Project Zomboid

Project Zomboid

[B42] Chef
25 Comments
Cosmo 18 Jul @ 12:32pm 
Hey @Balance will it works with "Serving Plates: Make your plates useful for Build 42" mod?
CyberŠkorpión 8 Jul @ 7:07am 
ERROR: General f:0, t:1751976945133> ExceptionLogger.logException> Exception thrown
java.lang.Exception: MarinadeMeatForMakingJerky item not found: Base.BigSugar. line: item 4 [Base.Sugar;Base.SugarBrown;Base.BigSugar;Base.BigSugar2;Base.BigSugarBrown;Base.BigSugarBrown2] at InputScript.OnPostWorldDictionaryInit(InputScript.java:743).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:743)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:726)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1930)
zombie.iso.IsoWorld.init(IsoWorld.java:2767)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
xnc 13 Jun @ 8:53am 
does this work with project cooking or is it not compatible
Aberro 25 May @ 4:36am 
Hm, I can't make marinade, even though I have every ingredient, there's no error in crafting window (i.e. there's enough light and a crafting surface). The max quantity in crafting window is 0.
The ingredients I'm trying to use are:
Salt, Pepper, 4 sugar cubes (I have 8 in inventory), Ketchup (should be full bottle, I don't remember I ate or otherwise used it).
Aberro 24 May @ 6:46am 
As a suggestion, could you maybe add a drying rack, that would take something like 1.5 days to cook, but does not require fuel. And, when placed outside and it's raining, it halts drying process, so meat becomes stale, or might go completely bad. Same goes if mean isn't fresh enough - it would produce stale jerky.
Vunfo 18 May @ 11:53am 
Hola amigo! dejo mi humilde opinión y coincido con k123a12 sobre la duración de la carne con sal, creo lo planteamos en algún momento tener en cuenta a los que nos gusta hacer partidas primitivas o simplemente una partida lenta a donde no tenemos generador o simplemente hay poco combustible y necesitamos que esa carne dure mucho mas tiempo solo disecándola, coincido también que en IRL la carne secada con sal dura mucho tiempo. GRACIAS por escuchar a la comunidad siendo esto mod personal.:spiffo:
Balance  [author] 13 May @ 6:16pm 
@SilverVixen & @TheLukuro I have not tested with Sapphs but it should be compatible, however their mod is so large and all encompassing that it's possible there is some recipe overlap but I don't know for sure. :spiffo:
Balance  [author] 13 May @ 6:13pm 
@k123a12 putting meat in the fridge or freezer provides 5x or 25x the listed duration.
So fresh meat thats been salted and then frozen can last up to 200 days. :spiffo:
k123a12 13 May @ 2:37pm 
salted meat should last atleast 2x what you put in, as in real life salted meat can last several months to a year
TheLukuro 30 Apr @ 5:23am 
i would too like to know if its compatible with saphs
SilverVixen 27 Apr @ 3:36pm 
oooh, looks interesting, is this by chance compatible with Saph's cooking?
상자 22 Apr @ 12:14am 
Making Teabags / Carving Wood Bowls & Rolling Pins
These are lifesaver
PepperCat 10 Apr @ 8:32pm 
Thanks for the detailed answer!! I'm always trying a lot of mods so that's why I usually know mods that may be overlapping each others haha
And yeah, I did Surviving The Storm hahaha about Snake's modpack, Snake is the creator, I just helped on minor things :) And thanks! I really appreciate those words!
Balance  [author] 10 Apr @ 8:18pm 
@PepperCat wait you did Surviving the Storm and worked on Snake's mod pack?
I really enjoyed Surviving the Storm! and Snake's was actually a massive inspiration to how I approach modding. I even planned on (when B42 multiplayer drops) packing all of my mods into one for a similar style experience for my friends and I. Love your work! :spiffo:
Balance  [author] 10 Apr @ 8:12pm 
@PepperCat I took a quick look and this is what I have discerned.
