Total War: WARHAMMER III

Total War: WARHAMMER III

Improved Unit Behavior
8 Comments
herobrinethief 11 Jul @ 12:38pm 
Idk if it's just me, but my Durthu refuses to attack pegasus knights. Idk why, but he keeps fidgeting and never attacks.
Fremic  [author] 19 Jun @ 3:43pm 
@HotPizza87 Yes, they modify similar game files so I would suggest picking one. There is some differences so I would suggest trying out both the see which one works best for you. I outlined exactly what I have changed to hopefully make this easier.
HotPizza87 31 May @ 9:59am 
If I already have the unit responsiveness mod, do I need to disable that one to use this one? I imagine they do similar things. I imagine one overwrites the other so there's no point having more than one.
Gauntlet 22 May @ 5:46am 
Thank you for the thoughtful reply, its appreciated. Personally, I would like the mod to be "balance neutral" as possible, so that I can use this mod as part of my standard baseline package, and not worry that it is compounding balance changes made by some other mod.

But hey, it is your mod, and you should do what you want for it. It's a very nice addition to the workshop.

Thank you!
Fremic  [author] 21 May @ 11:44pm 
@Gauntlet While it isn't directly linked to unit responsiveness, it is not the only change that affects the game balance. I wanted to make the changes about improving the feel of battles. Everyone is going to have their own way of doing that as it is such a broad goal.

I personally felt that it didn't make sense to arbitrarily buff missile units in this way as large monsters are already punished so hard by them. Also, the modifier change has such a minor impact that to me it was unintrusive enough to just have a unit's accuracy be consistent; irrelevant of the size of the target.

If people express that they would prefer this be removed I will happily adjust the mod to comply with popular demand.
aeON 21 May @ 1:18pm 
I love that you changed break off ignore collision. I was getting so sick and tired of seeing heavy steel knights being held up by 3 stupid goblins.
Gauntlet 21 May @ 8:48am 
What is the motivation for this change?

"projectile_aiming_target_size_modifier Changed from 0.9 to 1
This removes the small accuracy buff to ranged units when shooting large targets."

Everything else is themed around unit responsiveness and the experience of the user's commands and doesn't necessarily change any of the balance between different types of units/etc.
luich 20 May @ 6:09pm 
NICE ! ! !