Garry's Mod

Garry's Mod

Half-Life: Source "HD" Asset Pack
8 Comments
god of reailty 24 Mar @ 11:36pm 
cool
cat438  [author] 23 Mar @ 3:47pm 
@madval26
Correct. Although most will know these as the "HD" models that come with Half-Life: Source. The original assets were ported / made by the High Definition Source team.
madval26 23 Mar @ 1:33pm 
Also known as the High Definition Source Models
Jackee4 23 Mar @ 11:15am 
was always wondering where that weird fleshy snark nest came from, neat
¤[Joystick]¤ 22 Mar @ 12:53pm 
thank god
Maksman 22 Mar @ 11:11am 
cool. then this a great mod, mate.:steamthumbsup:
cat438  [author] 22 Mar @ 10:09am 
@Maksman
Correct. Barney, Gman and the headcrab, have been renamed to replace the Gmod versions. There is no barnacle.

Regarding the crossbow:
The projectile fired by the HL crossbow in Gmod actually uses the HL2 bolt model since the asset is named the same in both HL2 and HL Source. Gmod does not have a separate model named something like "hl1bolt" or anything like the other models named the same. The projectile is so fast and it explodes on impact (like in HLDM Source) so there's no point to replacing the HL2 bolt projectile model with the HL one since nothing is left behind on impact. Replacing the bolt model with the HL one would cause an asset/continuity conflict when using the HL2 crossbow. The HL: Source HD model is included, just renamed as "hl1_crossbow_bolt".
Maksman 22 Mar @ 8:58am 
did you rename barney, barnacle, gman, crossbow_bolt, headcrab to the gmod names so they dont replace hl2 models?