Total War: WARHAMMER III

Total War: WARHAMMER III

Derpy's Chaos Dwarf Suite - SFO
50 kommentarer
EnumaEllis 16. juni kl. 12:06 
All good, just wanted to know if your also aware of them as well. They are pretty fun.
cabato  [ophavsmand] 16. juni kl. 6:24 
Thanks for the support guys <3.

@EnumaEllis
I will when he is finished with them all and they will be in one complete pack. So not for a while but eventually.

@Aleks
I'll investigate the nitpick, thank you for pointint it out.
EnumaEllis 16. juni kl. 4:09 
Can you also add other HLL mods like House of Bzaark and Fists of Hashut?
EnumaEllis 16. juni kl. 3:25 
Your mod literally cannot get enough recommendation. Sub and liked!
koppi 9. juni kl. 19:41 
Dude/dudette, I love you for making this
Aleks 7. juni kl. 7:33 
Very nice and glad to finally have the best mod for Chaos Dwarfs (in aspect of fun), but minor nitpick I have is that infernal guard / golden legion added and rebalanced do not have causes fear attribute or immune to psychology like the other non-mod versions.

Their armor value is 10 points lower aswell. (Inferanl Guard with bardiche for example)

Other than that thank you for balancing it for sfo, absolute chad!
cabato  [ophavsmand] 29. maj kl. 17:01 
lmao that's hilarious :D. I'm glad you figured it out! Enjoy the awesomeness that is the Dawi-Zharr modded.
Lil125 (not muted) 29. maj kl. 13:38 
Well... i figured out why it didnt work for me i did not realise that i also needed to enable Hashuts Legendary Lords...

I am such a dumbass please forgive me for wasting your time with this nonsense your mod works perfectly fine its just that my brain isnt.

i am deeply sorry
Lil125 (not muted) 29. maj kl. 10:31 
You do not have to apologise at all i understand very much,

thank you for all the efforts you have done and currently doing
cabato  [ophavsmand] 29. maj kl. 9:35 
I see, I'm sorry I can't figure it out :( I'll keep looking around though and I'll send a message here if I find any potential fix.
Lil125 (not muted) 29. maj kl. 7:24 
Im afraid it does not work for me (i have unsubbed resubbed )

I tested with only the og mode enabled and it works but when i use your submod it crashes
Lil125 (not muted) 29. maj kl. 7:11 
I Will check if the mod works right now

I use a mod manager not the **** ca launcher dw haha
cabato  [ophavsmand] 29. maj kl. 6:05 
Are you using a mod manager? The mod order could be an issue if you are using default CA launcher.
cabato  [ophavsmand] 29. maj kl. 6:03 
If that doesn't work I am at a bit of a loss. I checked the tables compared to the original mod and they are the exact same besides some damage adjustments. So if the original mod works for you my patch should as well. Perhaps I am missing something though, I am a novice at the modding stuff.
cabato  [ophavsmand] 29. maj kl. 5:47 
Ok just double checking. I've updated it does the new version work?
Lil125 (not muted) 29. maj kl. 5:14 
and i made sure to have derpy_chd_units.pack enabled
Lil125 (not muted) 29. maj kl. 5:13 
Yes ive got all required mods enabled
cabato  [ophavsmand] 29. maj kl. 4:56 
@Lil125

You are sure you have all the required mods enabled right? Make sure that the derpy_chd_units.pack mod is enabled. I get that message when I try to launch the game without that integral mod. I'll still update it real quick.
cabato  [ophavsmand] 29. maj kl. 4:49 
@Lil125

Thanks for the information, I will investigate. Still working for me but I'll try updating again to see if that fixes the issue.
Lil125 (not muted) 27. maj kl. 3:59 
ive also updated the mod by unsubbing and re subbing
Lil125 (not muted) 27. maj kl. 3:58 
Getting a ctd on launch

The following mods cause a crash to the database :
!derpy_chd_units_sfo.pack

the first invalid database record is chd_cannon_small_tank in table
projectiles_tables
and pack file !derpy_chd_units_sfo.pack
cabato  [ophavsmand] 18. maj kl. 17:15 
No problem, let me know if I can help.
UncleanlyMetal 18. maj kl. 9:43 
Thats odd. Well thank you for checking! I’ll see whats wrong on my end
cabato  [ophavsmand] 18. maj kl. 8:00 
@UncleanlyMetal

I've started a chaos dwarf campaign with this mod enabled, everything seems fine. I've also been playing different campaigns with it enabled without any issue.
UncleanlyMetal 17. maj kl. 15:58 
Does this need an update? I get a ctd error while launching. Updated the mod and it still didn't work
Создание 30. apr. kl. 2:10 
And btw, one more thing. Some units don't have a description (for example, all ranged units, Vengrin Uva Drath (Iron Engine), Iron Daemon - Gunners, etc). Was it the same in the original mod too? Cuz i saw some comments about that thing on the original mod page
Создание 30. apr. kl. 1:21 
@Nostalgiac Dude, did you figure it out? Have the same problem, units have the same stats as vanilla
Ron Burgundy 28. apr. kl. 1:30 
Thanks for this
Andrevus 20. apr. kl. 8:55 
Standalone version?
cabato  [ophavsmand] 13. apr. kl. 4:54 
@Throgg

I wish I knew how to add decimal points to the table values, then they would have the exact same health. I can check the mass comparisons though no problem.
Cultist of Tzeentch 12. apr. kl. 19:24 
I would suggest giving the Dwarf warrior (halberd) and (spear) and Infernal Guard (bardice) and the (spear) 8 more hp, just to match the regular variants health pools.

Also give the Gunners (Shotgun) and (sawed Shotgun) 40 more hp to match the blunderbusses. It would also make sense to increase their mass by 50, to match the blunderbusses.

best regards and thanks for all the effort.
cabato  [ophavsmand] 10. apr. kl. 4:26 
No worries, glad you figured it out.
Nostalgiac 9. apr. kl. 19:39 
Weird, never expected something like this to happen
Nostalgiac 9. apr. kl. 19:34 
Ahhh apparently there was a conflict with another mod, lowering the health of all polearm units by 12k or more, might take a while to find out which mod is causing this...
cabato  [ophavsmand] 9. apr. kl. 17:03 
I've also buffed some of the units to make sure they have a use. The halberd chaos dwarf warrior for example hits especially hard against large to differentiate them from the heavy weapons variant. Let me know if you find any specific issues or balance concerns.
cabato  [ophavsmand] 9. apr. kl. 17:00 
@Nostalgiac

I need you to be more specific. Which stats of which units? They all have the correct hp values, fire resistances, Cavalry Bane SFO contact ability, etc..
Nostalgiac 9. apr. kl. 8:49 
Let's see here... so I think there are still some submods that need some stat updates, so far Polearms units still seem to have vanilla stats, not so sure about the Daemachinas since monster siege unit stats are hard to determine imo
sinh 8. apr. kl. 18:27 
Yup, they are indeed cool. Hence why also getting a submod for the dawi to work would be amazing. Actual rival to the chorfs with their own OP and cool units.
cabato  [ophavsmand] 8. apr. kl. 3:55 
@sinh

Probably I'll do that one too but it may be a while before I get to it. Glad you are enjoying. The units are insanely cool!
sinh 8. apr. kl. 0:03 
YES FINALLY! Man. This these modded units are so damn fun and thank you so much for making an SFO submod for it. Would it be possible to also make sfo submod for the dawi derpy pack too?
cabato  [ophavsmand] 5. apr. kl. 18:46 
No problem, yea this pack will have all the mods from Derpy for Chorfs. I will add the new custom units to it later on when he is finished with all of them.
Shyco 5. apr. kl. 10:18 
My bad on the report earlier, Hashut's Legendary Lords is listed as a requirement but a few patches ago I took that mod off and the rest still worked but now that has become mandatory, It was only to stop my Friend picking the OP Zharr Nagrund start but its a sacrifice im willing to make now.
Shyco 5. apr. kl. 7:58 
I did test it yesterday and this mod did keep causing the CTD but maybe it's an error on my end, I'll try again when I get back in an hour and update you
cabato  [ophavsmand] 5. apr. kl. 5:30 
Works fine for me still, but I'll update a few tables to make sure it works ok for everyone.
Shyco 5. apr. kl. 3:58 
Thanks for all your work cabato. Sfo updated yesterday, do you have any plans for this to be updated? I find chaos dwarfs incomplete without it
cabato  [ophavsmand] 21. mar. kl. 10:22 
cabato  [ophavsmand] 21. mar. kl. 9:53 
I see, well if that's the only additional version people would like then I'll make one without those 2 required. Just don't want to make like 10 different versions. Good to know those too are not as liked as the others. The dwarf units are showing correct health for me but I'll try to release the new version later without those 2 mods. Hopefully that fixes your issue.
Mr. Frost 21. mar. kl. 7:42 
not sure if i did correctly but the runs with the mod after i edited the configs in the mods folder. Would be great to have a version without needing Deamachina & Whirlwinds. Are the Dwarf units going to have their HP pools increased? they are all like 6k to 9k lower health then their counterparts.
cabato  [ophavsmand] 21. mar. kl. 3:33 
Super easy fix, just download RPFM.
Open this file through wh3 mod manager with rpfm.
Delete the mentions of those mods in the files there.
Good to go!
NorscanWarlord 21. mar. kl. 1:14 
nice cheers, to bad i need to use Daemachina and Whirlwinds tho :( i don't like those 2 mods