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Mechanical filters, for example, which are nothing but a small pipe loop and a single mechanical valve. Can't get much easier to remember than that, yet I had a bad habit of running the pipes backwards more often than not when I would build one. Blueprinted a few 'correct' ones (for both gas and liquid and multiple directions of flow) and never had that problem again. :)
I think I will add Basic Builds to that, for folks like me who have to restart often(?) Not sure how useful that will be to folks who play this game though.... surely the first few days are automatic for everyone else?
skip the message with escape
Found a new setting not saved: the Severity Requirement threshold on the Triage Cot
It's also missing the setting "Fuel Request Threshold" from the Coal Generator
thx
Use mod updater.
Game crash 100% when building rocket "Gas Cargo Canister"
log:
NullReferenceException: Object reference not set to an instance of an object
BlueprintsV2.BlueprintData.DataTransferHelpers+DataTransfer_TreeFilterable.TryGetData (UnityEngine.GameObject arg) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintsV2.BlueprintData.UnderConstructionDataSettingHelper.HasDataTransferComponents (BuildingUnderConstruction building) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
...(log too long)
Build: U56-675600-SCRD
With Better Reconstruction: Crashes when anything is deconstructed. Lists both as possible issue. As of the 1.5.2 mod update (June 22 2025). Worked the night before.
MissingFieldException: Field not found: bool .FlatTagFilterable.currentlyUserAssignable Due to: Could not find field in class
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <359fb2b70a244418adc7698c95f2ac46>:0)
BlueprintsV2.ModAPI.API_Methods.StoreAdditionalBuildingData (UnityEngine.GameObject gameObject, BlueprintsV2.BlueprintData.BuildingConfig buildingConfig) (at <359fb2b70a244418adc7698c95f2ac46>:0)
BlueprintsV2.BlueprintsV2.Patches.ReconstructablePatches+Reconstructable_TryCommenceReconstruct_Patch.Prefix (Reconstructable __instance) (at <359fb2b70a244418adc7698c95f2ac46>:0)
(wrapper dynamic-method) Reconstructable.Reconstructable.TryCommenceReconstruct_Patch2(Reconstructable)
[cut 4 length]
Build: U55-663500-V
also it is giving me the same crash report as @Garagoth but with Build: U56-675600-SCRP
And I'm not even currently doing anything with blueprints.
NullReferenceException: Object reference not set to an instance of an object
BlueprintsV2.BlueprintData.DataTransferHelpers+DataTransfer_TreeFilterable.TryGetData (UnityEngine.GameObject arg) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintsV2.BlueprintData.UnderConstructionDataSettingHelper.HasDataTransferComponents (BuildingUnderConstruction building) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintData.UnderConstructionDataTransfer.SidescreenEnabled () (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
ButtonMenuSideScreen.IsValidForTarget (UnityEngine.GameObject target) (at <640689fbb2a248139452e826a4c3b218>:0)
Build: U56-675600-V
I am running latest version, 1.5.1
My mistake
So handy for pre-planning a base when you can just make the materials whatever you want <3
It's 5 O'clock somewhere..... But anyway thanks for the quick fix dude, much appreciated
you are on the old version 1.3.3 which had a crashing bug