Total War: WARHAMMER III

Total War: WARHAMMER III

From the Grave - Vampire Counts custom expansion
263 kommentarer
Kysaro  [ophavsmand] 13. juli kl. 14:15 
@Reaper not too sure if it has a cap.. He is quite powerful comparing his costs to others will have another look at it when in updating it next.
Kysaro  [ophavsmand] 13. juli kl. 14:13 
Thanks, as for rebalancing; wont be touched anymore. Impossible to keep everyone satisfied as its been modified multiple times now. But everyone is free to alter the mod to their liking. Feel free to reach out to me in Discord and ill even show you how to do so. :)
Reaper 13. juli kl. 11:35 
Love the mod and the unit designs. The HP regen on the Pale Monarch seems a bit overtuned though, does it have a cap? He seems to be outhealing the damage he is taking even against AP.
GFreenD 13. juli kl. 6:24 
great mod but my god it requires heavy rebalancing your units are costing twice as much upkeep as same or stronger units of base game (also some unit tiers dont seem to reflect their actual power as example vargul vs mireborne horror you can get vargul at castle lv 4 and he is tier lv 4 but mireborne is castle lv 5 building for a tier 3 who should be tier 4 if not 5 because all his stats are better then vargul apart his health and regeneration.)
Kysaro  [ophavsmand] 13. juli kl. 2:57 
Thanks for sharing will look into that. Material files sometimes get screwed up when creating wsmodels - should be an easy fix.
AshesForces 13. juli kl. 0:19 
Golden Knight texture error
AshesForces 13. juli kl. 0:11 
Wrathmongers texture error
Kysaro  [ophavsmand] 11. juli kl. 13:44 
Thanks all, sorry for being a bit more absent but Ive been working on another mod in the meantime.

The lords should show up, probably a mod conflict somewhere.

MightBeRuku, thanks so much appreciate it buddy!! Good to see there are still passionate TW content creators.

Balthasar thanks for making a translation mod.

Once my Slaanesh mod is done ill try and come back to this.

Will also fix some of the mentioned bugs then, thanks all
Balthasar23th 7. juli kl. 2:02 
Thanks for your mod! I have made a German translation for it. Feel free to link it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3519136108
YTMightBeRuku 5. juli kl. 11:11 
Just released a mod showcase on this! Loving the theme but can't help myself from seeing the Uruks from LOTR xD Keep up the amazing work and i can't wait for the future!
Ganjalf 5. juli kl. 5:09 
Hey ^^
Love the mod, and the design. Does anyone know if an SFO submod has already been made for it?
Ksarper 4. juli kl. 18:33 
Very high level, both in terms of mod itself and page design
Ksarper 4. juli kl. 18:32 
Wow, just wow, please tell me what you used to design these “scrolls”?
Lufian 4. juli kl. 11:29 
This mod is very cool.
Mathicsatem 4. juli kl. 2:37 
The mod page looks amazing! Do you use the free version of ChatGPT? Also, can anyone confirm whether this is save game compatible?
Dante 3. juli kl. 11:57 
Since the Hollow Marks are missile infantry, is it intentional that they do not have the option to use Skirmish mode?
coco 3. juli kl. 4:39 
Can confirm that the new lords don't show up in campaign even with mixu's
Martyn 2. juli kl. 9:58 
These Units look amazing! Cant play vamps without them now 10/10
Kingpanther7 29. juni kl. 9:50 
another possible bug the from the grave spell does not work for the pale monarch and grave seer at all upgraded or not but the other spells do work
Augustus 29. juni kl. 3:39 
Keep going, bro!!!
Kingpanther7 28. juni kl. 9:11 
idunno if its a mod conflict or intentional but i cant get the mourn guard knights unless i keep a city a lvl 4
jokes on me 27. juni kl. 16:42 
I can`t see lords:steamsad: Mixu is downloded :steamsad::steamsad:
benettonkkb 27. juni kl. 2:42 
Also, it appears the Thrall Seer has the Thrall Master skills from the Necromancer copied over, but those skills only apply to the army if the unit in question is a Lord. The skill effects would need to be changed to "hero's army"
benettonkkb 27. juni kl. 2:36 
Mod is great. Been enjoying it! I think I found an issue- when building the Abyssal Broodvault at Tier 5, it appears it doesn't also include recruitment of the Mourn Guard Knights, which should be recruitable from the same building tree in Tier 4(Sepulchral Chapterhouse)
AwDiddums  [ophavsmand] 20. juni kl. 19:35 
@Delan 'MIXER - Mixu's Unlocker' is listed as a requirement. Have you downloaded this alongside this mod? If not, please do so, and try again. You should see the new lords.
Delan 20. juni kl. 19:30 
i cant see the new lords
Dawn&Twlight 19. juni kl. 14:12 
This seems like a cool mod, does anyone know if there is or will be a submod with Table Caps?
Kysaro  [ophavsmand] 19. juni kl. 12:01 
@Irony guy, strange did you create the buildings for them? If you tried with only mixer and this mod they should show up
Kysaro  [ophavsmand] 19. juni kl. 12:01 
Thanks all!

