Oxygen Not Included

Oxygen Not Included

Blueprints Expanded
96 Comments
Proton 10 Jul @ 2:22am 
Actually a great mod, thanks so much.
Jaggid Edje 3 Jul @ 1:49am 
@Derrick, you'd be surprised at how many other people also have "memory problems" when it comes to ONI. I use blueprints of 'basic things' all the time in my playthrough.

Mechanical filters, for example, which are nothing but a small pipe loop and a single mechanical valve. Can't get much easier to remember than that, yet I had a bad habit of running the pipes backwards more often than not when I would build one. Blueprinted a few 'correct' ones (for both gas and liquid and multiple directions of flow) and never had that problem again. :)
Derrick 3 Jul @ 1:33am 
Don't know who you are, but I love you. Sincerely. I have a memory problem, and sometimes I lose hours at a time to just... blank time... like... nothing happens that I remember and nothing has gotten done. This will help me finally get to space! now that i can have them work on one large project at a time, just in case the proverbial lights go out.

I think I will add Basic Builds to that, for folks like me who have to restart often(?) Not sure how useful that will be to folks who play this game though.... surely the first few days are automatic for everyone else?
Sgt_Imalas  [author] 2 Jul @ 5:27pm 
also generally "forces reload" is fake.
skip the message with escape
Sgt_Imalas  [author] 2 Jul @ 5:25pm 
@Baconator fix your OneDrive situation, this is not a mod issue.
Jaggid Edje 2 Jul @ 5:24pm 
@Baconator, that's an issue that can happen which is not related to the mod itself. Google your problem, you'll find dozens of results with a dozen different ways to resolve it, all of which will work.
Baconator 2 Jul @ 5:12pm 
can't load the game with this mod. it forces a reload loop when mod gets updated
Smegy Bean 1 Jul @ 11:58pm 
game crash when you place a blueprint with two rocket platforms placed directly connected to each other without port extensions, happens both with and without sandbox
Sgt_Imalas  [author] 1 Jul @ 12:12pm 
:steamthumbsup:
< blank > 1 Jul @ 12:09pm 
The Power Consumption of the Space Heater is not saved
Sgt_Imalas  [author] 30 Jun @ 1:31pm 
yoink
< blank > 30 Jun @ 1:20pm 
Thank you for adding everything I mentioned below!

Found a new setting not saved: the Severity Requirement threshold on the Triage Cot
< blank > 29 Jun @ 6:17pm 
yw! Testing it as I build

It's also missing the setting "Fuel Request Threshold" from the Coal Generator
Sgt_Imalas  [author] 29 Jun @ 12:15pm 
> if you find this not working for a setting, please notify me;

thx
< blank > 29 Jun @ 11:48am 
Does not save some building settings like the "Disable Disinfect", or the Wash Basin/Sink directions
Sgt_Imalas  [author] 23 Jun @ 9:01am 
Your displayed mod version lies (that tends to happen for semi broken updating). That crash cannot happen for rocket modules in the last version.
Use mod updater.
不要扶她! 23 Jun @ 4:41am 
Mod version 1.5.2.
Game crash 100% when building rocket "Gas Cargo Canister"
log:
NullReferenceException: Object reference not set to an instance of an object

BlueprintsV2.BlueprintData.DataTransferHelpers+DataTransfer_TreeFilterable.TryGetData (UnityEngine.GameObject arg) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintsV2.BlueprintData.UnderConstructionDataSettingHelper.HasDataTransferComponents (BuildingUnderConstruction building) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)

...(log too long)

Build: U56-675600-SCRD
Sgt_Imalas  [author] 23 Jun @ 4:11am 
Update your mod. That crash is from a previous version
天空 23 Jun @ 2:34am 
此MOD会导致建造辐射粒子引擎时闪退
Jaggid Edje 23 Jun @ 12:49am 
I just was tipped off that this mod existed over on reddit. I've been using "Blueprints (fixed)" for ages, had no idea this one existed. Such a fantastic set of features. Sgt_Imalas, thank you very much for yet another genius mod.
Sgt_Imalas  [author] 22 Jun @ 11:18am 
You can grab a local version on my github [github.com]
Sgt_Imalas  [author] 22 Jun @ 11:17am 
U55-663500-V is not the active game version
Sgt_Imalas  [author] 22 Jun @ 11:17am 
No Support for previous branch.
Fytayn 22 Jun @ 8:23am 
Don't really want a GitHub account.
With Better Reconstruction: Crashes when anything is deconstructed. Lists both as possible issue. As of the 1.5.2 mod update (June 22 2025). Worked the night before.
MissingFieldException: Field not found: bool .FlatTagFilterable.currentlyUserAssignable Due to: Could not find field in class
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <359fb2b70a244418adc7698c95f2ac46>:0)
BlueprintsV2.ModAPI.API_Methods.StoreAdditionalBuildingData (UnityEngine.GameObject gameObject, BlueprintsV2.BlueprintData.BuildingConfig buildingConfig) (at <359fb2b70a244418adc7698c95f2ac46>:0)
BlueprintsV2.BlueprintsV2.Patches.ReconstructablePatches+Reconstructable_TryCommenceReconstruct_Patch.Prefix (Reconstructable __instance) (at <359fb2b70a244418adc7698c95f2ac46>:0)
(wrapper dynamic-method) Reconstructable.Reconstructable.TryCommenceReconstruct_Patch2(Reconstructable)
[cut 4 length]
Build: U55-663500-V
Sgt_Imalas  [author] 22 Jun @ 2:20am 
should be fixed now in 1.5.2
SolarKitten 21 Jun @ 9:24pm 
i am playing the new PPP DLC and when i build new meteor blasters and click the blueprint meaning i made a order for my dupes and it crashes but when its built it's just fine. i have been thank full for this mod i will just let the meteor blaster be built.

