Hearts of Iron IV

Hearts of Iron IV

Old World Blues: A Northern Fairy Tail, A The Faithful and The Salted Expansion Pack
54 Comments
Kristen Reid 𒈠𒀯𒀯 17 Jul @ 5:40am 
Alright! Thank you. ^.^
Kiltwearer4  [author] 17 Jul @ 5:37am 
@Kristen Reid 𒈠𒀯𒀯 Cause I think it would be a fun and strengthens the nations added. So if you do add it, it does make the game more challanging and I just think it would be neat.
Kristen Reid 𒈠𒀯𒀯 16 Jul @ 3:56am 
Hope you don't mind the odd question, but is there any reason to use more than one expansion at a time?
Wolsin 14 Jul @ 11:54pm 
This MF really spreading religious propaganda in a hoi4 OWB mod comment
A_Handy_Beaver 9 Jul @ 5:25pm 
V this is a hoi4 mod
LionForChrist 29 Jun @ 11:09pm 
Jesus cares about you all. He died, was buried, and rose again to save YOU. All you have to do is believe this. You TRULY don't have to change, before or after; you don't have to do anything but believe. Once you believe, you are saved, and once you are saved, you are ALWAYS saved. Simply put your trust in Jesus and what he did FOR YOU, and you're 100% going to Heaven.
Box 25 Jun @ 9:10pm 
if the troll warren has something to ally neighbors and has expanded it may ally nuevo aztlan because of the weird teleport things
Nostalgia critic 16 Jun @ 11:59pm 
yea same issue i think its honestly hilarious though
CreepyCoronerJem 5 Jun @ 5:15pm 
I'm getting an issue where Nuevo Aztlan inexplicably becomes aligned with the Troll Warren and this is the only mod I have that modifies either of them.
Pandora 22 May @ 10:46am 
@Kiltwearer4 I verified game files, un-subscribed to the mods, downloaded them again, and it seems to be working now???
Strange,
Pandora 22 May @ 10:37am 
@Kiltwearer4 Yes
Kiltwearer4  [author] 22 May @ 10:08am 
@Pandora Odd...I don't know what may be causing it..did you install the faithful and the salted?
Pandora 21 May @ 12:00pm 
Also, no i dont think there are any nations obstructing it.
Pandora 21 May @ 9:40am 
It may also be that im on Linux
Pandora 21 May @ 9:10am 
@Kiltwearer4 it may be a weird issue with DLC, since i only have the base game and the integrated DLCs.
Kiltwearer4  [author] 21 May @ 8:27am 
@Pandora odd..any nations that may obstruct it?
Pandora 17 May @ 9:22am 
@Kiltwearer4 I have tried it with nothing but the required mods, and it still has the default tree.
Kiltwearer4  [author] 17 May @ 8:04am 
@Pandora any other mods you are using?
Pandora 16 May @ 10:50am 
the focus tree doesn't seem to be loading for me
Kiltwearer4  [author] 8 May @ 9:19am 
@Ass Blaster Master Glad you liked
Ass Blaster Master 29 Apr @ 4:00pm 
lowkey id love to see you do the texas mutants, or find a way to give them all the mutant unit types you added so theyd atleast be fun to play
Kiltwearer4  [author] 16 Apr @ 11:29am 
@Foldamore Thought I had had put it in...but i hadn't, so I added this and fixed it
Kiltwearer4  [author] 16 Apr @ 11:29am 
@Basch_III we fixed it and got that all worked out...i will check on the cool down thing for the research
Basch_III 14 Apr @ 9:02am 
How do I advance the "Implant" research? Focuses state that I receive research bonuses, but the implant research tree is not displayed. And the TRL cooldown does not disappear, gatekeeping me from advancing that focus line.

