Total War: WARHAMMER III

Total War: WARHAMMER III

Gorilla's Necrofexus Incabula Macros
21 Comments
Gorilla  [author] 17 Apr @ 7:37am 
@Roque the Rogue: I'll look into it!

@Bone daddy. Ainz Ooal Gown: Shouldn't cause any problems but it may need a compatibility submod to be buildable.
Bone daddy. Ainz Ooal Gown 16 Apr @ 1:05pm 
can this work with the nagash mod
Roque the Rogue 16 Apr @ 12:03pm 
Greetings Gorilla!

I think I have a issue and tracked it to this mod, it has introduced a new research option in the vampire counts research tree, correct? It's messing up the Decky's Vampire Count Tech Tree Mod, is there a way you could make it compatible? even by editing a vanilla research option
Gorilla  [author] 8 Apr @ 12:42pm 
We'll see! I'm taking a break from serious modding right now but I might come back and do another pass on this one.
Autumnchain 7 Apr @ 8:38am 
Several RoR options are options taken from the Tabletop and then made unique, so it's not particularly unprompted. For example, the Granite Guard RoR are Infernal Guard with Blunderbusses, which are an option present on the Tabletop but not present as a regular unit in the game. Another example is Bilious Thunderguff being a Giant of Nurgle, another option present on the Tabletop that only has representation as an RoR in the game.
Gorilla  [author] 7 Apr @ 8:10am 
I might consider it - I'm hesitant because the Dark Soul version is from the tabletop and wasn't unique there.
Autumnchain 6 Apr @ 4:32pm 
In that case, it sounds like it would make far more sense to make the Dark Soul variant an RoR while making the Grasping Claw one like I'm suggesting. Gives players a reason to recruit the Scythe Arm one since the Grasping Claw variant I'm proposing would be a side-grade instead of a straight upgrade.
Gorilla  [author] 6 Apr @ 9:51am 
The only thing the Dark Soul variant lacks is the scythe arm and the associated anti-large damage + a little bit of AP. Otherwise, they are basically the same, aside from the Dark Soul having the ability to cast magic.
Autumnchain 6 Apr @ 7:16am 
Oh, I get it now. Does the Dark Soul variant lack anything that the Scythe arm one lacks or is it a straight upgrade? Consider making the Dark Soul variant an RoR while regular recruitment has the option for a scythe Necrofex and claw Necrofex.
Gorilla  [author] 6 Apr @ 4:34am 
Oh, but the Dark Soul variant isn't an RoR, it's a regularly recruitable unit.
Autumnchain 5 Apr @ 8:41pm 
I know what you meant. What I would like is for there to be two types of Necrofex Colossus that can be recruited normally, one with the scythe blade and the other with the grasping claw. Your RoR Necrofex would then be an RoR version of the Grasping Claw Necrofex.
Gorilla  [author] 5 Apr @ 1:16pm 
@Black Soldier, not-not skaven, Stan L Parable: Thank you!

@👻GypsyBastard: I thought about it as an RoR but I'm not skilled enough with texture editing to make it look like it's smoldering/on-fire.

@Autumnchain: Glad you like it! The Grasping Claw is actually the weapon used by the Necrofex Dark Soul variant, with a slight anti-infantry bonus.
Boshty 5 Apr @ 8:27am 
Big Daddy, WOULD YOU KINDLY go and kill those troops.
Stan L Parable 28 Mar @ 8:17am 
nice, a unit a can thematically fit in with ghorst instead of the mortis engine.
Autumnchain 27 Mar @ 8:46am 
Loving this mod. Though I wish there were two regularly recruitable Necrofex, one with the Scythe Blade for Anti-Large and the other with the Grasping Claw for Anti-Infantry.
👻GypsyBastard 26 Mar @ 11:20pm 
You should make a Wicker Man as a smaller fire throwing unit as well for their belong to the Necromancer/Undead roster aswell
And having a flaming range attacks would make a great addition!
But anyway thank you for expending Necromancy powas!
not-not skaven 26 Mar @ 11:10pm 
Good idea with nice visual, thank u man
Black Soldier 26 Mar @ 12:12pm 
BRO. It's marvellous. You are magnificent <3 :WH3_bear:
Gorilla  [author] 26 Mar @ 11:53am 
@Roque the Rogue and SteeLJaegeR: Thank you both!
SteeLJaegeR 26 Mar @ 12:49am 
So coooooool
Roque the Rogue 25 Mar @ 6:44pm 
This is a very creative mod, I love mods that add cool new things to the game.

It does add another niche to the Vampire Counts I'm looking foward to see, this, arboreonecromancy (dead treemen), animals and lycans add so many interesting dynamics to the Vampire Counts, feels refreshing to try new strategies.