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Looking forward to the progress of this mod. Thanks for your statement :)
If anyone bumps into any issues, just let me know and I'll fix it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/3453879909
But I'm gonna go back to working on planning mode now, I'll keep you all updated on the progress!
@PanicLedisko Thank you so much! I've started on the planning mode, but it's definitely gonna be a big undertaking, might take a week or two to get something working properly
I'm gonna start on the preview and planning modes, but they will likely take quite some time since they are complex and there's no current system that is similar to it in the game already.
Please keep reporting any bugs you bump into and I'll do my best to patch them quickly.
That sounds like such a cool feature though I was fixing up a cabin and I could not stop thinking how much that reminded me of The Forest and Sons of The Forest
1. It's now possible to drag recipes on the hotbar to re-arrange them.
2. You can now assign recipes by opening the build menu, holding down a number key, and then clicking on the recipe you want to assign in the list.
Notes:
The vanilla hotbar will still trigger, but only when tapping a number key, not when holding, so you can still use the vanilla hotbar items with the build menu open, and only when holding a number key down to assign will it block it.
You can still move the builder's hotbar, just grab where there's no recipe slot to move it around.
I think the next thing I'll do is make this same system work for crafting as well, so you can have builder's and crafter's hotbars.
Then I'll make it so it's possible to click and drag to reorder the items on the hotbar.
Assigning a Recipe:
1. Open the build menu (hold BACK and select Build).
2. Navigate to your desired recipe and press X.
3. Select a slot and press RB to assign the recipe.
Building an Assigned Recipe:
1. Hold RB and then hold Left on the D-Pad to open the recipe menu.
2. You can now release RB (but Left still held), choose the recipe you want to build and then release Left to build it.
Also fixed so that vanilla hotbar is not triggered if you have the Builder's Hotbar open and you hold down SHIFT + 1-8 to build. Vanilla will still trigger if you don't hold down SHIFT, so it should be a smooth experience.
I will tell you when this happened again in future. gg!
Rotation now persists after building an object and you have material to keep building.
Also fixed so you can't build from the builder's hotbar if it's hidden, pressing SHIFT + 1-8 when it's hidden will not do anything now.
I'm almost done with controller support. What you will be able to do is open the builder's menu as usual using back button, then when you go to select a recipe you can press X and it will bring up a radial menu where you select a slot that you want to assign the recipe to, then press right trigger to assign it. Then you will be able to hold RB + Left on dpad to open a radial with your saved recipes.
Should be done tomorrow or Tuesday!
But if you give me a list of your mods I can take a look and see if any of them maybe use a function that I've replaced.
If anyone else have the same issue with the furniture building instantly, it would be great if I could get the mod list there too, will help pinpoint if there's a conflict
@N0wh3re oh yeah that shouldn't happen, I'll take a look and see what could be causing it!
Also figured out how to hook into the back button on controller without replacing vanilla so should be able to make a clean non-obstructive solution
not too critical error but you may want to know this :)
Thank you for good mod anyways.
-----------------------------------------
function: onCancelAssignment -- file: ISBuildingHotbar.lua line # 260 | MOD: [B42] Better Building
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
ERROR: General f:243390, t:1742727789075> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: removeFromUIManager of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
I will try to get the gamepad working today as well, I am trying to find a way that does not override the vanilla back menu because if you use any other mods that overrides it, there will be a compatibility issue which I want to avoid as much as possible.
But if I can't figure out a clean way to keep vanilla back menu but have it open my custom build menu, then I'll release it with the replacement method and add a warning about potential compatibility issues with gamepad mods.
@LokiPhur that should be possible yeah, I think there's only a check for maximum time to build, but not minimum, so I could try to put a check for minimum time to build and whenever it's 0 I bump it up. I'll probably add it as an optional toggle in mod settings
@Cyber_D that's a great idea! I will add it to the planned features