RimWorld
Vehicles Wrecks Expanded - Dungeons
7 則留言
explorer.n11  [作者] 5 月 16 日 上午 3:47 
@kingrevolucion12 good to hear. They should be rare, but think about adding a maps for them in the future.
kingrevolucion12 5 月 15 日 下午 7:42 
I already solved it, thanks anyway, I had to update the vanilla framework and so far it's running well, although I haven't found any dungeons. I'll try to explore and see how it goes. Thanks for the mod. Anything that expands the world of Rim is welcome.
explorer.n11  [作者] 5 月 15 日 下午 5:14 
@kingrevolucion12 Im not sure i understand your question correctly. This mod really doest have any dependencies and will adapt if you dont have some mods or dlc. Even if you turn off, for example, mechanoid faction - it will works fine and doest say anything.

Crashes newer happens while i tested id, but i cant handle whole workshop. It actually doesnt influence to ability start the game, because it just a few quests and one incident. All work starts only when you enter the site. Maybe some mods that mess with hidden factions, limiting world tech level, or mess with world object spawns can cause some troubles, but mostly it ends up just console spam. Take a look at the console if you have any troubles and let me know, i`ll try to fix it.
explorer.n11  [作者] 5 月 15 日 下午 5:02 
@Deankiller Turnupseed I dont tested it, but it shuld be. I mean, they probably will spawn, but this dungeous clear whole area for themself, so i think ruins from other mods, if they are not in the edge of the map, will bu just destroyed rigth after map will be load.
Deankiller Turnupseed 5 月 15 日 下午 4:43 
compatible with real ruins?
kingrevolucion12 5 月 15 日 下午 12:52 
Do you know of any incompatibility with this mod that won't let me start the game?
StockSounds 5 月 14 日 下午 12:44 
Can't just make a dungeons mod, gotta milk VWE as much as possible.