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"THAT ABOMINATION IS MINE"
*throws a car at the Sectopod*
"IN THE NAME OF THE COMMANDER, I CAST YOU DOWN!"
@Raisen Acheran's head piece is interesting, Ive added it to the Vanguard mod. Capes in general are a pain to animate though and dont end up looking great. Also Acheran's models specifically have a problem looking "blocky" which would be even worse on fabric.
I finally test them all yesterday (i have 4 with diferent weapons. Melee, Gatling type, Heavy Sniper type and cannon type). They are work just awesome. Even the one Melee, it seems to resort to punch with the non armed hand. The gatling one is even awesome because it looks as if is shooting from the weapon already. Also tested it in 2 Sparks and 2 MECs. One even has the Ordinance secondary weapon that make it looks like it shoots the rockets.
I also will try to see later today if works with the "Terminator class" mod, since those has access to the Terminator Canon and a special stance (you have to configurate it by select the normal or nerveous stance) when equip the canon and one of the Terminator armors you can craft in the proving ground.
Also You said it looks "Weird" without weapon, but i see Space Wolves Dreadnoughts without weapons and only double power fists. HMMM! i think i have another idea.
Only MostlyHarmless can animator it as he did with his 40k mods. Thank the Emperor there is MEC trooper mod so I can use him as human.
Iridar's SPARK Arsenal has Kinetic Strike Module, which can be used as melee. Just resize it until you can't see it.
It is good to see people are brainstorming to make the mod better!
@Raisen Its possible to mirror the arm but then it wouldnt have any weapon showing at all. Wouldnt that look even weirder when shooting?
@daegyn1 @Clone303 I like the original dreadnought more too but SM2 only has this one. At least the unarmored torso kind of looks like the original
@tastiger841 That sounds beyond my abilities lol It should be possible to make the parts for a soldier but I assume the animations would be even more screwed up. Even the SPARK's animations are pretty human-like and it holds weapons and aims like a human
@[AOC] Kageno Its a bit complicated, I barely know what Im doing and it takes a lot of time. I googled up SM2 asset rip and followed the youtube video by Haus. I setup the mod tools according to Iridar's reddit wiki post. Then followed the guide here on Steam by Roknar to get started. Then learned to mess around in Blender and Unreal Editor. Also learned/copied from other mods. There was probably an easier way to learn lol and I havent even looked at adding weapons which seem even more complicated. I think that reddit wiki has a guide though.
Maybe if there was a quick and easy way to just use the models over original animations with the XSkin or WSR mods?
I have a solution:
if you create another Dreadnought outfit for human, then use Unrestricted Customization on the Terminator outfit from [WOTC] Warhammer 40,000: Armours of the Imperium mod.
You cut off the cannon, then use the Terminator Assault Cannon from [WOTC] Warhammer 40:000: Armours of the Imperium - Weapons mod as it attaches to arm. Or even better as I have some experience with weapons, so I can create the new cannon.
If you are interested please add me as a friend as it is easier to communicate.
The reason is that there is no SM2 Terminator armor at all ... or at least one who isn't moded (recently a modder introduced the Terminator armor into SM2 with the Astartes Ovehault mod).
1- is there a posibility to have the dregnought with both arms without a weapon as an alt option?
2- for bypass the weapon still showing and glitching over the model, use the Weapon Reskin and Weapon Resize mod and set the weapon to the lowest value (0.0). That will hide any visible weapon that might glitch.
3-after test, you can equip Gremlings but they are on a diferent category than Bit (at least in LWotC). It will depend of the mod as well. But that is the only way i find to equip the servo skull gremling to a Spark/MEC unit.
I will check the skin swap mod since i didn't do it.