Total War: ATTILA

Total War: ATTILA

Even More Authentic Reskin
98 Comments
FireAndRun  [author] 18 Jul @ 1:55pm 
@FumusBoniJuris
Thank you !
Yes, unfortunately it's a problem I know the origin of, but fixing it will take A LOT of time. BUT it will be fixed. Don’t expect a patch for this before several months.
FumusBoniJuris 17 Jul @ 10:37pm 
Thank you for your work. Can't play the game without it anymore. However (idk if this has been discussed before), there are some missing LOD models that can affect gameplay slightly. Any idea how to fix this? Keep it up! Cheers!
FireAndRun  [author] 17 Jul @ 6:29am 
@RebelofAppalachia Thank you very much, I'll keep doing my best!
RebelofAppalachia 16 Jul @ 8:38am 
Always a delight to turn on this mod and SEE how many new units have been made to look so much better. Appreciate you, bossman!
FireAndRun  [author] 16 Jul @ 2:59am 
@Muertoshki Thank you ! That's honestly the best compliment I could get :)
Muertoshki 15 Jul @ 9:43am 
I love your mod, it made me want to play attila again, I'm looking forward to play even more!!!
FireAndRun  [author] 15 Jul @ 2:04am 
@木m To be honest, I’d love to, but it looks like it would take a lot of time. For now, I haven’t made up my mind.
木m 14 Jul @ 6:42am 
Will you make some unit card?
FireAndRun  [author] 7 Jul @ 5:07pm 
@anve
So there are several sources supporting this choice, and they all trace back to Dura Europos.

More broadly, I was looking for ways to visually distinguish the heavy units of the Eastern and Western Roman Empires without relying on helmets that look too Sassanid. There’s also an artistic decision behind it: I wanted to give the Eastern Empire a slightly more "“medieval”" feeling to reflect its transition into the next era. The scale coif — in this case represented by a mail coif (since I don’t have other models) — is meant to symbolize that shift toward the Middle Ages.

Here are some available visual sources:
https://fr.m.wikipedia.org/wiki/Fichier:DuraSyn-NB1-Eben_Ezer_battle-The_Ark.jpg
https://www.reddit.com/r/ArmsandArmor/comments/y8ie4k/did_romans_wear_scale_coifs/
https://jimsfigs.blogspot.com/2012/08/heavy-roman-infantry-vignette-completed.html
anve 7 Jul @ 1:20pm 
Are all those mail coifs without helmet really historically accurate for that period ? I wasn't able to find anything in the historical sources.
FireAndRun  [author] 6 Jul @ 3:05pm 
@RebelBuffoon No problem, I’m glad the issue was solved that easily too!
RebelBuffoon 5 Jul @ 9:18pm 
also, terribly sorry if that made you do unnecessary work
RebelBuffoon 5 Jul @ 9:16pm 
I-.... well apparently I tried everything except putting your reskins above the community patches... gosh how dumb I feel now^^' They work fine together with yours above the patches. I could have sworn I tried this and it didnt work, guess i was wrong
FireAndRun  [author] 5 Jul @ 2:06pm 
@RebelBuffoon Ah damn, the issue still persists even with my mod placed above the Community Patch mod?
I'll see if I can do something about it once this mod is finished... after all, the Community Patch mod is widely used.
RebelBuffoon 5 Jul @ 12:57am 
So I found an issue a while ago, but only just now found out what it is: the mod is incompatible with the community Patch mods. At least for a few units like Sarmatian Spears, a few other Alani units and several Fleet units like Roman Elite Byzantine Marines. the community Patches override this mods cosmetics and put them back to the default ones.

thought Id give a heads up for anyone else who uses those patches and wanted to use the reskin mods!
FireAndRun  [author] 4 Jul @ 5:22am 
@Tyloch Problem should be resolved now, thanks for your feedback :)
Tyloch 4 Jul @ 2:06am 
@FireAndRun
Can you look at the Alani general again?
Some of the models are missing their hands.

Still loving the mod :)
FireAndRun  [author] 2 Jul @ 2:29pm 
@Communist1917
It's not planned for now, just finishing this mod is already quite a task haha.
Communist1917 1 Jul @ 5:44pm 
would you consider a radious reskin??
FireAndRun  [author] 1 Jul @ 8:42am 
@CikenJamur

I'm working on this mod alone, and maintaining it daily already takes a lot of time. Time I don’t really have to take nice screenshots, so I prefer to save them for major updates. As for a more detailed description, I have to admit I don’t have the energy to list every single unit by name each day — especially with all the small fixes — it would just take too much time.
I'm surprised you're not seeing any difference, but if you're also using Vanilla Grand Reskin, it's possible that for some factions the changes might appear more subtle. That said, many important changes have been made to the equipment of the reskinned units.

