Carrier Command 2

Carrier Command 2

Luz's Naval Expansion Beta - 1.0.2
23 Comments
FelineCat 17 May @ 10:28pm 
I LIKE THAT MOD!!!
Peaky 16 May @ 9:47am 
they slide a bit too much and keep crashing into and damaging the carrier. if its possible to adjust that it would be great
Sir.English (ColDelta) 15 May @ 1:33am 
Happy to see there's still great modders for this game,
keep 'r going Luz!
Peaky 12 May @ 6:37pm 
looks like someone managed to get vehicle transportation on this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3444531335 i have not tried it yet but maybe youd be able to reverse engineer how they did it?
cllmsteele 9 May @ 6:36am 
shame alright it was an idea that was worth a look into sadly non fruitful,
Luz  [author] 8 May @ 11:27am 
sadly it's almost impossible - docking is hardcoded in such a way that the carrier is basically the only vehicle that can do it (aside from the drydock).
The docking system is hardcoded and nigh-untouchable aside from the bay positions as far as I know.
There's a very limited subset of moddable options available to us, doing anything further would require DLL injections/memory editing in order to apply the mod, which instantly means it doesn't work with the workshop, and likely wouldn't work for multiplayer, only singleplayer
cllmsteele 4 May @ 4:36pm 
have you got a way to look into how the carrier docks its vehicles to its hull maybe you could have a look at that if possible and somewhat reverse engineer the code and make it so you can do the same thing to other vehicles
Jacobzzzz 2 May @ 1:24pm 
oh okay thank you!
Luz  [author] 2 May @ 1:07pm 
Further to below:

Update 1.0.2

-Tweaked physics colliders for better vehicle-flight deck interaction.
-Added physics bounds to all four edges of the flight deck - this should help prevent vehicles sliding off the deck during movement, whilst not getting in the way of vehicles attempting to land on the flight deck.
Luz  [author] 2 May @ 12:46pm 
@Jacobzzzz it depends - we modders don't have any way to "attach" vehicles to other vehicles, so when anything sits on the pad, it may or not move depending on how fast/sudden the ship moves. I'm thinking about some ways I might be able to keep vehicles on the deck with some physics trickery, likely will patch in something in the next couple days (think invisible wall to keep things from falling off the pad).

Using the airlift command won't work (or at least would be super tricky) as Petrels won't recognise any part of the new Needlefish as a landing spot, so it'll just dump it down wherever the marker is - again not something we modders can mess around with.
Jacobzzzz 1 May @ 11:11pm 
I'm kinda newish to this game so maybe i don't get it; if I airdrop or land on the helipad will the vehicle stick or can they still fall off? Do I need to airlift the vehicles off or can I just run them off manually?
Sorry if it's obvious I just don't know :(
Winton036 29 Apr @ 3:46pm 
In all honesty I haven't tested it yet, I assume the only one it would not work with is Needlefish Mk2, for obvious reasons, but I'm not sure how it would interact with the others. I will test soon.
Luz  [author] 29 Apr @ 1:03pm 
@Rye thank you!
Luz  [author] 29 Apr @ 1:02pm 
Which ones? If you're talking about revolution, it should already be as far as I can tell: if there's a compatibility issue, I can take a look and see if there's something I can do from my end, but I'd need to know what mods might cause the issue (of course there's not a lot I can do if another mod modifies the needlefish as the XML file involved is core to how this mod works)
Winton036 29 Apr @ 9:50am 
Would there be a way to make this mod compatible with Bredroll's mods?
Rye 27 Apr @ 11:37pm 
very neat mod. the models look awesome
Rye 27 Apr @ 4:47pm 
all good. thanks a bunch
Luz  [author] 27 Apr @ 1:15am 
I've updated the description to be more descriptive of the mod, apologies for any confusion about the mod's purpose
Luz  [author] 27 Apr @ 1:11am 
@Rye
it effectively expands the size of the needlefish, and adds a large helipad to the back of the ship. The helipad has physics, so you can land helicopters or airlift ground vehicles onto it. The ship is also a little heavier and slower, in order to make it look more "realistic" as it moves around.

Apologies for any confusion about the purpose of the mod!
Rye 26 Apr @ 8:24pm 
i understand the mod was literally released yesterday and it's in beta but could you elaborate on what the mod does?
:ppg_pumplin:
Luz  [author] 26 Apr @ 11:44am 
I'm afraid not - the modding community has tried at length to find a way, but even changing the weapons on the ships isn't possible at the moment
Winton036 26 Apr @ 11:16am 
Is it possible to add the ability to produce swordfish as the player?
Luz  [author] 25 Apr @ 11:19am 
Mod should be compatible with most other mods, unless those mod modify the needlefish or swordfish.