DayZ
Airborne AI
125 Comments
Anulu 13 Jul @ 11:40pm 
thx for the Info :steamthumbsup:
agent001  [author] 13 Jul @ 5:04pm 
Hello
It is known issue that sometimes aircraft can get stuck at map edge. Over time the number of stuck aircraft can reach your max aircraft setting. This issue will be fixed in the next update.
Anulu 13 Jul @ 11:35am 
Hello, we've recently had the problem that the planes at the edge of the map no longer despawn. Is there any information available about this?
agent001  [author] 10 Jul @ 6:56pm 
Nope never heard of that. Also this mod is not 29gb. Sounds like some steam issue or something
JEDtheboys 10 Jul @ 12:16pm 
Your mod keeps downloading when i unsub from all my mods and it says it is 29GB. I am not subscribed to your mod. have you come across this issue with anyone else?
agent001  [author] 10 Jul @ 6:37am 
Hello, follow the directions in the Installation section above. Install admirals parachute -> install this mod -> enjoy

Read the config explanation to understand the options. All the info is there
CEREYON 10 Jul @ 5:55am 
got any error : -
AirborneAI/scripts/4_world/entity.c(13) unknown type 'ADM_ParachuteBag_Base
CEREYON 10 Jul @ 5:26am 
how to install this mod in my server. Just copy paste and edit the parameter or it needs to be configured. Kindly help...
vitalihh 6 Jul @ 12:35pm 
Hello everyone! Has anyone encountered this problem where the AI ​​crashed before reaching the ground?
v1sper 6 Jul @ 9:27am 
Is it possible to have a max player config as well? Like, we'd like paratroopers to drop when there are fewer than 10 people on the server but not when there are more than 10 players, for example.
agent001  [author] 20 Jun @ 7:22pm 
Noted
Xcite 20 Jun @ 4:51pm 
My server loves this, I have an idea for you. In the config, add an option for a trigger position, or multiple with a radius. When a player crosses any trigger, we would need an option on how many troops to drop in the area. Think of it as an alarm trigger. Need an option for trigger cooldown as well.
agent001  [author] 19 Jun @ 12:39pm 
@gypsy
Thanks! I'm glad you are enjoying the paratroopers
agent001  [author] 19 Jun @ 12:38pm 
@Burschi
You can come to the discord for better support. Sounds like you have other issues though. This mod does nothing to the gravecross and only sets the lootable flag for ai. It in no way modifies ai item behavior
Burschi 19 Jun @ 8:16am 
Hi like your Mod... since last Update .. Parachute are on Ai Soldier and he runs with it around... Gravecross sometimes not working from Expansion... and Player told me Weapons drop but Clothes away... ^^
gypsy 19 Jun @ 4:27am 
Great mod sir
That Guy 9 Jun @ 4:38am 
alone_wolf yes come to my discord link in profile. I have it and have loadouts and can explain
千牛卫 9 Jun @ 3:21am 
Is there anyone know how to set the ai Loadout?Or somewhere can learn how to do
That Guy 5 Jun @ 6:57am 
I'm dumb I didn't think of those
agent001  [author] 5 Jun @ 5:43am 
check your script log it will tell you when aircraft spawn
agent001  [author] 5 Jun @ 5:42am 
Working ok here. In fact they were annoying the hell out of me last night during some testing I was doing on another mod.
That Guy 5 Jun @ 12:34am 
it is probably me but I haven't seen a single airdrop since 1.28. I did see AdmParachute mod got updated. Anyone else?
agent001  [author] 3 Jun @ 9:27am 
Yes. See the discussion topic above about linking loadouts.
"Non-linked loadouts will be used randomly with non-linked factions."
So as you have it Eastt will only get Eastloadout, West will only get Westloadout and any group of mercenary will select randomly from the loadouts not linked.
ALEXANDERWANG 3 Jun @ 9:19am 
thx for ur answer
and i wonder can i set settings like
"aiLoadout": "EastLoadout_01,WestLoadout_02,TTSKOLoadout,NBCLoadout,BanditLoadout,PoliceLoadout",
"faction": "East_01,West_02,Mercenaries",
agent001  [author] 3 Jun @ 8:51am 
Hi please check over the config explanation carefully.
// faction West, East, Shamans, Mercenaries are the only supported factions
you get naked ai when you are using a unsupported faction. Also make sure your loadouts are valid.
ALEXANDERWANG 3 Jun @ 7:45am 
after AI spawned normally several times idk why the AI spawn without any equipment and just fall to the ground
here are my loadout settings
"aiLoadout": "EastLoadout_01,WestLoadout_02,TTSKOLoadout_03,NBCLoadout_04,BanditLoadout_05,PoliceLoadout_06",
"faction": "East_01,West_02,TTSKO_03,NBC_04,Bandit_05,Police_06",
agent001  [author] 2 Jun @ 7:50am 
@Bastelbude
You are welcome to go to discord and post
-map name
-config for airborne
-script log

