Arma 3
JAM Project - Asian Escalation [DEV]
80 Comments
Garuda XIII 13 Jul @ 9:28pm 
ZTZ-96A smoke launcher works but it will only be deployed towards the hull front of the tank no matter where turret is facing.
erinmal72 12 Jul @ 7:44am 
political comment (from one side)
OokamiJamie  [author] 25 Jun @ 2:38pm 
Type 07 uniforms are placeholder, next update will have them as a faction with actual gear for the time
Country Doggo 25 Jun @ 2:34pm 
Any chance you could config the type 07 guys into a proper faction? Not seeing them in editor, just the uniforms in the arsenal.
He who didn't call mommy 19 Jun @ 9:39pm 
does this work better with CUP or RHS?
没救了四了 13 Jun @ 12:38pm 
Can we make 59 69?
Ice 13 May @ 5:34pm 
Looks sweet.
Ice 13 May @ 5:34pm 
Man we need some East Asian maps!!
Fogc514 10 May @ 2:33am 
i really love this mod, i'm looking forward it
vina 8 May @ 1:03pm 
@Repent, Zoomer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926641033

About STV, you can try to use a placeholder, like the Galil Ace rifles
vina 8 May @ 12:59pm 
Does the North Korean Cap can be used for KPA troops during the Korean War?
OokamiJamie  [author] 8 May @ 9:24am 
Vehicles will take time, more factions at this time are unlikely until the current ones are fleshed out
Gladio 8 May @ 5:30am 
any plan to add km 900? also, you want to add north korean tanks? i would love to see them in game
thered343 7 May @ 11:38pm 
I second what Repent Zoomer said!
Repent, Zoomer 5 May @ 6:41pm 
Are you planning to add other East Asian nations and their camos? Japan, South Korea, Vietnam, Thailand, maybe?
I'm always a sucker for PAVN equipment, their K07 and K20 camos look nice, and I've been feening for a mod with an STV-380
菜de要死 2 May @ 9:16am 
VME PLA adapt to UVO (units voice over) system, but this mod hasn't. Will this mod adapt to the UVO?
Mérovée 2 May @ 8:58am 
Nice update !
菜de要死 2 May @ 5:25am 
Great update!
OokamiJamie  [author] 2 May @ 4:30am 
NOTICE: ANY POLITICAL COMMENTS (FROM EITHER SIDE) MEME OR NOT WILL BE REMOVED WITHOUT WARNING!

I will be leaving this here as well, please behave. its a game after all and we are all just here to have fun
Brian Hates Games 30 Apr @ 6:01am 
c'est bien
上官くるみこ 29 Apr @ 7:40am 
nice work,but I think there should be a "81"star on the cap
OokamiJamie  [author] 28 Apr @ 4:26pm 
I've hopefully fixed the glass on the PLA Goggles in todays update
Rogeriforloki 28 Apr @ 5:47am 
Yeah, Dynasound 2 and JSRS aren't supposed to work together in general, no matter if it's vanilla or modded content.
wendycamera 28 Apr @ 5:17am 
adding onto that, seems like dynasound 2 was causing the issue
wendycamera 27 Apr @ 2:30pm 
i just tried it myself with no other mods loaded apart from them and it worked fine, bit strange but ill figure it out.
OokamiJamie  [author] 27 Apr @ 2:29pm 
Strange, it works for me. try right click and repair both JSRS 2025 and this in the launcher?
OokamiJamie  [author] 27 Apr @ 2:27pm 
I'll take a look and see if it broke for me too
wendycamera 27 Apr @ 2:26pm 
yeah, i think the problem may be that JSRS updated to 2.2 recently?
OokamiJamie  [author] 27 Apr @ 2:25pm 
JSRS 2.0 as in JSRS 2025 right? i may have mixed the names up
wendycamera 27 Apr @ 2:24pm 
seems to me that there isnt actually a jsrs compat or atleast from my experience there isnt, loaded it alongside JSRS 2.0 yet vanilla sounds seem to remain for the weapons?
Armography 26 Apr @ 4:05pm 
Happy to help, loving the mod btw very rare you get to see a decent PLA mod (any excuse to bin VME)
OokamiJamie  [author] 26 Apr @ 3:47pm 
Hey man, i believe i fixed the glasses on the helmet goggle variants so i'll take another look at that, im unsure whats next for the weapons but fixed stocks and underfolders may very well happen
Armography 26 Apr @ 3:40pm 
As always, loving the update but here's what I've came across:-

QGF-03 with goggles are missing the glass on the google (UN, Tibet, Desert, Woodland, 07)
(as well as the '07 Balaclava and goggles)

-Type 81 and 88's are awesome (especially the hexagonal magazine) will there be fixed stock, underfolder and grenade launcher variants of the Type 81 in the future?

that's all really, as always smashing effort Jamie lad
wendycamera 26 Apr @ 7:10am 
type 81's in this mod are sick, in the future will there be normal fixed stock or underfolder version?
lelop15 25 Apr @ 9:09am 
Sound, thank you
OokamiJamie  [author] 25 Apr @ 8:48am 
I will be making a source repo soon, i'll include some flat colors and masks for you when i set that up. just a heads up that the type 07 combat BDU is just a placeholder for an actual type 07 uniform
lelop15 25 Apr @ 8:46am 
This stuff is stellar. Is there a chance of getting a .PSD or GIMP template for re-skinning the Chinese BDUs? I'd make one myself, but it's pretty difficult without a solid-colour base.
菜de要死 24 Apr @ 7:23pm 
\o/ \o/ \o/
OokamiJamie  [author] 24 Apr @ 4:32pm 
note: theres a slight texture issue with the type 88 pushed in the latest update, i will fix tomorrow
菜de要死 24 Apr @ 9:35am 
主!体!
prisoner 627 22 Apr @ 5:52am 
can add type 07 uniform ( rolled up combat ) please ?
carl9305 21 Apr @ 10:20am 
Thank you for this high end mod !
neretropazanchic 20 Apr @ 2:18am 
will CSK-131 be added?
WagnerGroup39 19 Apr @ 8:28am 
Any ideas on doing a South Korean army?
abbadon70 18 Apr @ 3:45pm 
Can confirm the random face wear is still active
Garuda XIII 18 Apr @ 12:35pm 
Would recommend posting your discord link here better for a more detailed and quicker feedback.
Rogeriforloki 18 Apr @ 2:18am 
Nah it's fine. One last question, is it possible that there will be hexcam retextures of infantry gear, or will it just be vehicles?
OokamiJamie  [author] 18 Apr @ 1:12am 
@Rogeriforloki Missed your comment, my bad. Argana will probably get expanded as a submod later on, im aiming for hex variants for all vehicles for fun. As for what will be added its really dependent but im aiming for hopefully a well rounded faction eventually
Potts2023 17 Apr @ 6:15pm 
Damn are these custom models??
OokamiJamie  [author] 17 Apr @ 6:10pm 
Random facewear should be disabled already, may need to take a look at that. the tank driving controls are known and im trying to fix em up. Indep faction is a maybe. Type 07 guys arent configged yet