Space Engineers

Space Engineers

TSO - More Corridor Round
69 Comments
KEJWII 17 Jul @ 1:43am 
very interesting
Seagull1362 14 Jul @ 11:14am 
@TheSlaceOne - its no worries, its a wonderful mod! dont get me wrong on that, ill readd it to my servers when you got it sorted my dude!
TheSlaveOne  [author] 14 Jul @ 7:01am 
@StyledArc19 - I had thought about adding windows to the function blocks when I first added the single window block. Each block with a window will have a Tinted and Untinted version. Then add conveyor options. Which conveyor options? A single? Multi? Variants explode quickly.

I tried adding new Circle Window blocks, but broke servers. These all worked for me locally.
What I suspect is a broken UV in a model that causes server issues. So I will put those in a separate mod. I still have to go through 18 so models and find the issue :sefacepalm:

If I add windowed functional blocks I would add them to that mod.
StyledArc19 14 Jul @ 5:14am 
Hey, really love all the work you've done with not just this mod but them all. I was wondering if you were interesting in expanding this even further by having some more of these corridor variants but with windows (i.e. window one side, conveyor access/button/light the other side), as well as T variants etc. (Although maybe as a separate mod considering you're attempting to reduce the size :P) Thanks!
TheSlaveOne  [author] 13 Jul @ 7:21pm 
ok. Thanks for checking.. I am not sure what broke it. Reverting again.. I will move the Corridor Round Circle Blocks to a new mod. the size was 1G. Sorry.
Mad Catter 13 Jul @ 7:09pm 
Nope, broken again.
TheSlaveOne  [author] 13 Jul @ 6:56pm 
@The Kentucky Predator @TwistedSoul @Iceystreeeeet@Mad Catter @Seagull1362
- pushed another update with restored Build States.

Can you let me know if this fixes your issues?
TheSlaveOne  [author] 13 Jul @ 5:21pm 
@The Kentucky Predator - Thanks. The mod size is now 821.157 MB with the change was 756 MB. I will revert my local git branch to before the clean up. I will make another update with all the build stages restored and the new Corridor Round Circle Window blocks. This will make this mod about 995 MB. I didn't see the issue when I was testing.
The Kentucky Predator 13 Jul @ 5:07pm 
@TheSlaveOne: I appreciate you trying to make the mod smaller in size! Too bad it gave the servers a stroke.
Seagull1362 13 Jul @ 5:03pm 
Removed from my server as well, caused all 19 of my servers to fail
TheSlaveOne  [author] 13 Jul @ 4:55pm 
I reverted the newest change.. I tried removing some unused build stages.. I will just add new blocks but size will increase.
Mad Catter 13 Jul @ 4:10pm 
I'm having the same issue, but I used these all over my faction base so I can't remove it.
Please fix!
Iceystreeeeet 13 Jul @ 4:07pm 
Removing until this is fixed
Iceystreeeeet 13 Jul @ 4:05pm 
Mod is not downloading

19:05:27.0652 [INFO] Keen: Mod failed: Id = 3476672333, title = 'TSO - More Corridor Round'
19:05:27.0652 [INFO] Keen: Failed to download mod: Id = 3476672333, title = 'TSO - More Corridor Round'
19:05:27.0652 [INFO] Keen: Downloading world mods - END
19:05:27.0742 [WARN] ModsDownloadingPatch: Missing Mods:
19:05:27.0742 [INFO] Keen: Exception while loading world: Value cannot be null.
Parameter name: source
TwistedSoul 13 Jul @ 3:33pm 
Yep, same as below, looks like the mod files are some how corrupt?
The Kentucky Predator 13 Jul @ 3:27pm 
Idk what you did in the last update today but its bricked my server :(

