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i see, i'll keep that in mind if i'll do that, and thanks!
yeah, your way for c_hands sounds like best for quality, though not the fastest. i use proportion trick for both body and hands and it looks okay most times
i usually keep the original 3D eye and eye shader separate since it may pose problems if i keep them together (mainly on the amount of flexes and looking off if keeping both).
as for the c_hands, i usually follow the proportions of the default c_hands when making one and resizing the hand's mesh with shrink / fatten whenever possible so it won't look too skinny or too thick.
i'll push an update to address that by using ripped textures from an asset library, adjusting the UVs and adjusting the chest jigglebones too
~so warm~