Stellaris

Stellaris

Stellaris Fixes
95 Comments
Space Force: Droop Snoot 22 Jun @ 3:45pm 
Any plans to try fix the crash that happens in machine world districts when a specialization is picked for a district?
Realhollow 21 Jun @ 9:09am 
Oh sounds interesting
SushiDragon  [author] 21 Jun @ 8:11am 
New fixes are on hold for the duration of #MODJAM2025, as I will be focused on my entry. Keep an eye out for the Coexistence Protocol once submissions are revealed!
Realhollow 20 Jun @ 2:39pm 
ah thats sad to know
SushiDragon  [author] 20 Jun @ 5:26am 
That is unfortunate. I don't think there's anything I can do about it though.
Realhollow 18 Jun @ 6:00pm 
they never did fix it
Norym 14 Jun @ 12:15am 
leaders that start with additional levels don't get their traits, is it possible for you to fix, please?
Realhollow 12 Jun @ 10:07am 
be nice if it is i like haveing all the Crisis on but when only 2 work and 1 if the two cetana kinda sucks
SushiDragon  [author] 12 Jun @ 8:12am 
I spent some time trying to figure out the scourge bug and didn’t make any progress, but it sounds like it will be fixed in the next patch.
MechaMarshmallow 11 Jun @ 8:03pm 
@Realhollow I just went to check and while it seems as though the Necrophage issue has been fixed, nothing has been done with regards to slavery or general pop assignment to jobs based on their suitability for them.
Realhollow 11 Jun @ 2:50pm 
@mech think they fixed that in the patch today
MechaMarshmallow 10 Jun @ 4:01pm 
I don't know if this bug is within the realm of fixing in this mod, but no one else has a fix for it yet so I'll mention it: Currently, slaves are automatically assigned to civilian roles if possible, and job selection totally ignores pop efficiency at that job. If you can catch the source of this, it'd be big.
Realhollow 10 Jun @ 2:48pm 
awesome it makes them pointless as they dont kill what they take just seams to cause lag
SushiDragon  [author] 10 Jun @ 2:45pm 
I'll look in to it.
Realhollow 10 Jun @ 1:44pm 
@sushi is there any way you can fix the pops not being purged by the Scorge and the contingency?
or is this something pdx needs to fix
DaViper 9 Jun @ 8:41am 
Just tested a new campaign and the popups are gone. Curious how you and Ariphaos are co-ordinating. "who goes first?" :steamhappy:
SushiDragon  [author] 9 Jun @ 7:57am 
Should be fixed as soon as steam verifies the upload, let me know if you're still having issues with the 4.0.16 version of the mod.
SushiDragon  [author] 9 Jun @ 7:43am 
Sorry about the blank popups, this mod hasn't yet been updated to 4.0.16. Give me a few minutes.
Winetoo 7 Jun @ 7:48am 
@Zyptan
This can be caused by other mods also... i have same issue, removing this one is not resolving it, so it must be something else
Zyptan 7 Jun @ 2:55am 
I don't understand, OMG. I first did what Ater Rose said. It didn't work. I then deleted the whole file; that didn't work either. I then disabled the whole mod, and that also didn't work. I'm so confused as to what is causing these annoying pop-ups.

@aterroseum, did you use a debug tool to check what was causing it? If so, what did you use?
Niggler 6 Jun @ 10:36am 
finally found the mod that's causing the blank notification pop outs lol.
Battlespark 5 Jun @ 10:17pm 
oh whew at least we found the blank popup cause. Man, i swear paradox loves to release stuff then just when we think they are done with patching BLAM they hit us again and messes tons of mods up.
DaViper 4 Jun @ 10:28pm 
This and "MEM" are the causes/conflicts with 4.0.15 (and the .16 open beta).
bisected my mod list down to this mod. Running alone it causes the issue on an otherwise vanilla game, and with mods, same issue. I don't use the MEM mod, but they are reporting the exact same problem.
Infinite empty dialog box on campaign start (AFTER unpausing.)
Ater Roseum 4 Jun @ 8:33pm 
@SushiDragon

2 blank pop ups per day. The cause is the "machine_age_crisis_events.txt" file within the events folder. The 2 events are consistently revolving around "crisis.21140" and "crisis.21135".

