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Thank you !
Yes, unfortunately it's a problem I know the origin of, but fixing it will take A LOT of time. BUT it will be fixed. Don’t expect a patch for this before several months.
So there are several sources supporting this choice, and they all trace back to Dura Europos.
More broadly, I was looking for ways to visually distinguish the heavy units of the Eastern and Western Roman Empires without relying on helmets that look too Sassanid. There’s also an artistic decision behind it: I wanted to give the Eastern Empire a slightly more "“medieval”" feeling to reflect its transition into the next era. The scale coif — in this case represented by a mail coif (since I don’t have other models) — is meant to symbolize that shift toward the Middle Ages.
Here are some available visual sources:
https://fr.m.wikipedia.org/wiki/Fichier:DuraSyn-NB1-Eben_Ezer_battle-The_Ark.jpg
https://www.reddit.com/r/ArmsandArmor/comments/y8ie4k/did_romans_wear_scale_coifs/
https://jimsfigs.blogspot.com/2012/08/heavy-roman-infantry-vignette-completed.html
I'll see if I can do something about it once this mod is finished... after all, the Community Patch mod is widely used.
thought Id give a heads up for anyone else who uses those patches and wanted to use the reskin mods!
Can you look at the Alani general again?
Some of the models are missing their hands.
Still loving the mod :)
It's not planned for now, just finishing this mod is already quite a task haha.
I'm working on this mod alone, and maintaining it daily already takes a lot of time. Time I don’t really have to take nice screenshots, so I prefer to save them for major updates. As for a more detailed description, I have to admit I don’t have the energy to list every single unit by name each day — especially with all the small fixes — it would just take too much time.
I'm surprised you're not seeing any difference, but if you're also using Vanilla Grand Reskin, it's possible that for some factions the changes might appear more subtle. That said, many important changes have been made to the equipment of the reskinned units.
Is this mod correctly placed above the other one in the load order?
Of course, eventually all factions will be reskinned, along with all generals, agents, and even civilians.
1 - Even More Authentic Reskin
2 - Authentic Vanilla Reskin
Also, many thanks for all the work you put into this amazing mod. I've never seen a mod author chewing through so much content so quickly, much less QUALITY content!
Maybe it is just me but I find it a little strange to have my general riding around on a plain horse while the "normal" cavalrymen have nicely decorated horses. And the horse armor just looks amazing :)
This mod must be placed above Authentic Vanilla Reskin.
As for using other reskin mods, it really depends on the nature of the mod and which units it affects.
This mod modifies the game's database as well as the variantmeshes from the model packs, so if your mod relies on vanilla assets, there’s a chance you might run into conflicts.
The best option is to test by placing your mods above mine, but I can’t guarantee compatibility with Even More Authentic, whereas I can with Authentic Vanilla.
As for the Slavs, it will take a bit more time... cause in addition to the reskin, I also plan to fix the officers and generals of those factions so they’re no longer just Germanic. For now, my next goals are to complete all the land units of the Germanic factions.
As for a new unit, nothing is planned until this mod is finished. Besides, I’m not really an expert in mod creation, i only know how to do skins and reskins. I think the only new units that will be created specifically for this reskin are the Slavic officers and generals.
That said, I’m not ruling out creating actual units one day, especially if it’s as part of a team with other modders.
Thank you !
Yes, the goal is to reskin all units, including generals. However, you’ll have to wait a bit, as I plan to do them last.