Space Engineers

Space Engineers

PFS - DDH - Jaculus Artillery Destroyer
40 Comments
ViccyQ 17 Sep, 2015 @ 7:54pm 
In that regard. the color would help in this situation.
Lord Commissar  [author] 17 Sep, 2015 @ 3:35pm 
you must keep in mind what i ship is meant for. if your artillery is getting shot at, you're doing something wrong.
ViccyQ 16 Sep, 2015 @ 11:37pm 
Too dark, easily distroyed. looks good though.
jb_aero 29 Jan, 2015 @ 9:23am 
Today's update is perfect for this ship. Isolated firing controls :D
TwinChops 14 Dec, 2014 @ 8:40pm 
LOL, i was replacing the drills and thinking: "WTF Did this Idiot to the Ship, Drills omfg!"
Then i was Reading the description, and now iam the Idiot :D

Really Nice Ship that you have build there :D
MONKWORKS 11 Dec, 2014 @ 6:39am 
cool thanks
Lord Commissar  [author] 10 Dec, 2014 @ 7:35pm 
it is a mod - industrial thrusters
MONKWORKS 10 Dec, 2014 @ 3:55pm 
Dark Lord - Its a great ship hands down. I don't understand one of the images... Its a top town view and you have added some text.. At the back of the ship looking top down. I see 4 Thrusters and moving right to left a ribbed pattern behind the Thrusters...Just doesn't look like anything vanilla. I'm sure your right but i just don' get it..there is no mods in play here?
Tempesta 10 Dec, 2014 @ 4:47am 
haven't downloaded it but your ship looks visually beautiful, what nice work!!
Lord Commissar  [author] 9 Dec, 2014 @ 7:07pm 
what are you referring to? the engines are not stacked
MONKWORKS 9 Dec, 2014 @ 7:00pm 
not sure if i understand the engine configuration. off recent patching... the stacking of engines would still work on recent versions of the game?
DizasterKid 3 Dec, 2014 @ 11:51am 
Jaculus Rift
Judgernaut 3 Dec, 2014 @ 9:02am 
And just as I thought the magnificent Dark Lord must be getting bored of building one awesome ship after the other he squirts out this baby... not too big for multiplayer and not too over weaponized, this artillery cruiser is nothing short of perfect, already copied and building a blueprint of this in my survival server, cant wait till its functional

I demand more awesome ships Dark Lord!
Lord Commissar  [author] 2 Dec, 2014 @ 2:08pm 
it's a world. the mods come with it
NexusRift 2 Dec, 2014 @ 12:55pm 
what mods does it need?
Lord Commissar  [author] 2 Dec, 2014 @ 12:28pm 
no, the current setup makes it easier to control multiple turrets at once, which is more useful for the kestrel since it is a broadsider. with this one having a focus on railguns, the precision control was much more necessary
Jatojay 2 Dec, 2014 @ 11:21am 
any plans to redo the kestrel II turretts?
Krafty 1 Dec, 2014 @ 10:20am 
Nice work!
Zeratul 30 Nov, 2014 @ 4:16pm 
i'm sure he is already aware of that death the kid :P Muahahaha, its like an harry potter spell.
Axton Dragunov[Wise Guys] 30 Nov, 2014 @ 3:57pm 
i know its a name but still
Lord Commissar  [author] 30 Nov, 2014 @ 3:23pm 
Axton Dragunov[Wise Guys] 30 Nov, 2014 @ 2:35pm 
the name of this ship at times could instill dirty thoughts in some people
Lord Commissar  [author] 30 Nov, 2014 @ 9:14am 
@rau'vana - go ahead and link it

@anthony - i honestly have no idea, but i would guess it has something to do with your game. you could always try steam or KSH technical help forums
*907* Anthony Mendoza 29 Nov, 2014 @ 11:44pm 
why Is It that when I try and load this world all that happens Is that It loads.... loads.... then It goes away and nothing happened, no matter how many times I click "copy and load" It just loads for a second then goes away with nothing happening plz explain.
KILLFUCC SOULSHIEITTER 29 Nov, 2014 @ 5:06pm 
@Dark Lord
With permission, Going to relink this to a post on a modified Jaculus, obtaining a Mass Driver & More oriented to taking things out in one shot rather than having to move. Including adding drone ports, Will add link here when done - All credeit to You for the ship.
Lord Commissar  [author] 28 Nov, 2014 @ 4:51pm 
I have updated the turret control mechanism. Please see to the guide which i have added to the ship description for information on how to not kill yourself.

@Rau'vana - unlikely. this is partly due for consistency, since many former ships have also simply been worlds, but it is mostly for convenience due to the mods being used. if it's a bluepring, people have to hunt down the mods themselves, but a world includes the mods for them. Obviously, you are welcome to simply make your own blueprint versions.
KILLFUCC SOULSHIEITTER 28 Nov, 2014 @ 4:29pm 
@Dark Lord
Blueprint anytime soon?

@V.I.X.X
Load the world, Exit it, Edit world, Check mods.
Dan2D3D  [developer] 28 Nov, 2014 @ 4:09pm 
Nice! :approve:
The Great D.P.S.S 28 Nov, 2014 @ 12:22pm 
Y'NKOW LIST MODSSSSS????
Lord Commissar  [author] 28 Nov, 2014 @ 7:10am 
go ahead
KILLFUCC SOULSHIEITTER 27 Nov, 2014 @ 10:16pm 
Very Nice Ship. Mind If i create a more 'Warfront' Variant of the Jaculus?

:orb:/10
keiththefish 27 Nov, 2014 @ 7:19am 
Looking at your ships makes me realise how crap my designs are :P
Really nice work, I love the camo pattern.
Litha 25 Nov, 2014 @ 4:33pm 
These are fucking incredible.
我爱estus cancel小孩子 25 Nov, 2014 @ 12:19pm 
Dark Lord Y You No Name Your Ships? They are allways LargeShip.
Lord Commissar  [author] 25 Nov, 2014 @ 8:32am 
this is not a blueprint. when you download the mods come with it
Ash 25 Nov, 2014 @ 2:15am 
Can you please list the mods you are using on this so we can download them to check out the ship? Thanks!
Zeratul 24 Nov, 2014 @ 7:01pm 
dude... beautiful :P
TeutonicMice 24 Nov, 2014 @ 6:37pm 
Man, using velocity to control the turret works so much better. Never thought of that.
Lord Commissar  [author] 24 Nov, 2014 @ 5:44pm 
lots of experimenting to find the right design - i scrapped probably 6 turrets before settling down with this. it would be easier to see it for yourself and disect them than me try and tell you where everything is, though.
TeutonicMice 24 Nov, 2014 @ 5:41pm 
how did you make the turrets so small?