You def have something screwy going on. It's working fine for many others so must be something in your setup
Bastelbude 2 Jun @ 4:02am 
somehow it's not running properly. the plane is stuck, the troops die on landing.
https://streamable.com/vaskim << on the video you can see it
Bastelbude 1 Jun @ 9:20pm 
@Joseph Turner you can find it in /profiles or /config folder. depending on the type of server
Bastelbude 1 Jun @ 9:17pm 
thanks. so you only need the suffix _01/_02 if want to define more than one. i can take the generic .json as it is?!
agent001  [author] 1 Jun @ 3:50pm 
@Joseph Turner
in your profiles folder. The mod creates it after server starts with mod successfully installed. Not all hosts call the profiles folder "profiles" fyi
agent001  [author] 1 Jun @ 3:49pm 
@Bastelbude make sure you have expansion installed successfully before installing this mod.
Yes that is valid if you are trying to link factions and loadouts though there is no need if only one faction.
For example of entering multiple check the discussions above.,
Joseph Turner 1 Jun @ 3:26pm 
Where is the "profiles/AirborneAI/"? I can't find the folder data.
Bastelbude 1 Jun @ 11:57am 
anyway, i don't get any paratoopers. i have installed ex ai and ex core
Bastelbude 1 Jun @ 11:52am 
"aiLoadout": "EastLoadout_01",
"faction": "East_01",
is that correct as it is described here, or in the mod the readme.txt
agent001  [author] 29 May @ 8:43pm 
Hello, read the installation section above

"Install as a client-side mod (must be on both client and server)"
Mykeyboy 29 May @ 6:10pm 
Hello, sorry new to Mod's.. is this server side?
agent001  [author] 28 May @ 5:08am 
Hello. You dont have admirals parachute mod installed or installed properly
r1ckS 27 May @ 9:49pm 
Hello, I followed the instructions, have the requirements installed and working, but when running for the first time to create the settings file, I get the error:

Can't compile "World" script module!

AirborneAI/scripts/4_World/entity.c(13): Unknown type 'ADM_ParachuteBag_Base'

and the server automatically shuts down, cant ignore it.
Private Virgil Ginger Jr. 26 May @ 1:46pm 
Airborne Airborne Infantry the shooting machine!
⛧Cympak⛧ 26 May @ 10:15am 
A plane flew by and wrote a notification that I had been detected, but nothing happened-there was no landing.
⛧Cympak⛧ 26 May @ 10:12am 
[AYSA] [AIRBORNE AI] ----- Paratrooper AI Spawned -----
SCRIPT : [AYSA] [AIRBORNE AI] ----- faction = mercenaries -----
SCRIPT : [AYSA] [AIRBORNE AI] ----- loadout = TTSKOLoadout -----
SCRIPT : [DEBUG] Despawning AI at index: 2
SCRIPT : [DEBUG] Despawning AI at index: 1
SCRIPT : [DEBUG] Despawning AI at index: 0
⛧Cympak⛧ 26 May @ 9:42am 
@unicornsmustdie yep, Thanks!
That Guy 26 May @ 8:47am 
@Cympak look for the line "safeZonePositions":"" -you have to add your x and y coordinates for two trader zones and a radius in the middle like "X 1000 Y, X 1000 Y" and so on. If you don't see it, remove the file and restart server it will generate a new template config file and you can start again, maybe you deleted it by accident.
⛧Cympak⛧ 26 May @ 7:25am 
@unicornsmustdie Mod created a file in my profile folder in the modification settings, but there are no such lines in it...
agent001  [author] 26 May @ 6:32am 
In the config explanation it gives a link to the expansion discord. That is the official explanation how to set up quest hooks. The config also gives you the correct function call to use in your the quest hook. Its not hard but you will need to edit init.c and that link explains how to do it.
That Guy 26 May @ 4:56am 
Agent, you mention under features that it can be triggered by an expansion quest. I couldn't find this logically in the config file or a hint in the quest configs. Can you provide a sample how to trigger a drop based on a quest?
That Guy 25 May @ 11:04pm 
X, radius in meters, Y
That Guy 25 May @ 11:03pm 
@cympak, it is in the config file for you to set up. Here's my line (Expansion traders):
"safeZonePositions": "3705 1000 5975, 8161 1000 9120, 1128 1000 2404",
⛧Cympak⛧ 25 May @ 7:42pm 
Can you add a safe zone so that they don't fly in or over the Trade Zone when the player is there?Можешь добавить безопасную зону,чтобы они не залетали либо не пролетали над Трейд зоной когда там игрок?