Sea Power

Sea Power

F-35C Lightning II
165 Comments
Shane Martin 4 Aug @ 11:52am 
Hi, will this be updated to include compatibility for the latest version of Sea Power?
fanman767 4 Jul @ 6:00pm 
when the mod on fort aircraft ,the material is wrong
Mt.KL 20 Jun @ 9:49pm 
This mode F35 with Visual Identification Range=0.0001, and RCS with "very tiny"... Overrated, over powered
kevinhypernovalo 19 Jun @ 8:44am 
They should have the AIM-120D variant no?
Robxxxx 13 Jun @ 11:47am 
I can't get the Gerald Ford to launch any aircraft when I choose the F-35C Lightning II Aircraft carrier option.
Silverdust 2 Jun @ 4:48pm 
Is there any mission pack where i can fly apache f35 etc_
Jessie 29 May @ 9:11pm 
The plain is invisible, both visually and on radar. Makes it hard to play with
HMC(FMF/SW)TK17004 23 May @ 6:20pm 
The platform has disappeared from the game. Only the weapons are showing when the F35 taxis the runways.
OD1199 23 May @ 3:48pm 
The textures appear white on the aircraft.The error that pops up is material 'marmoset/bumped specular IBL' with shader 'marmoset/bumped specular IBL' doesn't have texture property resourcefolder
Jdogdarkness 20 May @ 12:09pm 
Why is the LRASM missing from this index? Maybe i also have another F35 mod. First off, i appreciate all the work youve done & making it available to us. However im wondering what was the reasoning for doubling LRASM's speed? Its a subsonic cruise missile, but most of the time in game it does 1500kts. Not that it really matters, just curious.
COOLER TYP 20 May @ 4:31am 
@Wolf Fi/Cyan Nova I know but I was asking for the Mod to be VTOL capibal
Hotaninja05 17 May @ 5:13pm 
@HIkauman You need to officially download anchor chain and Sea lifter from the official page and install it. Just subscribing on steam wont work. There's an Install Tutorial under the two workshop pages.
Hotaninja05 17 May @ 5:09pm 
Hey man do you plan to add animations to the Landing gear and bomb bays for example?
Wolf Fi/Cyan Nova 17 May @ 11:16am 
@COOLER TYP The only F-35 that has the VTOL capability is the marine variation. The F-35B
StenDeMen 15 May @ 9:10am 
The textures appear white on the aircraft. What should I do?
HIkauman 12 May @ 12:27am 
i cant launch this, in airport or a carrier, its says "Aircraft is waiting to Launch" it takes ages and it didint even launch, can anyone help me pls
Mobius 11 May @ 5:44pm 
Current speed values are way too high and closer to a F-22 than a F-35.
F-35's top speed is mach 1.6, not 2.3. It's also not capable of supercruise, so max speed without AB should be mach 0.9 at best.
Twerk Team Commander 9 May @ 8:04pm 
is there a version of this that doesn't have this many requirements?
bpmcgee 7 May @ 11:07am 
I'm having an issue with the AGM184A - many times it won't descend and just flies over the target. When I turn on seeker cones, the seeker seems to be always facing due north -- is this why it's not finding anything when doing the snakesearch?
COOLER TYP 5 May @ 5:43am 
Hi can you maybe make a F-35 as a VTOL Aircraft. I don`t need the Animations but I thing thad it coud be nice to have the F-35 for the LHA`s. Or maybe show how to do it because i now what to changeut I don`t now how to replace the F-35 after the customanisment
Som3Thlng 30 Apr @ 12:32pm 
Can we have SEAD loadout with AGM-88G AARGM-ER ? And maybe AIM-260 ?
I want to recreate HypOps videos
vaserda 29 Apr @ 11:55am 
LRASM is black only.
ManeuverWarfare 29 Apr @ 10:52am 
Hey, great mod, just a heads up, I added your F-35s to the deck of CVN Ford and made your mod a requirement for it as well. I hope that's okay!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461044389
Muscle Man 27 Apr @ 2:54pm 
Great mod! Works really well. Is there going to be an update to the LRASM model? doesnt look like a LRASM.
davesmith1985loto 26 Apr @ 8:24pm 
Anyone know whats up with the constant crashing? Read it has to do with last patch and another is on the way to fix but game is basically unplayable for me and sounds like others are having same problem.
Kiwi F-35 but none for USA lol...
caron 24 Apr @ 10:33pm 
the only problem is that now...JSOW can kill my planes after fire...trying to solve it :D
caron 24 Apr @ 10:30pm 
for instance...I open up the SLAM-ER ini...and check it aganinst the LRASM....in order to mimic a similar behaviour.
same for the Jsow...now I got pretty much a JDAM with terrain following but with added cruise capability
caron 24 Apr @ 10:27pm 
the way I'm working on it is opening up a "working missile" and checking the parameters in the .ini against one another to see what changes
caron 24 Apr @ 10:25pm 
Playing around with some parameter in the .ini I managed to have JSOW and LRASM workking

TerrainFollowFlight=True
SeekerActiveRange

and some Flighr Parameters

I even find out that changing the F35 from "aircraft" to "VTOL" gives you a nice quite working F35B

still no luck with the RGM184A...now it fires at the stated range...but aporx 1nm before the target it tends to steer to the initial position of the moving target...missing pretty much all the times. but not always
Kr4zyD4wg 24 Apr @ 11:41am 
Yeah, the LRASM I found out only works when deployed over water. If I deploy it over land it smashes into the terrain.
zazareviews 24 Apr @ 7:49am 
Yay the JSOW works!.

LRASM speed is fixed but it just fires into the ground ):
IceWalloh 23 Apr @ 12:09pm 
I uninstalled all mods except for NTU and it still won't fire the LRASMs until really close.
ExNihilo 23 Apr @ 8:43am 
I made the changes that ODY25 recommended on his reply on Apr 19 below, but the LRASM missiles are still not firing until about 10nm away, and at very low altitude. Did anyone find a fix for this yet?

Here is ODY25's reply for reference:

ODY25 Apr 19 @ 1:23am
"Hey, love your mod. I ran into some issues with the LRASM loadout. Looks like the there are some issues in the INI for that ammo. I'm not sure what your target values are but the MaxVelocity value seems incorrect... I was able to make it function to my assumptions by changing the guidance system to semi-active. MaxLoft=60000, TerminalApproachDist =180, MaxVelocity=1000, MaxLaunchAltitude= 60000, SeekerPassiveRange = 200. I doubtt this is what you intended but I thought it might be useful. I'm still troubleshooting the missing text error on the loadouts."
caron 22 Apr @ 2:24am 
@Witcher Sealifter and AnchorChain
DarkStar45 22 Apr @ 1:59am 
All the air to ground/ship weapons are using TV guidance rather than what they should be:

JSOW-ER = GPS/INS
SDB = GPS/INS or laser
NSM = GPS/INS and IR for terminal (can probably be substituted for active radar for this mod)
LRASM = same as NSM

The current TV guided versions mean despite having on paper stand off ranges you have to fly low and right over the target to have the weapon aquire and launch.

There's also missing the AN/AAQ-40 Electro-Optical Target System (the diamond shaped thing underneath the cockpit)
Witcher 22 Apr @ 12:54am 
Nvm @caron, I have solved issue by renaming loadout_names in mod folder to something else.
Witcher 21 Apr @ 11:09pm 
@caron, what are the SF & AC mods? If AC = ACConfig, this mod is no longer support on Steam workshop.
Sinner 21 Apr @ 4:50pm 
C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220

Click through each folder in the above folder and find the one you are looking for.
mistergoblin 21 Apr @ 12:17pm 
Dumb question but where are the mods stored? I want to edit the files as others have explained to add it to the Ford-class carriers, but I don't find anything when I search steamapps/common/Sea Power.
esrealiTy 21 Apr @ 2:48am 
@caron Yes I confirm, this corrects the problem to the name of the loads! Yes the range problem remains, do you know what is .ini file is the cause?
kisa希罗 21 Apr @ 12:32am 
I made a model of the AGM-158C by myself. You can contact me to get it for free.
caron 20 Apr @ 11:47pm 
Moving thios mod all the way to the top in the loading order just after SF and AC fixed the loadout names for me.

Still AGM158C and JSOW fire at like 10nm. The problem seems to be the TV seeker used...they do not see the targets
Witcher 20 Apr @ 9:11pm 
Evey other aircraft Loadout has MISSING TEXT after this mod is enabled. If this mod is disabled, MISSING TEXT don't appear in aircraft Loadout.

Anyone knows experience or knows how to workaround this issue?
abpetrini 20 Apr @ 5:13pm 
For every on having problems with the LRASM, check out ODY25's post on April 18th. Make those changes he made and it will work. I just used them in the mission Dragon's Strike. I sunk three PLAN ships with LRASMs.
esrealiTy 20 Apr @ 4:55pm 
If the names of the lodouts do not display correctly, it is because there is a conflict with the mod “F/A-18 Murder Hornet with AIM-174B” deactivated the names return to normal. I tried doing a fresh install with only the “F35 mod needed” but the AGM158C and JSOW range problems remain, at least for me.
安东星人 20 Apr @ 3:52pm 
The AGM-154 also has this problem and will only be launched when it is 10 nautical miles away from the target.