18:22:35.2437 [INFO] Keen: Error during downloading: Fail
18:22:35.2437 [INFO] Keen: Mod failed: Id = 3476672333, title = 'TSO - More
Corridor Round'
18:22:35.2437 [INFO] Keen: Failed to download mod: Id = 3476672333, title =
'TSO - More Corridor Round'
crimson 12 Jul @ 2:19am 
Yeah TSO is fantastic. honestly I don't think I'll never unsubscribe or unfollow cause not only do they have fantastic work, but they also have awesome support for their mods. :)
Dallarian 9 Jul @ 2:24pm 
Thank you for getting back to me so fast.
This now makes much more sense, and I am slowly getting more familiar with the variants. Thank you for your patience and amazing work.
TheSlaveOne  [author] 8 Jul @ 7:18pm 
@Dallarian - The Cargo Access blocks are in Corridor Round Straight shape (8 conveyor Options) and Corridor Round T shape (1 conveyor Option). The Names on the blocks describe the conveyor port options. Corner A (Center, bottom) Corner B (Center Top), T A (Center, Right, Left) .. etc. for the Corridor Round Straight shape. I used those names as a quicker way of finding the conveyor options. I also put an extra icon to help with conveyor options. Does this help?
Dallarian 8 Jul @ 5:01pm 
Hiiii.
This mod is lovely. Thank you for the help.
It seems cargo access blocks are bugged and show corridor straight access instead:
corner A, corner B, T A, T B, X.
Please fix at your convenience.
TheSlaveOne  [author] 1 Jul @ 7:41pm 
@bale626 - Check out my TSO - Corridor Round Cryo and Medical for medical and cryo in corridor round style
Angse4 1 Jul @ 2:24pm 
any thought on a windowed version of the round corridor corners
crimson 30 Jun @ 4:54pm 
thanks TheSlaveOne, they are glorious! my OCD is no longer itching at the back of my skull!!!!



that said though, I just had two ideas, and really, feel free to ignore them if you want,

however, 1.

wouldn't it be cool if we had a corridor round glass tube?
let's say the round walls of the corridor were turned to glass except for some structural supports that run the length of the tube, and the mounting point for the glass tube is only the entrance and exit of the tube itself. (in essence, ditching the square walls of the tube for the sake of making a glass round corridor/pressurized catwalk. pipes included)

I think that would be really cool, cause imagine being on your ship or at a station and walking through that glass tube through space to get to another part of the station/ship. hell it'd be cool to even have it on planet based stations. (in essence, purely cosmetic idea)
crimson 30 Jun @ 4:54pm 
that said though, 2.

the second idea goes as such,
what's yer thoughts on making a corridor round block variant that is conveyored similar to how Enenra's AQD - Conveyored pipes mod works? (the pipes in the top of the corridor round blocks can be used as a small items/gas only large grid conveying tubes.)

granted, that second idea would probably be alot of work, so again, feel free to ignore these ideas.
DlriumTrgger 25 Jun @ 5:08pm 
could a variant be made where the exterior is rounded as well.
bale626 18 Jun @ 1:09pm 
TSO, thank you so very much for the stairs and ramps. They are spectacular!

I did have another idea; feel free to ignore though if it's not something you want to do. :greasysideup:

In another mod (More Passages [WIP]) the author created a Passage Type 3 version of a medical bay and cryo-pod. It would be pretty cool to have a round corridor variant of those as well. But again, if that's not your thing, then pretend I didn't say anything. :)
PHWOARR 17 Jun @ 11:21pm 
First off, love the mods, they've filled a ton of gaps for me while building out! A request if possible however. It's not a round corridor, but the square corridor. If there was a button panel version of it or one with the screen and three buttons, either one, it would be amazing for elevators, internal airlocks, various control set ups etc. Thank you for the work so far though! Again fantastic work!
TheSlaveOne  [author] 12 Jun @ 1:25pm 
@crimson @dRuPpI @Rizzo @bale626 @titanius anglesmith - And Any others
who have requested - I have added Corridor Round Stairs and Ramps and versions
with Lights.
Kevin Starwaster 8 Jun @ 6:34pm 
The new round corridor blocks were cool but Keen really dropped the ball on the door. Thanks, TSO!
crimson 5 Jun @ 9:01am 
if it's at all possible, could you manage to make a corridor round ramp block? both the square corridors and the corridor round types don't have a ramp or even stairs for that matter, so trying to build multi level bases tend to be jank if you want to have a corridor that leads everywhere in a base.

