Garry's Mod

Garry's Mod

gm_Site_15_SCPLC_v2
45 Comments
WolfeR  [author] 17 Jul @ 6:01am 
I don't see any performance difference in warhead room
Natsuki 17 Jul @ 5:27am 
Alpha warhead control room
WolfeR  [author] 17 Jul @ 3:23am 
what smoke?
Natsuki 17 Jul @ 3:09am 
The map smoke is too much of a performance hit
Goofygobbler1 9 Jul @ 9:00am 
Thank you so much, thank you. this might just be what i need to bus
WolfeR  [author] 7 Jul @ 1:48pm 
I dont want to change anything. Gate C kinda replaces the purpose of Site19 Gate B, and I dont think removing door control requirement for Gate C is a good idea.
Natsuki 6 Jul @ 5:20pm 
Can we cancel the door control requirement for Gate C?
Natsuki 6 Jul @ 5:05pm 
The map of SITE19 can open the B gate directly without talking to SCP079 (with the fuse turned off).Can you modify the Site15 map based on the gate mechanism of Site19 map Gate B?
WolfeR  [author] 17 May @ 4:02pm 
There is no Serpent's hand faction in official SCP:LC
Natsuki 17 May @ 3:22pm 
Can you set up Serpent's Hand Spawn and escort area?
WolfeR  [author] 12 May @ 7:20am 
I don't how to help you, I tried to replicate the problem but I couldn't do that. The only time I got something similar to your problem was when I lowered DX setting to 8.0 but with your settings everything works fine for me. (btw I accidentally removed your comment)
f2p 12 May @ 3:11am 
i dont use any 3rd party program to tweak the graphics or anything like that
f2p 12 May @ 3:10am 
color correction is on
WolfeR  [author] 11 May @ 6:53am 
@peanut where its laggy? I have 300fps in the underground and 230 on surface.
WolfeR  [author] 11 May @ 6:46am 
@f2p what are your DX settings in graphics settings?
peanut 11 May @ 6:20am 
its laggy
f2p 10 May @ 5:24pm 
oh it works on the site guard map thats weird
WolfeR  [author] 10 May @ 6:49am 
Try Site Guard map. My map is edited version of edited version of edited version of Site Guard, maybe somebody forgot to pack some assets. If you have missing reflections on site guard then I cant help you.
f2p 10 May @ 4:18am 
it is fixed with mat_specular 0 but the map looks hideous without the reflections i tried the original map and it also has missing reflections so i guess theres no way to fix this
WolfeR  [author] 9 May @ 10:38am 
@Vi_11d you can't. Warhead explosion is a gamemode thing, map have only buttons for config
WolfeR  [author] 9 May @ 10:37am 
@f2p mat_specular 0 helped or not?
Vi_11d 9 May @ 9:54am 
How to nuke site 15?
f2p 9 May @ 6:35am 
all windows have missing texture reflections
WolfeR  [author] 9 May @ 4:16am 
what windows, try mat_specular 0 for reflections
f2p 8 May @ 9:16pm 
missing textures on windows and reflections
WolfeR  [author] 7 May @ 4:20am 
Currently making npc open doors is not planned. I have enough hammer editor for a long time. Fixing it probably needs replacing all doors on the map.
PBF Guy 6 May @ 6:23pm 
That would probably require recoding all of the doors to be able to do that, and I dont really know if thats possible for lua.
PBF Guy 6 May @ 6:22pm 
Well, it seems to be hard coded into the SCP:CB npcs to be able to open the doors on Site 19. Its kinda weird. Maybe you can have the ability for the doors to act like a normal door in a sense for npcs? So If they walk onto it, it automatically opens and then closes.
WolfeR  [author] 6 May @ 4:04pm 
btw for some reason npcs can open doors in hcz
WolfeR  [author] 6 May @ 3:45pm 
Idk how to make bots open doors. I tried to find something about this in the internet but I couldnt find anything. I don't think bots can open doors on official site 19, I have site 19 .vmf and there is no ai nodes related to doors.
PBF Guy 6 May @ 1:03pm 
Oh yeah, are you able to get some code in to allow NPCs and SNPCS to open the doors? or is that just not possible? I did see it being possible for the SCP:CB npcs with the site 19 map.
WolfeR  [author] 6 May @ 9:40am 
navmesh should work too
WolfeR  [author] 6 May @ 9:15am 
added ai nodes
WalbrechtGaming 6 May @ 8:31am 
AI nodes and Navmesh?
PBF Guy 5 May @ 2:46pm 
Okay, im gonna beg for ai nodes. Pretty sure theres a way to also give NPCs the ability to open the doors, but probably a bit of a problem to code.
Egor4kOwO 5 May @ 7:02am 
Lmao
imaheadout 5 May @ 6:43am 
guys we finaly did it, we got gate C before GTA VI
cassiewylie142 4 May @ 10:27am 
its not that bad
TheMan 4 May @ 7:07am 
thanks for the help man, appreciate your work
:bms::steamthumbsup::steamthumbsup:
WolfeR  [author] 4 May @ 5:52am 
turn on remote door control + Gate A access keycard + fuse tier 7
Natsuki 3 May @ 5:03pm 
How to open Gate C
WolfeR  [author] 3 May @ 10:15am 
ai nodes are annoying to do but I could make them when I rest a bit from hammer. Anything else?
TheMan 3 May @ 10:02am 
like ai nodes
WolfeR  [author] 3 May @ 4:18am 
you can play sandbox on this, what you mean?
TheMan 2 May @ 9:19pm 
is it possible to make the same map but for sandbox?