Thanks for your help in advance.
Foldamore 13 Apr @ 10:12pm 
How do you "Campaign against the north" to unlock "Make a northern push" I did the southern push earlier in the tree and by now I have killed the NCR and the Legion I have also completed "Open a northern front" and after that I killed everyone up to the dredgers with the Broken Coast and the island countries being the only ones left in california but it still says that I haven't campaigned against the north. So I checked the files to see what I need and apparently I need the country flag TRL_northern_front_secured which you get by doing the "Cause of the trouble" path earlier but when I checked to see if their was another way to get the country flag I didn't find anything.
Kiltwearer4  [author] 13 Apr @ 6:50pm 
@Doonghus Khan

we fixed that.
Doonghus Khan 13 Apr @ 12:35pm 
The requirement for caravans for the shrooms ruined my save. Impossible to play now. I don't think requiring hundreds of caravans per division makes sense.
blueshadow294 13 Apr @ 12:17pm 
This mod is great, and almost works perfectly with the Darkness Falls mod without needing any changes, setting up a huge war with the Washington Brotherhood and the Troll Warren, the one issue I've found is that the New Maripossa formable/event can't trigger as it's requirement still asks for the Darkness Falls focuses instead of the Fairy Tail ones.
Rusin 13 Apr @ 12:19am 
@Kiltwearer4 yeah it was the shrooms, if I can I'd suggest making that clear and maybe nerfing the caravan eq need. 2 years into the game i was 30k negative and my armies were vegetating because of that :D
Helios 12 Apr @ 4:45pm 
What focuses does this add? I may just be ,missing them but i cant find any new nations
Kiltwearer4  [author] 12 Apr @ 9:20am 
@Rusin...if you were using the mushrooms...that's is why since it's supposed to be supply equipment
AtlasDemens 12 Apr @ 4:22am 
hey, the mod looks very good, but there are a bit of typos here and there, now this normally wouldn't be a problem, but i think some f*ck up some references, like the need for "stealth boys" conflicts with some requirements of "sealth boys" (this i think precluded my research of land doctrines), is it just a bug of my version?
Rusin 12 Apr @ 1:06am 
for some reason I got randomly cursed mid game with each mutant batalion requiring 25 caravan equipment. is it a bug?
Hostis globalismi americani. 11 Apr @ 10:17am 
Cool. The U n i t y. Is back BACK!
Ass Blaster Master 10 Apr @ 10:23am 
hell yeah mutant content, hope someone gets around to texas eventually
Coato 10 Apr @ 10:15am 
Yes, but not activated, your other Mod works without any problems, both were donwloaded today.
Kiltwearer4  [author] 10 Apr @ 10:00am 
@Coato, any other mods installed?
Coato 10 Apr @ 9:43am 
Hey, I have the problem that the new Units spawn, but I still have the old OWB Troll Warren Focus tree
Kiltwearer4  [author] 10 Apr @ 8:31am 
@TheInfectedgame

alright, will look up on that
TheInfectedgame 10 Apr @ 8:27am 
not complaining about the alliance thing, also kinda funny that it switches around
also we dont acces to the implant tab when finishing "new cybernetics"
Kiltwearer4  [author] 10 Apr @ 7:49am 
@TheInfectedgame I'm still trying to figure out Why it is doing that...it's a challange, but I'm asking around.
TheInfectedgame 10 Apr @ 7:37am 
the random alliance thing is kinda strange, seeing as it changes from the mexico guys to the east coast atom nation if you add the map expansions
Kiltwearer4  [author] 8 Apr @ 5:16pm 
@Danceymetal It's refubrished tech for nightkin operatiions..basiclly the radio was converted.
GreaterOntario 8 Apr @ 5:12pm 
I love your utah mod cant wait to try this one
Danceymetal 8 Apr @ 4:03pm 
I didn't see/get some of the new tech like Nightkin Operatives
Kiltwearer4  [author] 8 Apr @ 2:22pm 
@Grumblegooch

Yeah for some reason, that is a thing that I don't know why it's happening
weird Spirit 8 Apr @ 7:00am 
will you add gamerules to this one?
twitch.tv/infinity_hs0 7 Apr @ 6:21pm 
Hell the fuck yeah
:mol:
Grumblegooch 7 Apr @ 1:18am 
for whatever reason some bums in mexico start out allied with me
Dean200027 6 Apr @ 10:09pm 
solid 9.5/10