Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium Submod: Morr Brigades Revived
34 Comments
HAL 9000  [author] 20 Jun @ 12:34am 
@Dazh
You want building_effects_junctions_tables for the cap increase per building or main_units_tables if you want to change the initial unit cap or remove it entirely (set it to -1 for no cap).
I think it would be relatively easy to lock unit recruitment behind tech nodes, but it wasn't something I wanted to commit to on this build.
Daz 19 Jun @ 3:46pm 
also how easy would it be to lock the units behind the "religious military orders" tech node in the civilian tree?
Daz 19 Jun @ 3:24pm 
Works with the patch, very nice, what table am I looking for in the pak manager to increase the unit cap to +2 per building instead of +1?
HAL 9000  [author] 18 Jun @ 11:19pm 
Crashing Issue Update
With the help of Gato I've narrowed the issue down to this mod now being reliant on my Elspeth Patch. For now using that in addition to this mod is the recommended fix, but I am also working on a fix which will hopefully allow y'all to play this mod without needing the Patch or any Elspeth content.
Gato 18 Jun @ 10:10pm 
Come to the Millennium Discord and ask for help might help you on that.
HAL 9000  [author] 18 Jun @ 1:28pm 
@Gato
No idea. I can't replicate it and nobody has provided information that hunted down a cause. I tried disabling anything related to Thrones of Decay, but folks still reported crashing.
rambythezombie 18 Jun @ 6:25am 
That said, they work in battle mode perfectly fine, but recruiting them in campaign is impossible. Which is a pity, from battle mode I can tell they are absolutely baller
rambythezombie 18 Jun @ 6:19am 
I was actually just gonna provide more info, the update did not fix the crash issue. So whatever is happening it is independent of that.
Gato 18 Jun @ 4:40am 
why its crash?
rambythezombie 15 Jun @ 9:07pm 
Also, since it is very similar, it might be something to do with both of your mods, so that should limit the search space quite a lot.
rambythezombie 15 Jun @ 9:04pm 
It also crashes for me, in the same way your other mod crashes actually. it gets to the point it wants to add them to the army and crashes instead
Daz 15 Jun @ 3:38pm 
Still crashes :(
HAL 9000  [author] 15 Jun @ 12:18am 
Alright, I think I've removed all references to Thrones of Decay content in the mod. If anyone who previously suffered crashes could let me know if they no longer CTD I'd appreciate it.
HAL 9000  [author] 13 Jun @ 10:35am 
@Dazh
You might be onto something there, I did change the unit models to use assets from Thrones of Decay. I'll do some more thorough testing this weekend once I'm off work, for now I'm sorry the update caused issues for y'all and appreciate everyone reporting it.
Daz 12 Jun @ 8:38pm 
Also CTDs for me on a clean install, even with only this and twm enabled. Strange that it's working on your end, maybe when you changed it from the original you accidentally gave it DLC requirements? I don't have any twh3 dlc.

In any case, since it looks like you're a new modder, would you mind uploading an updated original version and your version with your changes separately?
Caincrusher 12 Jun @ 2:19pm 
dose this need to be updated it cause ctd for me
Lord Ahuitzol 11 Jun @ 8:41pm 
is work??
Tribemember 123 10 Jun @ 10:21pm 
what order do you have this mod? having similar issue that the game crashed right away with no error. i tried it both directly before and after the main mod as well as before the submods and crashed for all 3
HAL 9000  [author] 10 Jun @ 6:01pm 
@Amidaryu
@cloudwill
This isn't a problem I'm having (same build, no special dev build for me this time) and with a lot more mods enabled. If you haven't already, try adding Mixus Unlocker and/or verifying your game files. Thanks for the feedback, if you get any more specifics on a cause for this let me know so I can try and get it resolved soon.
cloudwill 8 Jun @ 3:52pm 
Same problem as Amidarya. Even with just base mod and this loaded, instant crash. Thank you again for bringing this mod back :)
Amidaryu 8 Jun @ 12:56pm 
@hal900
Unsure of what specifically you changed with today's update, but it seems to cause my game to crash without an error. This mod is the only one to have updated between the last time I played and was able to launch game after disabling. Maybe with the changes in recruit mechanics, it now conflicts with something it previously didn't?
I will try playing around with load order since that might solve it, but if you have any clues please let me know. I only have a memdump to guess at what's happening.
Gato 2 Jun @ 8:46pm 
Take your time my man, you did a good job, also I'd recomment you if you add those SMG guys I'd like you to use STG44 for them instead, I'd like to use an assault rifles unit and please make them walk and shoot.
HAL 9000  [author] 2 Jun @ 2:08pm 
@Gato My main project right now is another mod, but I can confirm that something like an SMG unit is also in the works in a test build of Morr Brigades. I can't say when that will be fully added to the mod since that mostly depends on how long my other project takes, but there is an update in the works with changes to how the mod functions and the units in it.
Gato 1 Jun @ 9:32pm 
Would you add SMG guys too?
Continental 13 May @ 6:17am 
Not any I don't think at least considering they only add new units to the other factions not the empire, i tried subscribing to the scrap mod you mentioned in the desc which worked for a while before the save file got corrupted, but seems to work now after verifying the integrify of the game files
HAL 9000  [author] 12 May @ 11:40am 
@continental are you using any other mods that might be causing a conflict and have you tried verifying your game files through Steam? That is not a problem I've seen happen before so I'm not really sure what's causing it.
Continental 9 May @ 5:55am 
not sure if its a bug or not everytime i finish recruiting an army or morr units and select the lord my game crashes
Daz 25 Apr @ 4:08am 
Aww Yisss Thank youuu
HAL 9000  [author] 22 Apr @ 6:25pm 
@Tiggy Skibbles - No plans beyond getting the mod working at the moment. Like I said, this is my first ever modding project and I barely understand how Elman36 got things this far so I'm a ways off from being able to build out whole new units. That said, now that I have some idea of what I'm doing.... maybe.
CoolMax05 22 Apr @ 5:56pm 
THE BRIGADE MARCHES AGAIN! AFTER TWO FUCKING YEARS! IT MARCHES AGAIN! FINALLY!
53moe 22 Apr @ 5:37pm 
开始游戏会跳出:tonkinBullied:
cloudwill 22 Apr @ 1:38pm 
This is so awesome, I missed this mod. Thank you very much Sir.
Elman36 22 Apr @ 12:52pm 
Congratulations on getting the mod working again! I put the link to your mod in my mod's description and comment section, so people can be redirected to your mod.
Tiggy Skibbles 22 Apr @ 4:53am 
Will you be doing this for other Knightly Orders?