RimWorld

RimWorld

Reel's Turret Pipeline - DMS Patches
6 Comments
Giggles 11 Jul @ 6:21pm 
Plans for 1.6?
King Matt 👑  [author] 11 May @ 3:43pm 
New Update!
In the original mod the initialConfigurableTargetFuelLevel was set higher than the fuelCapacity, leading to an "ammo leak." I was able to fix that issue by replacing the individual comps to make sense.

I didn't apply any math to my values so the balancing could be off but I made it feel normal to me - hopefully others can confirm whether the numbers work for them.

@xiangleng I had a look at your mod and like the content! I think you did a much more efficient method of patching! I would look into setting up loadFolders in your mod but aside from that it looks flawless!
Xiangleng 11 May @ 12:38pm 
I made one myself, maybe it can help you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479999207
I tried changing the fuelMultiplier directly, but that didn't seem to work. I ended up changing the contents of <li Class="CompProperties_Refuelable"> .
King Matt 👑  [author] 10 May @ 8:28pm 
@Xiangleng I must have missed that! I will have a look. Thank you for your kind words - that means a lot!
Xiangleng 10 May @ 12:53pm 
I am using a translator to communicate, if there is anything strange please tell me. Also, you are doing a great job
Xiangleng 10 May @ 12:51pm 
I think it is not a good idea to replace the consumption of a reinforced barrel with turret ammunition at a 1:1 ratio. The cost of 1 turret ammunition is even less than that of 1 steel.
Can you change their conversion ratio?