RimWorld

RimWorld

Vehicle Framework - Local Flight Systems
42 Comments
NuanKi  [author] 17 Jul @ 9:43am 
Nope, only for VFE,
If I make one for odyssey, it will probably be its own mod, instead of adding it here
Kriegzerker 17 Jul @ 6:14am 
Does it work with the new Odyssey shuttle?
Kriegzerker 17 Jul @ 6:08am 
Now Chemfuel DO grow from fungui!
NuanKi  [author] 16 Jul @ 1:36pm 
Yes, and when they don't have a table they get more violent, maybe that's why they are optional :angry_seagull:
chickywave 16 Jul @ 12:21pm 
You need to fix that Unionizing bug, i hate when it happens. thanks for the mod, i was thinking i needed this yesterday
NuanKi  [author] 13 Jul @ 10:52am 
Latest VF update fixed the errors, and no more log errors in console, cheers :steamhappy:
NuanKi  [author] 11 Jul @ 9:52pm 
Tysm! :steamhappy:
Giggles 11 Jul @ 9:37pm 
You're a genuine gem, tysm! <33
NuanKi  [author] 11 Jul @ 9:22pm 
@Giggles, updated

It will throw errors to the console if you use a pod like vehicle (helicopets, goliath, etc..), as they are bugged in the Vehicle Framework itself. However, I have done some testing, and the error is harmless. I will do more testing when that is fixed.
Giggles 11 Jul @ 8:14pm 
Figured, thank you so much!
NuanKi  [author] 11 Jul @ 8:01pm 
Yep, working on it
Giggles 11 Jul @ 7:36pm 
Plans for 1.6?
NuanKi  [author] 23 Jun @ 2:12pm 
@Vanyor Np, it's always good to improve things
Vanyor 20 Jun @ 11:10pm 
@NuanKi Wow, thank you so much! It was such a small thing that I thought you could be bother by it, I'm glad I commented it! Again, thank you! May your pillow be cold on both sides!
NuanKi  [author] 20 Jun @ 10:51pm 
@Vanyor done
NuanKi  [author] 17 Jun @ 8:34pm 
Sure
Vanyor 15 Jun @ 6:06pm 
"The 5-chemfuel cost awakening a primal hoarding instinct in your colony"

Oh, it happened alright.

First of all, thank you for the mod! Second, would you be inclined on making the value adjustable/ disabled? I'm currently using this mod to offset a bug with the shuttles from Save our Ship 2. If you move the (big) ship on the map using the pilot console, the shuttle moves with it BUT if you board the shuttle, and move it with hover mode, the shuttle teleports back to the previous location.

Even worse, since the shuttles can't use doors, this mod is the only way to recover the shuttle without having to go to the planet and back.

In any case, thank you for the mod!
NuanKi  [author] 22 May @ 7:08pm 
@WJSabey fixed
LZIM 22 May @ 7:34am 
like SRTS but more practical
WJSabey 21 May @ 11:26pm 
This has a bug where the five chemfuel is deducted when you click the button, not when it actually flies. If you cancel the flight, you've still lost that five chemfuel.
月空 21 May @ 8:02pm 
干得好,这应该是框架本身的功能
DOOOOM 21 May @ 3:44pm 
Greatest invention since fire.
Freedomer 19 May @ 12:02am 
Finally. Thank you man.
NuanKi  [author] 18 May @ 8:46pm 
@Abee Vehicle Framework vehicles can only shoot while on the ground. You can use both, but you wouldn’t be able to shoot while in flight.
Abee 18 May @ 6:48pm 
can this combine with VVE secondary mod where you can put Machine gun in heli and they can hover and gave fire support?
[岗] Señiorita woofers 18 May @ 7:01am 
Jokes on you i got 30 boomalopes eting my grass AND my TPS
StockSounds 18 May @ 6:53am 
Taylor Swift mod
galesdeloscien 18 May @ 3:21am 
LETS FUCKING GOOOO!!!!!
kev675243 17 May @ 11:56pm 
well kinda cool knowing that sos2 shuttles aren't the only ones capable of local flight now
NuanKi  [author] 17 May @ 9:50am 
@QuackBasilisk65 Maybe, just maybe we want a chemfuel tree?
d_valroth 17 May @ 7:44am 
Helicopter exits stage left, flies around the would, enters stage right to move ten tiles. Ah, Rimworld. :)
QuackBasilisk65 17 May @ 3:09am 
>*Because chemfuel doesn’t grow on trees (unless you modded that in).*
You don't know, maybe chemreactors are powered by trees
NuanKi  [author] 16 May @ 10:06pm 
Exactly what you r thinking
Tal'Raziid 16 May @ 10:01pm 
> - Mechanoids taking notes on your sweet moves
what do they mean by this.png
NuanKi  [author] 16 May @ 2:47pm 
Now the gizmo from this mod is not applied to SOS2 shuttles but is applied to everything else instead, and the incompatibility tag with SOS2 has been removed. (Mod Settings wont apply to sos2 shuttles)
NuanKi  [author] 16 May @ 12:34pm 
One of the main differences is that in this mod, you need a pilot to perform local flights, whereas in SOS2 you don’t require a pilot for local flights. (You can disable the pilot requirement in the mod’s configuration settings to match SOS2’s behavior)
Imagine12 16 May @ 11:17am 
Didn't know that shuttles can do local flight, I'll still keep this for universal local flight
NuanKi  [author] 16 May @ 10:25am 
Yeah, since the functions are pretty similar, I thought is redundant to have this with sos2, u can play them together, but you would have 2 buttons to do local flight, which is unnecessary
Imagine12 16 May @ 10:02am 
In the About section it says that it's incompatible
Pasaway 16 May @ 8:35am 
@Imagine12: Is it incompatible with Save our Ship 2?

This mod contains modified code originating from SOS2
This is an independent project and not officially associated with the SOS2 development team.
Imagine12 16 May @ 6:49am 
Why is this incompatible with Save Our Ship 2?
Kowalski,Report 15 May @ 10:40pm 
shit,, you are god :steamthumbsup::steamthumbsup: