Black Mesa

Black Mesa

Black Mesa: Route to Evacuation - Part 1
122 Comments
AdrianDogmeat 4 hours ago 
@23-Down
Some HECU Collective members have left over the years due to various reasons, and no this will not affect Blue Shift development
Even current active BM:BS devs have contributed to RTE (Faber, Rimas, PIF)
esrico077 17 Jul @ 5:40pm 
cine
23-Down 16 Jul @ 10:11am 
Former Hecu Collective members? As far as I know there were only 4 or 6 of them. Did something terrible happen and some of you parted ways? Will that affect Blue Shift and Azure Sheep?

I hope not.

Either way subscribing now.. Your mod looks fantastic.
CraZinventor 15 Jul @ 10:12pm 
Just finished what has been finished so far and it's fantastic. I can't wait to see where this goes!
BES6LOTN8K 15 Jul @ 4:28pm 
очень хорошая модификация :steamthumbsup:
Paradox 5 Jul @ 9:39pm 
YK this makes me think of how eli and kliner got out of black mesa.
zacheslawskiy 30 Jun @ 4:34am 
The problem was solved by calling the sound panel "Win+G" and for some reason the sound was muted on Black Mesa.
zacheslawskiy 29 Jun @ 1:48pm 
After experimenting with installing this mod in the game, the sound disappeared. Completely reinstalling the game (multiple times) did not return the sound. Help!
Flaninty 28 Jun @ 2:13am 
can yall stop making mods with these bum ass weapon models and animations
Smoothcode 25 Jun @ 7:49am 
Help?
Smoothcode 25 Jun @ 7:49am 
I can not launch the game even though I put the RTE and bat files into the Blackmesa directory. When I launch the game i get an error message saying: setup file gameinfo txt doesnt exist in subdirectory RTE. Check your game parameter or VONFIG setting
You Will (Not) Peebs 16 Jun @ 4:25pm 
I think it's easier than blue shift, but worth it for the quality!
Doom 2 Jun @ 8:04pm 
theres workshop integration why is there still like 30 hoops to jump to play it
Velique 1 Jun @ 3:22am 
Just finished this. Excellent throughout, didn't really encounter any issues. Superb level of detail throughout. Top work.
Учёный не стерпел
perturbutter 30 May @ 3:09am 
admin скачал мод, он нигде не появился, я зашел в игру там где компании, там тоже не было ничего
snifflewiffle52 26 May @ 10:24pm 
good mod no issues with launch either
fyre. 25 May @ 4:21pm 
The level design is off the charts. Incredible atmosphere 🤩
werny 24 May @ 5:56pm 
Не могу установить,все делал по инструкции.При запуске файла RTE выводится сообщение-Setup file "gameinfo.txt" doesn't exist in subdirectory "RTE".Check your-game parameter or VCCONFIG setting. Что я сделал не так? Я даже антивирус при установке отключил.Очень надеюсь на Вашу помощь.Или лучше переставить версию с MOD DB?Зара нее спасибо за подсказки.В английском, к сожалению,не силен...
【JX】Jeyrox ヅ 23 May @ 3:58am 
The mod is very nice and thank you for preparing this mod, I am waiting for more, good work.:bms_headcrab:
neophus 22 May @ 12:17am 
Aperçu de la première partie dispo en français ici :)