Regarding the vlad bug, thought I had fixed that but probably missed something.

As for adding more, im currently working on a Cult of Morr mod as a counter to these units. Ive more or less finished 2 heroes, 1 lord and 3 units. I plan to do about double that and then get back to this one.
Irony Guy 19. juni kl. 6:37 
Great mod but I cant seem to get the heroes to show up even with Mixu
CONT-SLAYER 19. juni kl. 4:05 
I love this mod just only wish there was more. gives me Necromonger vibes
LikeABith 17. juni kl. 17:23 
Having a sentient zombie LL lead this faction would be awesome!
Kovacks the Blood warrior 16. juni kl. 22:39 
and more units i would love to see more
Prince Krieg 15. juni kl. 23:49 
Could I inquire if it is an interesting idea to make a reskin mod for the vanilla units to bring them in line to the almost dark iron uniform nature of the mod? Kind of the ability to keep a uniform aesthetic for the battle lines and creatures.
LikeABith 14. juni kl. 22:06 
please make a custom faction with these units!
fonso_l_j_5 13. juni kl. 4:28 
Buenas, a mi tampoco me aparecen los agentes y si tengo el mixer activado
Imperius 13. juni kl. 1:24 
any1 knows how to create an SFO submod for this would be REALLY nice
Kiree 12. juni kl. 0:25 
pic for clarity*:
https://imgur.com/a/PmUzNZk
Kiree 11. juni kl. 12:33 
Hey there, mod looks great, not sure if its just me but reporting a potential bug. When launching a new campaign in IE with just this mod + mct and mixer, Vlad's model appears all messed up, seems a texture problem with most of the armor appearing just plain metallic grey. Model looks normal when launching vanilla or with just mct+mixer. Already tried resubscribing. Again may be just me but it doesn't look like a mod conflict so worth flagging. Great job for the mod btw!
Quiver 11. juni kl. 0:18 
Holy!! what an awesome mod
hoppo9 10. juni kl. 22:20 
This would be amazing with an SFO submod :steamhappy:
Legend Slayer 10. juni kl. 12:52 
Is there a straight-forward way to give these a balancing pass or make an SFO submod? Cool idea but they are squishy compared to SFO balancing.
colonel Joel 9. juni kl. 6:33 
bone hewers i dont know why but gives me necro-monger from one of those riddick movies vibes
AgentJG (Ger) 9. juni kl. 3:04 
Ah sry my bad, no I'dont use "Mixer" Sry that I overread this one. Thy for the help :)
Kysaro  [ophavsmand] 9. juni kl. 1:52 
@AgentJG have you added the mod “Mixer” as well? It is a requirement for the agents to show up. If so, see if you dont have any other mods that might conflict with this one.
AgentJG (Ger) 9. juni kl. 1:50 
Hey Guys, I have problems seeing the new Agents. I have the right buidling but the recrut pool is always empty. Sry for my english
Kysaro  [ophavsmand] 8. juni kl. 1:24 
@imperius, I dont know of any but anyone is free to make one.

@Saint, thanks for pointing it out. I think i know why.

I also found the issue with the behemoth.
龍Saint 7. juni kl. 16:43 
Liche Disciple model on boat is bugged and is using a T-posed regular vampire count general model.
Imperius 7. juni kl. 14:49 
hi loving the mod asking if there is an SFO submod?
Kysaro  [ophavsmand] 6. juni kl. 8:56 
@n_davey, yes though im currently working on a counter to this mod, the cult of morr. Once I push that out I might jump back. Depends a bit on the upcoming dlc as I also have a slaanesh mod collecting dust for a year now.