Crusader Kings III

Crusader Kings III

Domicile For Everyone
32 Comments
Saltfish  [author] 22 Jun @ 4:42pm 
修了
ziyun 22 Jun @ 8:14am 
发现个问题,使用这个mod和变成冒险者mod,在通过决议变成冒险者之后,过一段时间会自动变成一个游牧制领主。
Saltfish  [author] 18 Jun @ 5:06pm 
已修
天依家的曲奇 18 Jun @ 1:59pm 
大佬,我发现现在我开启这个MOD之后,视察线的生活技能一直是冒险者的样子,导致没法开视察,也没法用仲裁
FunGaming44 17 May @ 6:14pm 
I have my mod that makes them playable that is why i asked but i will keep on looking because i'm using your marvelous code as a base for that also my thanks for your awesome work and then add onto it with a special building just for barons
Saltfish  [author] 17 May @ 6:09pm 
as for barony level, I believe in current version they are not playable, maybe you can try changing it in script rule, this might have some hardcoded limit when granting.
Saltfish  [author] 17 May @ 6:08pm 
that is another issue about multiple domicile title, IIRC there is some minor bug about multiple domicile title conflicting, which cause undefined behavior when calling domicile title after really get a NF title later..
FunGaming44 17 May @ 4:29pm 
got another suggestion, an option for default game would also be great like just normal game behaviour as game rule you now have no limit and player only a default game vanilla option would be great
FunGaming44 17 May @ 4:20pm 
added the following to dfe_effects fixed it so administrative also get them now, just need to figure out how to make it so barony level can have some sort of estate still


administrative_government = {
create_nomad_title = {
name = ESTATE
government = administrative_government
holder = this
save_scope_as = new_title
}
}
FunGaming44 17 May @ 4:12pm 
looks like you didnt set administrative in the dfe effects code
Moeshevik 17 May @ 6:06am 
继承有点小问题,需要给它加个头衔法(改相关trigger用现有的家族法或者选举法或者自建一个county可用的继承法都行)
FunGaming44 17 May @ 6:01am 
hey friend quick question since you made this great mod, i am trying to modify it a little bit to also have estates for barony level title holders for people that want it but cant get it to work to actually have barony level tier have an estate any idea or suggestion ?
F5theNorin 1 May @ 6:12am 
问题没有再现,应该可以放心开档了。卡密辛苦,五一快乐:steamhappy:
Saltfish  [author] 1 May @ 4:36am 
@F5theNorin
哦我想起来为什么了,这个问题在毡房上会出现,我再改一下逻辑
Saltfish  [author] 1 May @ 4:35am 
玩部落的话发的是毡房
Unicorn_Rarity 1 May @ 4:30am 
前问这个包括游牧制的蒙古包吗
Saltfish  [author] 30 Apr @ 7:46pm 
我挂机了三年没有复现,之前的问题是因为原版有一个看门狗action,改了条件就修了,你可能有别的mod也改了那个。而且这个和排序无关。
部落开带的游牧是设计如此
F5theNorin 30 Apr @ 7:23pm 
确认mod是最新,上述问题依然存在。另外,当我选择部落制开局的时候,生成的是游牧营地,这是否是预期结果?
Saltfish  [author] 30 Apr @ 8:09am 
检查这个mod是否最新
F5theNorin 30 Apr @ 7:15am 
带着这个mod游玩幻萌时,庄园在我进行一场征服公国战的时候消失——时间大约如之前报告一样,在开局两年内——并在战争结束后重新出现,不过之前的所有地产和升级都消失了。确认该模组在载入列表最顶端。
Saltfish  [author] 29 Apr @ 10:21pm 
of course not, feel free to do it.
Mr_mariano 29 Apr @ 10:17pm 
do you mind if i make your mod as a requirement for some of my domicile based mods?
.某人 29 Apr @ 8:51am 
楼主万岁!!就是要这个!!太棒了
無壹 29 Apr @ 4:12am 
资瓷
Saltfish  [author] 29 Apr @ 3:24am 
@noxovac93
impossible. you must have a title to have a domicile now
Saltfish  [author] 29 Apr @ 3:23am 
@Le fantasque
已修复
noxovac93 29 Apr @ 3:10am 
So can i get unlanded and keep my estate? playing as a sort of courtier?
Le fantasque 29 Apr @ 2:49am 
测试了几轮发现封建制开局不到两年庄园就会消失,消失后获取另一个头衔后会出现新的庄园,但是一段时间后还是会消失(已经首先加载此mod),mod只开这个和RUI也会出现上述问题
Adena.Lilys.Samleter 28 Apr @ 8:48pm 
佬~方便时求下游牧首都插槽拓展
Sol 28 Apr @ 1:33pm 
Thanks. It reminds me of CK2 Republics Manors. It should not be restricted to a government type, it's too fun.
lobosan 28 Apr @ 10:48am 
Nice!
Citruslux 28 Apr @ 8:41am 
资瓷!