https://mappingfusion.fr/article/black-mesa-route-to-evacuation
VladTim_25 19 May @ 11:47am 
Интересно, а когда будет вторая часть?
PAPAZULU_ 19 May @ 8:24am 
On the second map the guard is not giviing me his gun, the console shows that the script for the scene could not be found
bloody brillant!
pyromine_niac 17 May @ 7:27am 
pretty cool
Qplaquid 17 May @ 4:48am 
This mod will make you feel like an old-school action movie hero! Absolutely recommend!
Doe 16 May @ 10:32pm 
Man this is fucking AWESOME!! I love everything you guys are doing with this mod. So far I love the addition of more npc interactions, it's a shame that they get cut a little short with hecu arriving so quickly.
I have two questions if you don't mind-
First, do you guys plan on making a discord to form a little community around your mod?
Second, if your mod get's enough traction, are you guys gonna add a pre-resonance cascade chapter? I would love to see you guys do a little pre-apocalypse level!
Lee Verdreaux 16 May @ 5:14pm 
Will definetaly try it
VictoriousLazybone 15 May @ 4:32pm 
Really good mod, will definetly replay in a different way (played stealthily first)! Can't wait for the next part! Good job yall!!!
威特利吃78 15 May @ 4:04am 
funking gud
AdrianDogmeat 14 May @ 6:28pm 
@alice
Hey thanks for the compliment about the Blue Shift HUD moddb addon!
alice 14 May @ 5:42pm 
Good mod guys. I enjoyed everything weapons etc . I recommend install blue mesa hud port and their config (both from moddb) which is quite good, mod is still easy on hard with this config but this is probably the way it has to be... I also value your original story idea and you made levels better than azure sheep. the installation bat is not working , had mklink myself to avoid duplicating files which is great method and didn't take time . My only suggestion is to make few places brighter, i set brightness 2.2->2.3 then it was fine .
perturbutter 14 May @ 4:18am 
я подписался, но загрузка не произошла. Скажите что делать?
Vlad17495 13 May @ 12:05pm 
Ребята плиз хелп, где находится файл rte_gamelink.bat, всё перерыл не могу найти!(
VaraHunter682 13 May @ 11:08am 
cool mod btw
VaraHunter682 13 May @ 11:08am 
i wonder where howard's workplace's physical location is relative to the AM labs, i'm guessing it's after gordon's stop
SiBWolF770 13 May @ 12:17am 
Артисты показали высокий уровень мастерства, их вокальные интерпретации лучше, чем в проекте Azure Sheep. Анимация значительно улучшилась, все технические аспекты работают безупречно. Рекомендую проект к ознакомлению, я остался доволен результатом.
I will definitely be looking forward to the release of the sequel!
WinterTheBeau 11 May @ 8:02pm 
thats good
blackbox.team  [author] 11 May @ 11:11am 
I think we will make a mod in the future so that the player can choose which weapon he wants to see, original or HD pak.
WinterTheBeau 10 May @ 7:57pm 
ive gotta say, i really dont like how the weapons are based off the "high detail" weapons from hl1, plus the Beretta really does not feel good here. the regular black mesa weapons feel so so much better.
gary 9 May @ 9:25am 
Fuck that if you think I'm going to go to all that pratt around just to install a mod. Sort yourselves out if you want people to play it, do an install bat.
Sev 7 May @ 7:50am 
finally, half life white shift
StitchyBOI 7 May @ 6:20am 
Can anyone explain to me why whenever I'm around barnacles I randomly die out of nowhere?
VladTim_25 7 May @ 1:02am 
Пасиба огромное
blackbox.team  [author] 6 May @ 1:23pm 
Patch Version 1.1 Changelog:

Critical issues:
-Fixed a softlock on rte_map05 that caused the final battle to be started sooner than needed
-Fixed a softlock on rte_map03 that caused the stuck door to be un-openable if you break the glass cover first
-Fixed a softlock on rte_map04 with the fire door not being openable from the inside of the room
blackbox.team  [author] 6 May @ 1:23pm 
Патч версии 1.1 Changelog: Rus =)

Критические проблемы:
-Исправлен софтлок на карте rte_map05, из-за которого финальная битва начиналась раньше, чем нужно
-Исправлен софтлок на карте rte_map03, из-за которой застрявшая дверь не открывалась, если сначала разбить стекло
-Исправлен софтлок на карте rte_map04, из-за которой пожарная дверь не открывалась изнутри комнаты
VladTim_25 6 May @ 1:07pm 
А что изменилось в этом моде? (Я просто пока ещё не проверял)
Xelian 5 May @ 3:24pm 
Man the voice acting sounds like the shell shocked mod from EZ2
Kot888 5 May @ 5:23am 
однозначно шедевр, вот это я понимаю экшн, порадовал стелс,