Victoria 3

Victoria 3

Explorable Real-World Resources
140 kommentarer
diegofans For 8 timer siden 
巴西主要煤矿产地巴拉那没有矿,阿根廷最大的希拉格兰德铁矿还有胡胡伊没有矿产,最大的煤矿圣克鲁兹没有了,不知道您参照的数据是否有误。还有非洲刚果和中非也是矿产比较丰富的,MOD只体现铁矿。
__init__wei For 9 timer siden 
古巴没有铁矿了
diegofans 4. juli kl. 3:02 
南非金矿太多了,开发完成资金根本用不完。还有改了资源好多好地变成烂地了,打了MOD有些公司都开不了。
Caloo 3. juli kl. 14:10 
61 gold fields in peru lmao
大黄太阳枪 2. juli kl. 22:37 
Is this compatible with more beautiful states?
Motoboy 2. juli kl. 18:25 
I really liked this mod! It adds a nice touch to the game. I would recommend decreasing the amount of resources to vanilla levels (or something close) to balance the game
YYGZ 2. juli kl. 1:24 
木头还是太缺了。。
EinZwei 30. juni kl. 14:04 
Yeah, I like this mod, but the numbers feel INSANELY high;
NexusHero 30. juni kl. 8:12 
I feel like this mod is a bit overtuned? Brazil getting 400 iron mines in a state feels a bit op
kebabblaster9000 30. juni kl. 7:06 
@I_KAZAKH_KING_I when were all those resources discovered?
veday***** 29. juni kl. 2:52 
Is 1.9 available for update?
Flavius 26. juni kl. 3:35 
Can we get Arable Land Distribution part only of this mod as separated mod?
CUMAN 25. juni kl. 21:27 
There is litteraly all periodic table in Kazakh Lands and nothing here in this mode lol
Friedrich 25. juni kl. 7:05 
反应一个应该是漏掉的更新,科莫丝绸原产地伦巴底没更新丝绸种植园
Gabriel 24. juni kl. 19:44 
@Asuna Hello! Thanks again for your great mod! One question: are you planning to release a quick update to fix the overlapping of some vanilla State traits (mainly ports) with the ones of your mod? Thanks!
23. juni kl. 22:19 
佛罗里达有加硫矿的buff,但是把原版的矿都移除了,没有硫矿啊
ADMIOS 23. juni kl. 12:58 
为什么巴库一滴石油都挖不出来啊
Zha 22. juni kl. 20:20 
作者您好,玩了三把巴库这边都没有挖出来一滴石油,请问是否有BUG呢?
A.R.B.E. 22. juni kl. 4:02 
Are the map changes from this mod included in the Victoria century mod? or do I need to subscribe to this one to benefit from them
Yolmephir 22. juni kl. 3:27 
How is it different from "Historical Population Growth & Resources" mod, though? Is it more-or-less the same mod but without population changes? Just with more resources being discoverable and less being available from the start?
非常不错 就是提示太多了 需要手动关闭
thesleepyarsonist 20. juni kl. 9:19 
I have a question about the data in this mod. I looked at the sources, and many of them are from the 1950's onward. This seems a bit counterproductive as, ingame, this means you can tap into resources that you would've never had access to at the time due to inferior technology and mining capabilities. How did you circumvent this?
Mikelo 20. juni kl. 8:18 
Amazing mod thanks! The only problem maybe is I think some region traits are conflicting with vanilla ones
Fusion 20. juni kl. 3:35 
Anatolia has too little arable land
如月伊织 19. juni kl. 21:42 
作者您好 很喜欢您的mod 不过请问您能否出一个资源地图 比如说金矿石油在世界上的分布什么的 :steammocking:
黑白印 19. juni kl. 19:39 
厉害
Asuna  [ophavsmand] 19. juni kl. 13:39 
@Moeshevik 是这样的,耕地确实无法很好的被衡量一个确切的标准塞进游戏里。最好是能有其他方式随着游戏进程来扩展耕地。
적빙화 19. juni kl. 9:41 
Which mods are not compatible with this?
MinosAsterion 18. juni kl. 19:19 
Some of the port traits you're adding are overwriting the new port traits.
Moeshevik 18. juni kl. 17:07 
蠢驴游戏玩得够多够久就会认识到蠢驴没有数值设计,原版内容充满了脚填和俺寻思,不需要那么尊重:retreat:。mod只要坚持一个既定标准做就好了,你就当是不同于蠢驴原版另一角度的世界理解,玩就完事了:Intelligentsia:。 耕地其实是可以用科技关联的on_action事件组向州添加耕地,让可耕地数值更加动态的,也可以实现对冻土等等地形的限制,甚至可以做出人力开垦系统。只是首先数值计算又要想一套标准,还要顾及频繁遍历全图地块的性能影响
Mia_Khalifa 18. juni kl. 15:18 
Yay
Asuna  [ophavsmand] 18. juni kl. 13:31 
@君の名前 我也觉得西伯利亚应该是不可耕地,但是数据说这里有耕地,我也不知道它怎么定义的,可能是在不考虑天气的情况下具有转化潜力?
Asuna  [ophavsmand] 18. juni kl. 13:27 
Updated for 1.9
(/≧◇≦\) 18. juni kl. 11:34 
It seems that it doesn't work properly in this version. The message appears, but sometimes the resources are not generated as indicated."
两只果子狸 18. juni kl. 8:34 
那这不是破坏了游戏的数值设计了嘛,有些地块的铁或煤储量太惊人,整体资源量太大,不会通缩么
Friedrich 18. juni kl. 2:58 
能用但新版本天然良港的贸易BUFF还没更新
Asuna  [ophavsmand] 17. juni kl. 20:45 
It still work in 1.9
Mia_Khalifa 17. juni kl. 8:29 
Please update for 1.9
Alhelhast 17. juni kl. 8:06 
Update 1.9 pls, It started without any trade centers and therefore with global trade deactivated in 1836.
君の名前 16. juni kl. 22:12 
冻土不能耕种啊,西伯利亚确定真实嘛:steamfacepalm:
Zangi 16. juni kl. 17:08 
Feels crazy coming from vanilla, Like West Australia with it's +2k iron mine.

Does Lima(in south america) still have Sulphur? Saw it still had it's guano trait.
Labiscotte1001 16. juni kl. 10:37 
Can you do a compatch with Tech&Res ?
我不是秦可卿 16. juni kl. 1:01 
对港口的修改在1.9版本中和新的港口机制会产生冲突吗
Gabriel 15. juni kl. 14:45 
Hello Asuna! With the 1.9 update being around the corner do you think it might be compatible? Thanks I absolutely love your mod! It improves the whole gameplay and overall economic capacity of the AI a LOT! I do really it keeps getting updated!
Asuna  [ophavsmand] 14. juni kl. 17:22 
@两只果子狸 没有问题,就这么多,非常符合真实数据。我设计的初衷就是让这些富矿国的产量能够冠绝全球,而不是吃遍全世界就为了点铁矿来炼钢。
Asuna  [ophavsmand] 14. juni kl. 17:21 
@Oceania I will try this
两只果子狸 14. juni kl. 0:26 
数值怎么总是整出几百几千来啊。。是不是资源发现机制有bug啊
两只果子狸 14. juni kl. 0:22 
巴西的帕拉有1200铁矿???我没看错吧...
Oceania 12. juni kl. 17:49 
G'day, been using this mod for a little while now and if I can make a request to add growing zones to areas that historically had them like say being able to grow cotton in the Caribbean it would be nice, Have a nice day and thank you for your efforts.