Total War: WARHAMMER III

Total War: WARHAMMER III

Herald's Control Mod - Logistics & Economy
3 Comments
Herald  [author] 8 Apr @ 7:33am 
I've talked with Eternal about the control level effect bonuses introduced by this mod and the difficulty of attaining them. If someone else has any feedback, feel free to contact me, or join our discussion on Discord.
Herald  [author] 8 Apr @ 4:06am 
@EternaL Hello there, I didn't have the chance to work or play with MCT, so I have no experience with it so far.

Which difficulty did you play on using this mod? This bonus affects the armies that start in a province with high control, and it helps you traverse your empire faster, but you actually need to attain the level of control to gain these bonuses. Based on the difficulty you're playing on, it will be harder to maintain it.

I don't want the campaign movement range bonus to feel unbalanced, but I want it to remain a feature, as to me personally it's annoying having to move armies over your vast empire, without the ability to upgrade the roads in your regions, which was a basic feature in older Total War games.

I could reduce the bonus maybe, but I'd need more elaborate feedback, so I'd appreciate if you could message me on Discord or Steam.
´EE`∞EternaL 8 Apr @ 3:04am 
A very much needed rework for the base game - But you could you upload a version without Campaign movement range or make this value adjustable with MCT?
I think movement range is such an important aspect of the gameplay that it shouldnt be unbalanced.