Total War: WARHAMMER III

Total War: WARHAMMER III

HLL's House of Bzaark Units ( Individual )
36 kommentarer
Swinky 6. juni kl. 19:39 
i can't recruit the obliterators but the other two units are there
garum.swc 19. maj kl. 8:23 
@Altair658 Do you have The Old World Campaign activated?
on the Immortal Empires map, I think only one additional faction should be available. But in TOW, all of them are.
₳Ⱡ₮₳łⱤ1҉6҉5҉8҉ 9. maj kl. 11:50 
that is, with all the sub mods, I have only one additional faction
₳Ⱡ₮₳łⱤ1҉6҉5҉8҉ 9. maj kl. 11:49 
Question. I don't have any beta versions of the legendary Lords of Hashut (version 6.1.0 TOM and IEEE) (MODULAR). It's ok?
Benedict Doverius 13. apr. kl. 12:33 
Will these units for the individual lords make their way to immortal empires or will they stay only for people who play the Old World campaign
Toffee yum yum 31. mar. kl. 15:29 
am i missing something or am i just dumb with these mods i can't seem to find or get the units or lords?
NorscanWarlord 28. mar. kl. 3:16 
@drobertson play as House of Bzaark on "The Old World" map mod, can't get them otherwise
drobertson0100 27. mar. kl. 15:28 
i dont see how to recuit the new units. i cant play the new factions either. is there a sub mod?
Caveman 27. mar. kl. 15:04 
would love to see house of azeros iron warrior themed troops like 40k
Bionix 26. mar. kl. 16:35 
Hi. Great mod, as usual. Since you're still early in the mod series, may I make a suggestion? I personally love making themed armies and collecting LLs in my campaign and I know many other players do too.
Would you consider for this, and your other themed unit mods, to add a Tier V landmark building in each of those factions starting settlements which allow for ANY Chorf to recruit those units? This way, if you confederate / conquer that lord, you can still have their signature units available?
BloodW0lf 26. mar. kl. 14:04 
Any chance for built in TTC for this and all mods to come? (you can build compat with TTC into the mod without having to have it as a required mod)
mopspear 26. mar. kl. 11:26 
You spelled "naphtha" as "naphta".
☠Be'lakor☠ 25. mar. kl. 7:31 
Thank you for the fast reply as usually! amazing thank you!
emerald10005 25. mar. kl. 1:52 
Can you upload a gif of the obliterators in action
_D3rpyN3wb_  [ophavsmand] 25. mar. kl. 0:01 
their weapons aren't glowing hot and magical i dont see why these one will xd, except the Naphta-Glaive since it already has flaming attacks. Plus Im separating the Polearm mod and the Gunpowder mod from HLL
Ethan 24. mar. kl. 20:21 
Also shouldn't the golden legion have magic and flaming melee attacks like the anti large variants from the polearms mod?
_D3rpyN3wb_  [ophavsmand] 24. mar. kl. 17:34 
@☠Be'lakor☠ yeah, the Unit compilation will have a submod that will make the Units available to all factions if the user wants

@el jumbo like the specific faction defeated? yes since the units are only made available to them

@Ethan yep it is planned, in the full complete version I am planning to have the custom units have recruitement via landmarks

@Ethan AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
☠Be'lakor☠ 24. mar. kl. 16:18 
I am not sure if i read right in your other submod to add 3 units to the other faction, but when you done with all, you make a submod to add all submod units to be recruited for everyone?:o
el jumbo 24. mar. kl. 15:02 
When the specific faction disappears, do the units remain available to other lords?
Paramite 24. mar. kl. 11:13 
your units are always very creative and plausible, great job !
Ethan 24. mar. kl. 7:13 
given you are talking about a landmark, will there be an update or additional mod that will let any faction have limited requirement of the faction only units if they build new landmarks?
【Sultao】 24. mar. kl. 5:57 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
_D3rpyN3wb_  [ophavsmand] 24. mar. kl. 5:00 
yep by building the Military building...for now until the Landmark's arrive 👀, and posibly adding more caps on research trees and other buildings
diggingdwarf26 24. mar. kl. 4:52 
that makes sense, this is probably the best solution then. how do their caps work, do they increase with buildings like tomb kings?
_D3rpyN3wb_  [ophavsmand] 24. mar. kl. 4:28 
@diggingdwarf26 yeah the units will be visible to ALL factions so imagine having 30+ units you cant access when playing a specific faction, Decided to have them their own separate unit caps

@chaos dwarf well theres existing models already for the golden legion, so thats why they came out faster 👀
混沌矮人 24. mar. kl. 3:50 
The astonishing update speed 😨 Have you already completed most of the models? I can't believe there have been so many updates in such a short time.
diggingdwarf26 24. mar. kl. 3:39 
i see. i was worried, thought it would be weird to have cool special units you can spam infinitely. is it because their spot in the hellforge would always be visible, even if they werent being played?
_D3rpyN3wb_  [ophavsmand] 24. mar. kl. 1:12 
they have their own unit caps so that it wont clog up the hellforge caps 👀
diggingdwarf26 23. mar. kl. 23:42 
So the units from this mod and the fists of hashut mod dont have unit caps? why is that?
_D3rpyN3wb_  [ophavsmand] 23. mar. kl. 23:11 
- Do "Hashut's Legendary Lords" need other mod bayond what is in requirments to show all their lords in campaign?
A: What do you mean? in TOW map all of the lords show in the campaign map, only limited lords are in IE and IEE

- Why other lord-faction's non default color's don't show in custom-skirmish, does that need another mod bayond requirments, or such function is it not implemented in the mod yet?
A:Not yet implemented, soon™️™️™️
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 23. mar. kl. 20:53 
@_D3rpyN3wb_
Ok, I disabled and re-enabled each mod while testing it to know what could collide with your's mod, and now I have all of them enabled back and it work's somehaw 👀 even without need of re-subscribing/re-downloading anythig... NOICE!

If I can I ask it here two questions here;
- Do "Hashut's Legendary Lords" need other mod bayond what is in requirments to show all their lords in campaign?
- Why other lord-faction's non default color's don't show in custom-skirmish, does that need another mod bayond requirments, or such function is it not implemented in the mod yet?

PS; Anyway your mod's are awsome best on steam (if we talking about totalwarwarhammer3).
_D3rpyN3wb_  [ophavsmand] 23. mar. kl. 20:27 
I meant that sometimes steam doesn't download the update properly, try resubscribing again 👀
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 23. mar. kl. 20:20 
@_D3rpyN3wb_
I have it downloaded and enabled all as requirments says.

So now I testing if it work by disabling other "ChaosDwarfs" mods but that's weird, cause all your mods worked so far with other's I have downloaded so far, and only new recenty downloaded and enabled mods are your's.
_D3rpyN3wb_  [ophavsmand] 23. mar. kl. 20:11 
asset pack?
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 23. mar. kl. 20:06 
Can someone/anyone confirm getting the same error?
Or is this happening only to me?

Error is; the units are invisible, but they behave and react normally.