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In the original mod the initialConfigurableTargetFuelLevel was set higher than the fuelCapacity, leading to an "ammo leak." I was able to fix that issue by replacing the individual comps to make sense.
I didn't apply any math to my values so the balancing could be off but I made it feel normal to me - hopefully others can confirm whether the numbers work for them.
@xiangleng I had a look at your mod and like the content! I think you did a much more efficient method of patching! I would look into setting up loadFolders in your mod but aside from that it looks flawless!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479999207
I tried changing the fuelMultiplier directly, but that didn't seem to work. I ended up changing the contents of <li Class="CompProperties_Refuelable"> .
Can you change their conversion ratio?