that said, i'll be real with ya. I don't know how to model. hell, it gave me a headache when I attempted to learn blender.

but regardless of how difficult it might be, or how it's done for that matter, if you could do this then that would be fantastic. honestly I love these new corridor blocks and if i can have a corridor that can reach everywhere in my base without having it broken up by catwalk stairs, ladders, or regular sloped blocks, then that'd be an OCD life saver.
valeriowar 2 Jun @ 10:24am 
could you make a mod for external covers for both these round and square ones?
Paranox 26 May @ 12:22pm 
@TheSlaveOne thanks for a quick fix, awesome work!
TheSlaveOne  [author] 26 May @ 8:26am 
@Paranox - Thanks for Reporting. I pushed a fix for this.
Paranox 26 May @ 2:21am 
@TheSlaveOne Can you check the block Corridor Round Door - Right?
It has an air leak even while having the door in closed state. Using the vanilla one in it's place makes an airtight seal. Tested in empty world with this mod and without this mod, only had the issue while using this particular door.
bale626 22 May @ 7:25am 
Here's a variant idea: a corridor piece that has two LCD screens, one on each side. As someone who peppers the inside of my ship with LCD screens to use scripts for visual updates on various stats, having a hallway piece with more than one LCD would let me cram more data feeds into my smaller ships. :selike:
dRuPpI 19 May @ 3:38am 
pls add the 1x2 Stairs
TheSlaveOne  [author] 13 May @ 5:57pm 
@KUNTECH - I check my SEUT directory there is a MWMBuilder.cfg file with "current_version": "0.3.3",
The MWMBuilder.cfg in the SDK is "current_version": "0.3.1", - Have you checked discord?
TheSlaveOne  [author] 13 May @ 5:12pm 
@KUNTECH - Blender 4.1 with SEUT 1.2.0.
I have a second install of blender that I sometimes switch to later version of blender 4.4 and SEUT 1.2.1.dev version just for better imports, but I like some of the layout and features of the older one. I would have to change my workflow for newer ones.
KURNTECH 13 May @ 4:57pm 
Hi nice mod I have a question what mvm builder did u use for you model the one in space engineer seems to be broken
Rinku Heika 12 May @ 10:07am 
Hi, I'm impressed by your work. It's fascinating that you develop a mod in a matter of days, and it's flawless (I haven't seen any bugs yet). That's why I'm begging for a scaffolding mod; there isn't one, and I think there are missing models; for example, the "floor" should be a "roof," and in the case of the ladder, it should have both a "floor" and a "roof." There aren't any, even a model with a fully enclosed "floor," in addition to variants with those "bars" that some models have on the sides. Thanks for improving the game.
DlriumTrgger 11 May @ 2:37pm 
could you come up with some blocks that would be put to make an open room?
kad.dsl 11 May @ 10:22am 
I would LOVE to see these options for the DLC Passage blocks, particularly the Air Vent one in a Passage 3...
TheSlaveOne  [author] 11 May @ 5:56am 
@Merkava Mk.IV - Great. I am glad it works for you. Thanks for reporting. I found a missing progression set of blocks for those that like to use progression.
Merkava Mk.IV 11 May @ 5:08am 
@TheSlaveOne nvm idk how but now it works:steamhappy:
andersenman 11 May @ 3:12am 
If we can't have "compound blocks", modularity like this would have been nice to have as a stock feature. I bet SE 2 won't have something like this either because those Carrot Palace clowns couldn't find two braincells among them to rub together and instead will go for the antediluvian monolithic block trope yet again.
Jack Schitt 10 May @ 9:39pm 
No toilet?
:steamthumbsdown:
TheSlaveOne  [author] 10 May @ 4:28am 
@Merkava Mk.IV - Do you have any information from log file?
Merkava Mk.IV 10 May @ 2:32am 
after the 10th may update it wont load my world with this mod, how i can fix it?
Federation Cosmic-Bolt 10 May @ 12:31am 
i personally hope you to do the Round doors, they should of had another version where it opens the other way and was Mirrored
Green_Lightning 8 May @ 1:05pm 
Can you make diagonal ones, sloped/stair ones, vertical ones with ladders?