Garry's Mod

Garry's Mod

Laddy (Playermodel/Ragdoll)
76 則留言
Biscuit 7 月 15 日 下午 1:39 
you are right laddy
Sastersa 7 月 8 日 上午 3:02 
i dunno what this is but i might port that cat to yakuza for no reason at all
lord quas 7 月 7 日 下午 8:27 
dope ash would love to see a l4d2 port sometime
bookishg 6 月 22 日 下午 1:27 
Playermodels if they were GOOD
tygo 6 月 15 日 上午 4:52 
add 2 left 4 dead 2 plz
devious critter  [作者] 6 月 11 日 下午 6:57 
theres a model of it on sfm yeah
Hinge102 6 月 11 日 下午 6:33 
Is there a blender or sfm model of this somewhere I could download?
orphanbackstabber 6 月 9 日 下午 3:44 
cute guy
Garrypunch™ 6 月 8 日 下午 1:18 
just, hear me out
agent008x3 6 月 6 日 上午 6:31 
я русский
Koffee Slider 6 月 1 日 上午 9:39 
Not gonna lie it'd be cool if this was an add-on for Left 4 Dead or something
Karma. 5 月 27 日 上午 2:17 
a lady for my laddie.
Crimson0987 5 月 14 日 下午 4:35 
I love you
Mr. (Ant)-Tenna 5 月 7 日 下午 5:54 
"I won't pet you kitty! You're evil kitty!" But to my suprise and shock, it wasn'ts evil kitty, and i missed out on petting good kitty
abcdefghijklmnopqrstuvwxyz 5 月 5 日 下午 5:47 
splendid
sev 5 月 1 日 下午 8:59 
agreed
GRΛCH 5 月 1 日 上午 6:25 
breedable guy
Electric Blood Mage 4 月 30 日 下午 6:18 
inch resting.
also btw, do jigglebones after proportion trick or seperate jigglebone stuff before proportion tricking. it can mess up the axises.
Mia 4 月 29 日 下午 6:42 
l0l
MariSoni20 4 月 29 日 下午 5:15 
word of advice: use the Y axis for jigglebones :>
Insact 4 月 29 日 下午 1:24 
Damn it's me:Killconfirmed:
Passport Guardian 4 月 29 日 上午 9:54 
Would.
Pluto 4 月 28 日 下午 12:51 
who boy dat
potentially fae 4 月 28 日 上午 11:05 
splendid
Olexa007 4 月 28 日 上午 9:34 
Olexa007 4 月 28 日 上午 9:24 
Nvm, I think I made right and it should work now
Olexa007 4 月 28 日 上午 3:42 
uhhh, shit. It needs the m_gst.mdl but I cant find it in Gmod VPK's and in SFM. Could you please find it? I just need to go away from PC for a very long time(5-6 hours) so yeah. Thanks
Olexa007 4 月 28 日 上午 2:57 
So, I've ported, and rn I'm making the posters for it. So it gonna take some time
mcjigglefat 4 月 27 日 下午 7:19 
guh
404_coffee.exe 4 月 27 日 下午 2:35 
I was not asking if it was from a game I just wanted to know who designed it and was curious what the progression of the characters design was like when refining it all. also you have a really nice looking character!
devious critter  [作者] 4 月 27 日 下午 2:32 
@404_coffee.exe its me freakin character, i made the model and everything theres no like games or anything hes in lol
404_coffee.exe 4 月 27 日 下午 2:30 
Where did this creature come from? Is this like a character that has a history to have context behind or is this just a random creation? Also this looks pretty freaking sweet and I hope to see more from you in the future!
devious critter  [作者] 4 月 27 日 下午 2:28 
@Olexa007 no ur fine go ahead and do it
Olexa007 4 月 27 日 下午 2:26 
Hey, I have a question about porting/hexing your models to SFM Workshop. Can I port them to SFM and publish the port to workshop? If no, then no. Thanks
common_male_rural01.mdl 4 月 27 日 下午 1:59 
Holy shit someone noticed
devious critter  [作者] 4 月 27 日 下午 12:29 
@xinus22 smart uv unwrap epic WIN!
xinus22 4 月 27 日 下午 12:10 
i genuinely like this model but your uvs almost made me cry mann
sev 4 月 27 日 上午 7:12 
just you wait, those bolts will be thieved and you won't be none the wiser...
justin.moyer 4 月 26 日 下午 4:20 
This'll make for some good target practice with the crossbow...
Hash37(37) 4 月 26 日 下午 1:38 
Epic.
Flutter 4 月 26 日 上午 11:37 
Splendid
Lemmestrokeyoshit25 4 月 26 日 上午 10:18 
Sick.
EpicRootBeerBunny 4 月 26 日 上午 10:14 
I'm not sure why, but when switching the bodygroup, the default bodyrgoup C hands would be there and never the other hands. :lario:
Good guy Nick 4 月 26 日 上午 7:10 
Splendid
common_male_rural01.mdl 4 月 26 日 上午 5:28 
ts (this shit) 💔
Karma. 4 月 26 日 上午 5:04 
raw dawg ts dihh
i love ttvs 4 月 26 日 上午 2:05 
would
Some dumbass 4 月 25 日 下午 9:58 
meow
devious critter  [作者] 4 月 25 日 下午 6:45 
i raw dog the comments like a real thug
aombi 4 月 25 日 下午 6:44 
automatic should have had their message automatically deleted :GDNormal: