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keep 'r going Luz!
The docking system is hardcoded and nigh-untouchable aside from the bay positions as far as I know.
There's a very limited subset of moddable options available to us, doing anything further would require DLL injections/memory editing in order to apply the mod, which instantly means it doesn't work with the workshop, and likely wouldn't work for multiplayer, only singleplayer
Update 1.0.2
-Tweaked physics colliders for better vehicle-flight deck interaction.
-Added physics bounds to all four edges of the flight deck - this should help prevent vehicles sliding off the deck during movement, whilst not getting in the way of vehicles attempting to land on the flight deck.
Using the airlift command won't work (or at least would be super tricky) as Petrels won't recognise any part of the new Needlefish as a landing spot, so it'll just dump it down wherever the marker is - again not something we modders can mess around with.
Sorry if it's obvious I just don't know :(
it effectively expands the size of the needlefish, and adds a large helipad to the back of the ship. The helipad has physics, so you can land helicopters or airlift ground vehicles onto it. The ship is also a little heavier and slower, in order to make it look more "realistic" as it moves around.
Apologies for any confusion about the purpose of the mod!