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Changing load order, verifying game file integrity, and shutting off the game didn't fix this glitch.
There's a compact HUD that should work just fine with this since the compact HUD works fine for the main game and the episodes.
I'm not sure this can be fixed. This addon changes CVar "hl2_expansion" which is need for this mod to work properly.
No worries and thanks for getting back to me.
Supposedly it's dynamic fire mod. It spawns special entity which is used to make ally NPCs to see because EP1 tunnel darkness behavior which enables dynamic light on burning objects also makes them blind unless this entity spawns. Sometimes script doesn't loads properly on map transitions or loading saves and this can be fixed by making a save and then loading it. I'll improve loading method to try to fix this issue.
Hi there, I love your addons and thank you for what you do. I just thought I'd let you know that either this script or the 'dynamic fire glow' is causing issues for me with NPC's refusing to move. I'm currently playing through Half-Life 2 and Barney stopped moving in the map 'd1_c17_10a', which meant in the following map '10b' I can't progress as he needs to be there to open the combine door. I also had an issue in map with Alyx a few days ago. I'm not sure if this is a bug with one of your addons or it's a bug with HL2. The only addons I have enabled is 'Script Multiloader', 'Dynamic Fire Glow', 'Standalone Flashlight', 'Jiggly Hand Fix' and 'Episodic Citadel'. Do you know what could be causing this if it is one of your addons? Thanks.
Are you using old save when this mod was installed?
["USER BIODAT SCAN AT 100% - RE-CALIBRATING AUXILIARY POWER] and then just had the flashlight icon flash at the bottom.
VALVe pls fix and do that, or don't.