Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Make it look like an accident".
That puts the entrance arrow on the open side.
If you were looking for the ability to order characters to incinerate all bodies in an area, that's not in. Maybe in the future if many people request it but I'm done with the mod at the moment
Ingles: I can't send an NPC from the base to collect the bodies to burn, how does he do that?
thanks.
I wish i could help you somehow but i know very little of coding.
Mod Idea 3: SIS Role Scavenger - This mod could work similar to "SIS Look For Weapons" And the NPCs could have a radius to where they can look for stuff, these could be generic items that the settlement needs, It could also work similar to "SIS Fishing" by having an item like "Scavenger's backpack" the scavenging spots could be around houses, cities, anywhere where loot would be more common, than just spawn random items from a list to them. It would be even better if they could go as a Squad due to the danger of going to cities.
Mod Idea 1: SIS Role Hunter - This mod could work as an almost copy and paste from SIS Fishing, we could have an Item like "Hunting Bow" that NPCs could equip like the fishing pole and go to spots in the hunting grounds to spawn venison meat in their inventory, just like the fish, it could also have cooldowns and be chance based whether they suceed or not, this way NPC settlements could finally have their own souce of meat and players could have hunters.