Left 4 Dead 2

Left 4 Dead 2

GFL2 Lainie / UMP40 [Shared Assets]
18 Comments
童千斤 4 Jun @ 7:56am 
Love your works so much.!Will you still make Florence(PA-15)?
mr kill myself 24 May @ 9:27pm 
Dushevnaya would be so hot tho. Or peritya. Or klukais speedstar skin yum:p
RëdXI 16 May @ 12:29am 
I hope Qiongjiu or Vector. Their designs are peak.
mr kill myself 15 May @ 4:03pm 
so kino man
whos next btw kek
只是地狱吖 12 May @ 6:13pm 
@Toppi Thanks for explaining your process, Toppi. Your material work is always great - really helpful to see how you handle the conversion xd
Toppi  [author] 12 May @ 9:37am 
I may release a guide but its closer to what 8sianDude's setup in Garry's mod although I tend to experiment randomly xd
Toppi  [author] 12 May @ 8:06am 
Follow up, on the last comment. As for the rest such as Red channel for the phongexponent texture is a bit of a mixcase, previous to current models I used the "inverted roughness" map for the red channel but that gave a poor result and I opted using $phongexponent 5 as a "stop gap". Maybe playing with the brightness/contrast using curve on that part may provide better result
Toppi  [author] 12 May @ 7:56am 
Hello @只是地狱吖, for RMO textures for GFL2, it is essentially the PBR shader maps.

Red - Roughness
Green - Metal
Blue - AO
Alpha - (I am not sure, maybe rimlight mask)

you need to use a software like Photoshop that allows to extract the channels separately. To convert it to Source Engine or Phong shading is a bit of uncertain but currently you can use the roughness map inverted for the Phong masking on normal map alpha and the non inverted roughness as the Green channel for phongexponent texture. For metal you can use it as a envmap mask and use it as a mask to increase the contrast of the diffuse/color map. Lastly you can pre-bake the AO map into the color map using Multiply blending.
只是地狱吖 12 May @ 7:47am 
Hey, how do you convert RMO textures for Source Engine? Thanks!
RëdXI 12 May @ 2:00am 
Doing God's work, sir. Have this Treasure award.
举报我的人是Sabine 11 May @ 10:37pm 
正好ump三姐妹全齐了
Naeri 10 May @ 11:48am 
gonna use her as bill. IYKWIM
Flandre Scarlet 10 May @ 10:16am 
We are sisters Leva, we are the same. Griffin, Oberstein, Shikikan, all must die.
Kosmas 10 May @ 8:59am 
Thank you for your service!
Geezlot 10 May @ 2:59am 
I WAS WAITING FOR THIS
Vira Lillie 10 May @ 2:56am 
time to inspect her arm XD :sg_heart:
Vira Lillie 10 May @ 2:55am 
Thank You Very Much Many HD Quality Character WIth Good MB Not Like Others 150 to 200 Mb PEr Char CTD Please Keep It Up :hp_audrey::vert::boomer:
Toppi  [author] 10 May @ 2:44am 
I do apologize if new content weren't released for awhile, I've been prioritizing contents for Counter-strike 2 community server and that left me mentally drain a bit. Lainie was almost complete few days ago but I wasn't really motivated and in the mood but I forced my way xd

- I gotten many messages about Garry's mod content, I will state again that I will not release content on Garry's mod as the game is already saturated with modders and GFL2 content is released by the modder name 8sianDude and I don't want release my own version as that may get mixed with his or be totally redundant.

- About alternative outfits for GFL2 characters. believe it or not, when I port a character their alternative outfit is also worked on but lacked the UI and is never planned to be release. As when it will be release is anyone's guess