Food Preservation Plus is a more expansive mod adding far more methods of Preserving various foods and I'm not sure how the 2 Salted Meat recipes would interact (I can look into patching compatibility) but I have no intention of being a replacement to this mod.
For the other Plating mods, from what I was able to learn from their mod pages, they seem to have more Stat tweaks and QoL features to benefit plating food. Where my mod just uses the cut and dry Vanilla Bowl dividing code and is essentially a direct ÷2 / ÷4 nutrition/weight/stats.
In short I would recommend you keep using their mods if you run a lot of food mods, I expect this to be a more niche mod and was conceived after getting 2 months into a Vanilla B42 playthrough and having a lot of "why can't I do this?" moments lol. I wasn't running mods when I started writing this so I still have yet to learn how it plays with others, I hope this helps! :spiffo:
PepperCat 10 Apr @ 6:19pm 
I'm wondering how or if this mod overlaps with the Long Preservation Plus mod for the salting meat.
Also, the divide food on plates, what's the difference with the mod that already do that? I usually prefer to stick to all the mods of a single creator to have cohesion so I'm wondering if I should switch to this one.
Balance  [author] 10 Apr @ 12:58pm 
@stalksetcup It "shouldn't" cause any conflicts but I run a fairly small modlist so I cannot say for certain. If you run into any compatibility issues I will do my best to patch them, I'm sorry I'm not sure what the cutting mod you're referring to is but if you link it I can test if it has any major conflicts.:spiffo:
Balance  [author] 10 Apr @ 12:54pm 
@M.Voorhees it was actually from my other mod Hemp & Tobacco, I used the 'Make Hemp Leaf Tea' timedaction to create the Tea recipe here. However I forgot to remove the lines that required the Herb Grinder from Hemp & Tobacco so if you did not have both subscribed it was crashing. It was an oversight on my end but should be fixed now :spiffo:
stalksetcup 10 Apr @ 3:17am 
I hope this mod doesn't conflict with those that add almost the same thing, like cutting.
CocoBat 10 Apr @ 12:44am 
It's another one of your mods, these are always nice.
LoggerC4 9 Apr @ 11:39pm 
@Balance, all sounds fair! Here's hoping they slip this into a patch soon, though it's not too big of a deal if not either. And glad that it was only a CTD and not getting taken down, was worried for a moment. :Gifting:
Balance  [author] 9 Apr @ 9:35pm 
Sorry had to de-list for a bit, had a timedaction that required another one of my mods unintentionally causing a CTD if you didn't have them both subbed. Should be fixed now, let me know if anyone has any other errors/problems! :spiffo:
Balance  [author] 9 Apr @ 7:42pm 
@LoggerC4, Thank you very much! <3 Yes Ceramic Plates may be used, however (just like the Vanilla Divide Food into Bowls recipe) they return the standard Plate/Bowl. This is likely due to incomplete code from Indie Stone and will probably be fixed in a future update.
I can add a second recipe specifically for Ceramic Plates which would remedy this but it bothered me having duplicate recipes, and on top of that I would likely want to add a Ceramic Bowls recipe to keep continuity. But at that point the craft recipes begin to clutter a bit.
So I have opted to follow Vanilla's jank and match the Bowl's recipe method of eating the Ceramic and giving the standard back. As soon as Vanilla updates their Bowl handling I will be updating the Plates to work the same.
So unfortunately they do not keep their color at this time, but I am looking into how to fix that problem for both Plates and Bowls once I find a non intrusive method to do so! :spiffo:
LoggerC4 9 Apr @ 7:02pm 
Looks fantastic! Love all these balance expansions you do while staying as true to vanilla as possible. I'm yet to try it ingame so forgive me for asking, but do the brown crafted ceramic plates count as plates for plating? And do they keep their color?
Balance  [author] 9 Apr @ 6:20pm 
@M.Voorhees This may be an issue with B42 Survival, I am working on figuring out this issue as I have not been able to replicate however there are reports with the same as you. I'm sorry for the inconvenience, I am working on it!