Stellaris

Stellaris

Advanced Tech Tree Tooltip
31 Comments
GSR123 11 Jun @ 8:29am 
Just like the Technology Tree created by the author Sakuya Minagami
GSR123 11 Jun @ 8:27am 
If possible. Thank you very much.
GSR123 11 Jun @ 8:27am 
Just adding a number in front of "technology" to distinguish levels shouldn't change the original technology tree, should it?
GSR123 11 Jun @ 8:26am 
What I said earlier means adding numbers like 12345 in front of the Technology Tree to distinguish the technological grades
Hell 27 May @ 12:21pm 
I might be able to help you with that if you are interested. I made a mod that describes what you are trying to achieve in your last comment. (linked)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645604702
ququrama  [author] 21 May @ 8:48am 
- I want to add this in another mod
additionally there will be color frames for each technology depending on the tier
ququrama  [author] 21 May @ 8:45am 
Hi fellows!
martinrhan: Does this work with mods that modify vanilla tech tree?
unfortunately no, it need to support each such mod separately

GSR123: Hello author, could you please add a T-level to the technology tree of this MOD
I want to add this in another mod, because I think that not everyone needs tiers here, but you can use any third-party mod that adds tiers to technologies
martinrhan 21 May @ 6:31am 
Does this work with mods that modify vanilla tech tree?
slavenin999 20 May @ 6:37am 
Oooo, its magic!
GSR123 19 May @ 8:55pm 
Hello author, could you please add a T-level to the technology tree of this MOD
Iadria 19 May @ 12:18pm 
I didn't realize how badly I wanted this exact mod, this rules so much thank you
Breizhh 16 May @ 10:52pm 
extrelemy usefull mod, thank you for your work sir
Nick127 16 May @ 10:44am 
Thanks for letting me know, appreciate it. Great work by the way.
Wairui 16 May @ 10:08am 
ququrama, I think you've done a great job on allowing players to see the technology tree in a convenient manner. Please continue improving this mod with a focus on the standard tree.
There are many tech-adding mods which will put you in a time-sucking morass - please ignore them and have those mod creators make patches. Thank again!
SolidSpaceDisk 16 May @ 9:35am 
There are various submods for acot and giga too so it might be tall order if you go deeper into the rabbit hole lol
Base ACOT has dark matter tech for both civilian and military, then next tier there is red one called Phanon but mostly military tech.
Acquision of Technology and Secrets Beyond The Gates add stellarite tech on top of that.
ququrama  [author] 16 May @ 9:22am 
I don't play AСOT, but the guys asked me to add it, there are a huge bunch of additions to AСOT, tell me which ones you would like to see here?
ququrama  [author] 16 May @ 9:11am 
Hi @Jukki thanks, but it's already autogenerated, I need to compare mod technologies, whether they affect the vanilla tree and decide whether to integrate them here or put them in a separate mod
ququrama  [author] 16 May @ 8:59am 
Hi, @Nick127, it's simply doesn't show trees for Giga and ACOT technologies
Nick127 16 May @ 8:36am 
Hey there, sorry to bother you but i had a quick question for your mod Advanced Tech Tree Tooltip
Im putting a new update for my Stellaris Collection Together and i wanted to add your mod but i had a concern.
You wrote in your Roadmap:
Adopt to Ancient Cache of Technologies and Gigastructures

Does that mean the Tooltip simply doesnt show up if Gigastructures is
enabled or is it currently incompatible as in break the tech tree if both mods are active.
Jukki 16 May @ 6:31am 
Hi, I made a script to extract the techs from Stellaris and its mods, with all the pre-requisites and other informations, into a JSON file, it might help developing your mod!
Bluetail 14 May @ 12:05pm 
Holy crap, I think this might be seriously helpful
ququrama  [author] 14 May @ 4:37am 
fixed, @Arcius thank you for feedback
ququrama  [author] 14 May @ 4:29am 
damn, I can start Ironman, but you are right, checksum is modified and it can be problem in multiplayer, okey, I will remove requirments tooltip, because it uses fake local technology
Arcius 14 May @ 4:10am 
not ironman compatibility. it will modify game checksum.
Arcius 13 May @ 2:09am 
:winter2019joyfultearsyul::winter2019joyfultearsyul: i tested on windws 10 21h2 ltsc, i see the ".DS_Store" file, are you using macos? i think it may work on windws
ququrama  [author] 13 May @ 2:03am 
ok I will test carefully, but when I try to place "└", I see "?"
Arcius 13 May @ 2:02am 
i replace "\\-" to "└", and it work. i'm sure i don't have any custom font loaded. strange
ququrama  [author] 13 May @ 1:52am 
I plan also add custom gfx instead of \- for better appearance and ai based analysis for help to maximize drop chance
ququrama  [author] 13 May @ 1:37am 
yes but "└" can't be used with default stellaris font
Arcius 12 May @ 10:16pm 
i think use "└" may better than "\-"
Arcius 12 May @ 9:52pm 
👍👍👍👍