Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Fuel Overhaul
16 Comments
MithranArkanere 14 Jun @ 12:47pm 
Yeah. I had to give that up.

I made some extra changes after that. Now both tanks are the same size, and have increased capacity.
Made both 2x3 and can fit 50000oz, which is around 1500liters based on the size of the tank.
In exchange, they cost more materials and take longer to build.

I liked these tanks so much that I also tried making a few more types. For Water, Oil, and Vodka. But NPCs don't seem to be using them to store stuff.
A bit of a shame, it would have been cool to make more tanks and also Silos to store non-bottlñe liquids like sugar, gunpowder and saltpeter and have NPCs drop the stuff in them.
SweetCaptn  [author] 14 Jun @ 10:25am 
Those are awesome changes :) Props can unfortunately only hold the liquid defined in their prototype xml file ( atleast as far as I have looked)
MithranArkanere 14 Jun @ 9:40am 
I also tried to removed the liquid type from the tanks as I thought it was a bit of a waste to have these cool tanks just for fuel, thinking that would allow any type of liquid inside. But that seems to crash game.
MithranArkanere 14 Jun @ 9:39am 
I was cheking this mod in the Editor to make some tweaks and found out one has inventoryweight set to 30 and the other doesn't. You may want to know.

I also found the industrial chemicals to be too much of a bottleneck to make the biofuel useful.
So I checked out how to make biofuel, and all you need is pretty much alcohol and fat, and a catalyst like lye.

So I made lye and alcohol, and added a recipe to Distill Alcohol out of vodka, and a recipe to make wood ash, and a recipe to make lye with ash and water.
Then another recipe to make the 50 HomemadeFuel out of 50 oil, 1 lye, and 5 alcohol.
Also made a recipe to make 5 bandages with 5 rags and 5 alcohol as a bonus.
reicou 26 May @ 10:42pm 
I love it, thanks :)
SweetCaptn  [author] 20 May @ 2:15pm 
@Dababa007 @Dedlock420 thanks! I thought it might have been an error only ocurring on the main branch. I think that warning didn't exist before (not sure), but It's just informative so it won't cause any harm in this case
Dedlock420 20 May @ 1:13pm 
It said it need to be on build 247
Dababa007 20 May @ 11:53am 
I don't remember the exact words but it basically warns that the mod is meant for the latest beta build so I just installed the beta version for it, it ran fine except the refilling issue but I think it could be sorted by starting a new game as you said before
SweetCaptn  [author] 20 May @ 11:36am 
What kind of warning? Do you remember what it said?
Dedlock420 20 May @ 11:04am 
Seems this also needs to be ran on the beta build. I got a warning when trying to start a new story on the main build.
SweetCaptn  [author] 19 May @ 11:13pm 
Yeah! You have to start a totally new game, Ill make it more clear on the description page
Dababa007 19 May @ 10:13pm 
Oh do you mean I have to start a totally new game?
No, I saved it--->restarted the game--->loaded the save with mod enabled
I was able to buy fuel from Ava McCoy, the main trader at tent city
And I was also able to create a fuel tank, for some reason the fuel tank already had fuel in it. Is this intended?
However the only feature that didn't work was refuelling the jerry can from the gas pump at the gas station in story mode.
SweetCaptn  [author] 19 May @ 4:12pm 
I'll check it out, but did you create a new save / game? It won't work on already started games
Dababa007 19 May @ 2:51pm 
hey, why are the gas pumps at the gas station in story mode not working?
SweetCaptn  [author] 17 May @ 11:51pm 
It should! As long as a new save is created
Dedlock420 17 May @ 1:17pm 
Will this work in story mode?