Is this mod correctly placed above the other one in the load order?
CikenJamur 30 Jun @ 9:57pm 
thanks great mod! is it possible to have comparison before and after or maybe detailed patch notes because i cannot notice most of the changes when using this mod
FireAndRun  [author] 28 Jun @ 2:43am 
@Mingles
Of course, eventually all factions will be reskinned, along with all generals, agents, and even civilians.
Mingles 27 Jun @ 3:03pm 
are you going to touch the desert factions?
RebelBuffoon 23 Jun @ 3:41am 
ah, dang. Time for me to get creative with a workaround^^'
FireAndRun  [author] 23 Jun @ 3:22am 
@RebelBuffoon I'm sorry, the land_units_table is important, among other things because I change the officers of several units.
RebelBuffoon 22 Jun @ 11:50pm 
>.< is that Land units table in the pack file really necessary? it hurts mah other mods lol
FireAndRun  [author] 22 Jun @ 2:20am 
@RebelofAppalachia Thank you very much, I’ll try to keep up this pace. :)
FireAndRun  [author] 22 Jun @ 2:18am 
@LukeMonkeys Mod order:
1 - Even More Authentic Reskin
2 - Authentic Vanilla Reskin
LukeMonkeys 21 Jun @ 10:22am 
What order should your 2 reskin mods be in? It would be great help
RebelofAppalachia 21 Jun @ 10:15am 
@FireAndRun You're a real one for that bonus, chief.

Also, many thanks for all the work you put into this amazing mod. I've never seen a mod author chewing through so much content so quickly, much less QUALITY content!
FireAndRun  [author] 21 Jun @ 7:54am 
@Erkat-Haas Problem solved for some reason, part of the files got corrupted by the last update. As an apology, I’ve reskinned the leaders of the Roman Empires haha.
FireAndRun  [author] 21 Jun @ 7:07am 
@Erkat-Haas Alright, I found the issue, the fix will be coming within the hour.
FireAndRun  [author] 21 Jun @ 6:35am 
@Erkat-Haas Yeah, I have no idea why this is happening either, I'm currently working on it!
Erkat-Haas 21 Jun @ 6:17am 
Hi, after the latest mod update the game started crashing. I'm using Even More Authentic Reskin + Authentic Vanilla Reskin. Did you include texture support from the old mod in the new one or can I only use this one now?
Tyloch 20 Jun @ 5:03am 
Thanks man. You are truly amazing, and so is your mod :)
FireAndRun  [author] 19 Jun @ 11:00am 
@Daroya Haha well, I'm glad to see I can be both a modder and a troubleshooter!
FireAndRun  [author] 19 Jun @ 10:42am 
@Tyloch Thanks a lot for your feedback! You're absolutely right, I had completely forgotten to reskin the mounts. That should be fixed now :)
Tyloch 19 Jun @ 7:11am 
Hi, I'm loving the mod. But I wanted to ask if you might be able to give the horse armor from the Noble Germanic Horsemen also to the Suebi Nobles (general unit) and the Royal suebi lancers?

Maybe it is just me but I find it a little strange to have my general riding around on a plain horse while the "normal" cavalrymen have nicely decorated horses. And the horse armor just looks amazing :)
Daroya 19 Jun @ 5:28am 
Wait, the launcher works that way? I'm too used to the Paradox one, I was doing it the way around. Time to change my whole load order
FireAndRun  [author] 19 Jun @ 2:18am 
@CikenJamur Hi!
This mod must be placed above Authentic Vanilla Reskin.
As for using other reskin mods, it really depends on the nature of the mod and which units it affects.
This mod modifies the game's database as well as the variantmeshes from the model packs, so if your mod relies on vanilla assets, there’s a chance you might run into conflicts.

The best option is to test by placing your mods above mine, but I can’t guarantee compatibility with Even More Authentic, whereas I can with Authentic Vanilla.
CikenJamur 18 Jun @ 7:32am 
hi if i want to use this alongside authentic vanilla reskin, does the load order matter? also does it broke the visual if i am using additional units mods available in the workshop?
FireAndRun  [author] 14 Jun @ 6:22pm 
@Mingles Thanks ! The daily/weekly updates should continue until the mod is complete.
FireAndRun  [author] 14 Jun @ 6:20pm 
@Busson thank you very much! :)
As for the Slavs, it will take a bit more time... cause in addition to the reskin, I also plan to fix the officers and generals of those factions so they’re no longer just Germanic. For now, my next goals are to complete all the land units of the Germanic factions.
FireAndRun  [author] 14 Jun @ 6:16pm 
@Lil' Cobain Thanks for the feedback! :)
As for a new unit, nothing is planned until this mod is finished. Besides, I’m not really an expert in mod creation, i only know how to do skins and reskins. I think the only new units that will be created specifically for this reskin are the Slavic officers and generals.
That said, I’m not ruling out creating actual units one day, especially if it’s as part of a team with other modders.
Mingles 14 Jun @ 11:25am 
great work, love seeing this keep getting constant updates.
Busson 14 Jun @ 6:57am 
Keep going,this mod is uncredible!Ill wait until the Ultimate Slavs will be reskinned as well!
Lil' Cobain 14 Jun @ 3:42am 
Those units are great - I love that they feel "individual", not looking all the same. Hopefully, you will start adding units ;-) espescially to the romans - the notitia dignitatum awaits to get reimaginded by you! ;-)
FireAndRun  [author] 10 Jun @ 6:59pm 
@RebelBuffoon Wow, thank you ! It’s great to see you’re enjoying the updates. I plan to keep up this daily work especially now that the Hunnic roster is done, I’ll be moving on to smaller, simpler factions, so updates should become even more noticeable :)
RebelBuffoon 10 Jun @ 8:20am 
I find myself coming here everyday, kind of like a ritual, to get hyped about what you added to the mod now, and then see if I can find the changes ingame :D
FireAndRun  [author] 3 Jun @ 11:37am 
@amirz777
Thank you !
Yes, the goal is to reskin all units, including generals. However, you’ll have to wait a bit, as I plan to do them last.