also it is giving me the same crash report as @Garagoth but with Build: U56-675600-SCRP
Matze149 21 Jun @ 7:47pm 
Yeah, same problem.
And I'm not even currently doing anything with blueprints.
chiendod 21 Jun @ 7:22pm 
mine 2!!
Garagoth 21 Jun @ 2:38pm 
It seems to be crashing on me:
NullReferenceException: Object reference not set to an instance of an object

BlueprintsV2.BlueprintData.DataTransferHelpers+DataTransfer_TreeFilterable.TryGetData (UnityEngine.GameObject arg) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.ModAPI.API_Methods.GetAdditionalBuildingData (UnityEngine.GameObject gameObject) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintsV2.BlueprintData.UnderConstructionDataSettingHelper.HasDataTransferComponents (BuildingUnderConstruction building) (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
BlueprintsV2.BlueprintData.UnderConstructionDataTransfer.SidescreenEnabled () (at <dfb45a3c53aa4ea19bd15ba24da690e6>:0)
ButtonMenuSideScreen.IsValidForTarget (UnityEngine.GameObject target) (at <640689fbb2a248139452e826a4c3b218>:0)


Build: U56-675600-V
I am running latest version, 1.5.1
Sgt_Imalas  [author] 19 Jun @ 8:11pm 
its not completely off the table, but also not something that should be expected
mementh 19 Jun @ 7:58pm 
X, its been asked for multiple times, its just too complex to do, and it does not matter if *YOU* are ok with fixing.. others would complain.. and you would not be there to back him up or answer!
X 19 Jun @ 7:44pm 
Please add a feature that allow mirror the building placement of the blueprint. (connections may be messed, but can adjusted manually later.)
Mushkela 19 Jun @ 4:01pm 
Just wanted to say thank you so much for updating the Change Notes, which helped me know that I can use ctrl+v and all the other shortcuts now. Keep up the good work!
BigDinkster 14 Jun @ 9:04am 
Thanks
Sgt_Imalas  [author] 14 Jun @ 9:01am 
no
BigDinkster 14 Jun @ 8:39am 
Do the mods mess with achievements? I'm to the point where I can finish with most of them in this play through I'd like to do it a little faster is all. This mod would make it a LOT faster.
Add me if INTP 👀 14 Jun @ 7:53am 
One of the cool features of the old blueprints mod was that you can shift through them with the left and right arrow keys. This mod doesn't have that function? It's troublesome since I have to click on each one individually just to see what it looks like. Thanks for the mod regardless.
Sgt_Imalas  [author] 14 Jun @ 6:54am 
Blueprints are stored in the 'mods/blueprints' folder and are unaffected by game or mod updates
Darkerowl 13 Jun @ 10:45pm 
Is there a way to backup Blueprints so I can have them through updates and many new games?
芝士和牛至尊堡 13 Jun @ 12:13am 
good:steamthumbsup:
Gyropilot 9 Jun @ 3:29pm 
Oh yes, that setting is not just about tech, also material available
My mistake
Sgt_Imalas  [author] 9 Jun @ 3:23pm 
by default, blueprint buildings are only placed if you have the enough materials available. turn off the config option "Require Constructable" if you want it to ignore material availability
Gyropilot 9 Jun @ 2:53pm 
Daaamn! Right the feature that I needed
So handy for pre-planning a base when you can just make the materials whatever you want <3
Assimilate 8 Jun @ 7:59pm 
i need it, so great:steamthumbsup:
KowboY 8 Jun @ 7:52pm 
@Sgt_Imalas "dont write stuff at 4am..."
It's 5 O'clock somewhere..... But anyway thanks for the quick fix dude, much appreciated
D3N1AL 8 Jun @ 2:45pm 
ok, good to know, thanks
Sgt_Imalas  [author] 8 Jun @ 2:43pm 
the version number on the mod entry can lie about the actual version sometimes
D3N1AL 8 Jun @ 2:37pm 
It said i was on 1.3.4 so I did a force update just now in case something failed, ill let you know how it goes. thanks. love this mod by the way!
Sgt_Imalas  [author] 8 Jun @ 2:32pm 
Update your mod with mod updater
you are on the old version 1.3.3 which had a crashing bug