_setenon_scroll_generation:trigger)
file: common/on_action/Magic/zz_valyria_magic_original.txt line: 123 (random_yearly_everyone_pulse)

[05:19:32][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid dynasty 'dynn_Setenon'
Script location: file: common/on_action/Magic/zz_valyria_magic.txt line: 188 (zz_valyria_mana_gain_dynn_setenon_on_action:trigger)
file: common/on_action/Magic/zz_valyria_magic.txt line: 132 (zz_valyria_mana_gain_on_actions)
X.Org 25 Jun @ 11:20pm 
Can you make it so that all dragons don't automatically get immortality pls
Hypernova 20 Jun @ 5:14am 
@bruno300996 Yes it works with LoV. As far as I'm aware, this doesn't have a conflict with the features of that mod.
Hypernova 20 Jun @ 5:13am 
This has got to be my favorite magic system in CK3. I saw you were working on something like this for base came CK3, so I'm also really looking forward to seeing that in the future if that's still in the works.
bellsworn 19 Jun @ 7:58pm 
you cool asf bruh
Alpharius 19 Jun @ 9:02am 
hi it seems some descriptions are missing like decision_group_type_zz_valyria_magic
Zarathustra  [author] 15 Jun @ 6:06am 
As I have repeatedly stated. I don't know if it is compat with LoV. There are reasons I don't use LoV.
bruno300996 15 Jun @ 1:23am 
does anyone knows if its compatible with lov?
Zarathustra  [author] 9 Jun @ 10:07am 
Coming Next Update, Dragons Vs Mages... Yes, if a Scorpion bolt or a Rhoyne Water Mage can kill a dragon, why can't a Mage Lord?