Garry's Mod

Garry's Mod

Aggressive Culling Tool
18 Comments
Cherrie_The_Shifter ΘΔ 5 Aug @ 6:37am 
Alright cool thank you 😊
Vuthakral  [author] 5 Aug @ 4:43am 
They both use the same subsystem of Draconic, so yes.
Cherrie_The_Shifter ΘΔ 4 Aug @ 12:08pm 
will this mod work with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489442808&searchtext=culling
ikr dumb question, Anyways im trying to get max performance
Vuthakral  [author] 7 May @ 5:42pm 
Doing so would run worse than just letting the game run normally. This is a situation where this tool can help you preserve your frames in specific scenarios and is aimed at servers that run on large, expansive maps which would benefit from such a type of culling. This is not the kind of addon which will passively make your game run better. It needs to be applied to only certain things or else you make your game run worse through the sheer amount of QuickTraces being run at once.
PBF Guy 7 May @ 3:33pm 
Any way to make everything automatically cull?
Alekzomer 6 May @ 10:39pm 
"this addon is about performance, not being pretty" goes hard
Vuthakral  [author] 6 May @ 8:21am 
It will not work with anything like prop saving tools unless they explicitly account for it. There is absolutely nothing I can do about that. You will need to ask authors of those addons to add support for it. They can view the code of the "Map Entity Modifier" tool to see how to do this.
lophi 6 May @ 6:48am 
does this work with permaprop
Ty4a 6 May @ 2:13am 
why
еwd 5 May @ 1:44pm 
СХУЯЛИ БЛЯТЬ АГРЕССИВНЫЙ
GoodFishMan 4 May @ 9:59am 
halo 5 optimization LETS DUCKING GO
LSD Dreamer 4 May @ 7:55am 
oh
Vuthakral  [author] 4 May @ 6:42am 
No. You would very rapidly cross a threshold where calculating the traces outdoes the cost of just rendering the models.
LSD Dreamer 4 May @ 5:51am 
can you make it automatic? (It applies to all props at spawn)
Vissova 4 May @ 1:01am 
Awesome
gut
The Đoctor 2 May @ 8:11pm 
gud. :steamthumbsup:
Umbree 2 May @ 1:28pm 
gud. :steamthumbsup: