Crusader Kings III

Crusader Kings III

[F.F] EK2 - Culture and Faith Granularity Patch
8 Comments
Arcimbaldo 28 May @ 7:07am 
I'm guessing this may be difficult/impossible to implement, but have you looked into adding back EK2's functionality to promote other cultures where you have high acceptance?
relentlischaos 6 May @ 7:12pm 
Does anyone know if this is compatible with ULTIMATE Elder Kings?
Rhinlord 3 May @ 8:28am 
I would not run this mod with multiplayer. It doesn't overwrite many of the vanilla keys that the original mod uses, resulting in many many errors, and likely many desyncs. Credit to the author for speaking against the EK2 dev team, bunch of freaks running that mod.
Arr Araratovich 3 May @ 7:44am 
With this mod, at which point culture is considered dead? Still when there is no majority in any country at the map?
MangoCobra 17 Apr @ 3:10am 
This is awesome, thank you.
AdanaCityPlayboy 14 Apr @ 12:25pm 
Alright got it, thanks.
F.F  [author] 14 Apr @ 3:43am 
@AdanaCityPlayboy It'll "work", but you'll break dozens of events, decisions and other things in EK2 because of what it overwrites.
AdanaCityPlayboy 14 Apr @ 2:59am 
So i just used it without a submod at all before, and it worked still