Fun fact, if you just accept this coming in constantly, turn auto-pause off, and keep playing then reload later. That reload will bring back every single popup that had occurred even if you dismissed them all previously.... why did I do this to my self, too stubborn to go figure out why this was happening 30 in-game years ago lmao.

Anyways, Paradox changed the syntax for adding traits to a leader which is bugging out the events. Apostate diplomacy id crisis.21125 specifically causes the chaos and if you use the new syntax in the new copy of the vanilla file for the 6 traits, it stops the non-stop pop-ups. Note you will need to do this to crisis.21140 as well for 1 trait.
Hunter 495 4 Jun @ 4:04pm 
Yeah, this mod is bugged right now, if it's enabled it creates blank pop-ups every ingame day no matter what.
Demognomicon 4 Jun @ 11:40am 
I think the blank event popups happen with the airphos 4.0 mod
Shadow Kitteh 4 Jun @ 10:56am 
Can confirm this mod is currently displaying unlimited blank Event popups. I'm unsure if this is a modded conflict of some kind as Lichlord claimed it was ACOT which I am not using. I had this mod at the very top of the list with no success, it's currently making the game unplayable.
Lichlord9333 4 Jun @ 6:58am 
This mod causes the black event popup spam with ACOT https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1419304439
Kizuna 4 Jun @ 6:17am 
Thanks you
微风的龙骑士 3 Jun @ 10:51pm 
You can try with IntelliJ IDEA and then open descriptor.mod, and there will be a great surprise
SushiDragon  [author] 3 Jun @ 1:43pm 
I have not tried to write mods with IntelliJ
SushiDragon  [author] 3 Jun @ 12:31pm 
@Averious top of load order
微风的龙骑士 3 Jun @ 3:34am 
Hi @SushiDragon I wanna to know that, have you ever tried to write mods with IntelliJ IDEA?
Averious ღ 2 Jun @ 3:22pm 
Where in the load order is this supposed to go? Top? Bottom?
The Great Goblin 2 Jun @ 7:54am 
Is the current slavery issues considered a bug? All my slaves are turned into civilians on my planets and my decadent specialist/ruler focused founding species does all the jobs. I even used pleasure seekers so that any unemployed pops of my main race were still "happy".
SushiDragon  [author] 2 Jun @ 6:04am 
I'll see what I can do about enforcers.
Realhollow 1 Jun @ 2:02pm 
Does this inc the crisis factions not purgeing pops?
Vetorian 1 Jun @ 12:24pm 
+ Enforcer Job Bug Fix
Kizuna 1 Jun @ 5:32am 
Can you add the Enforcer job not being filled bug?
можешь сделать чтобы ПОПы изначально рождались без специализации, обычными рабочими, а уже потом распределялись по профессиям
SushiDragon  [author] 16 May @ 1:47pm 
The collection works fine for me. Are you using any other mods? And can you send me the crash log?
SushiDragon  [author] 16 May @ 1:27pm 
Okay I'm working on fixing it.
Tigertycoon 16 May @ 10:56am 
Can confirm. Top of load order, CTD.
SushiDragon  [author] 16 May @ 10:07am 
What’s the Aether collection? Did you put this mod at the top of your load order?
Behold the Robes 16 May @ 8:15am 
Mod's causing CTD on load for me, from the Aether collection.
SushiDragon  [author] 16 May @ 7:13am 
Put it at the top so that other mods can overwrite it if necessary.
SneakSexyGirl 16 May @ 5:59am 
where do i put this in load order?
SushiDragon  [author] 15 May @ 6:56pm 
@Ariphaos feel free
Archscientist K 15 May @ 6:45pm 
Update on the Commercial Pact issue:

After the latest patch, I started a new playthrough (still the same empire, Synthetic Fertility), and now Commercial Pacts are kind of working... I can see the trade income, but only every other month. One month it's there, then it isn't anymore in the next one, only to come back in the month after that. Not sure why that's happening lol