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It is known issue that sometimes aircraft can get stuck at map edge. Over time the number of stuck aircraft can reach your max aircraft setting. This issue will be fixed in the next update.
Read the config explanation to understand the options. All the info is there
AirborneAI/scripts/4_world/entity.c(13) unknown type 'ADM_ParachuteBag_Base
Thanks! I'm glad you are enjoying the paratroopers
You can come to the discord for better support. Sounds like you have other issues though. This mod does nothing to the gravecross and only sets the lootable flag for ai. It in no way modifies ai item behavior
"Non-linked loadouts will be used randomly with non-linked factions."
So as you have it Eastt will only get Eastloadout, West will only get Westloadout and any group of mercenary will select randomly from the loadouts not linked.
and i wonder can i set settings like
"aiLoadout": "EastLoadout_01,WestLoadout_02,TTSKOLoadout,NBCLoadout,BanditLoadout,PoliceLoadout",
"faction": "East_01,West_02,Mercenaries",
// faction West, East, Shamans, Mercenaries are the only supported factions
you get naked ai when you are using a unsupported faction. Also make sure your loadouts are valid.
here are my loadout settings
"aiLoadout": "EastLoadout_01,WestLoadout_02,TTSKOLoadout_03,NBCLoadout_04,BanditLoadout_05,PoliceLoadout_06",
"faction": "East_01,West_02,TTSKO_03,NBC_04,Bandit_05,Police_06",
You are welcome to go to discord and post
-map name
-config for airborne
-script log
You def have something screwy going on. It's working fine for many others so must be something in your setup
https://streamable.com/vaskim << on the video you can see it
in your profiles folder. The mod creates it after server starts with mod successfully installed. Not all hosts call the profiles folder "profiles" fyi
Yes that is valid if you are trying to link factions and loadouts though there is no need if only one faction.
For example of entering multiple check the discussions above.,
"faction": "East_01",
is that correct as it is described here, or in the mod the readme.txt
"Install as a client-side mod (must be on both client and server)"
Can't compile "World" script module!
AirborneAI/scripts/4_World/entity.c(13): Unknown type 'ADM_ParachuteBag_Base'
and the server automatically shuts down, cant ignore it.
SCRIPT : [AYSA] [AIRBORNE AI] ----- faction = mercenaries -----
SCRIPT : [AYSA] [AIRBORNE AI] ----- loadout = TTSKOLoadout -----
SCRIPT : [DEBUG] Despawning AI at index: 2
SCRIPT : [DEBUG] Despawning AI at index: 1
SCRIPT : [DEBUG] Despawning AI at index: 0
"safeZonePositions": "3705 1000 5975, 8161 1000 9120, 1128 1000 2404",